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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 261 Norris_Cole @ 09/02/12 09:29 PM
Quote:
Originally Posted by RyanFitzmagic
I've said it before-- how does getting your shot blocked on the INSIDE affect your shooting on the OUTSIDE? It doesn't.
It does as you normally lose confidence when getting swated , every person who played real basketball can tell you this
 
# 262 RyanFitzmagic @ 09/02/12 09:31 PM
Quote:
Originally Posted by Norris_Cole
It does as you normally lose confidence when getting swated , every person who played real basketball can tell you this
I'm pretty sure that a lot of the rules that apply to playground ballers don't apply to NBA players.
 
# 263 Norris_Cole @ 09/02/12 09:31 PM
Quote:
Originally Posted by Thunder Storm
That would be cool if one guard/sf could effect an entire teams defensive strategy.

The closest thing to a non-big man defensive anchor is Scottie Pippen and LeBron.
Avery Bradley did that or the Celtics last year , I hope he gets lockdown defender by the way, or I'm going to be disappointed
 
# 264 eko718 @ 09/02/12 09:46 PM
One glaring omission from the Signature Skills is an attribute pertaining to REBOUNDING. I wonder how they could forget about this, as it was one of the worst aspects of 2K12 in terms of imbalance and in terms of really feeling the value of excellent rebounders. Guys like Dennis Rodman and Kevin Love never really felt dominant on the glass in 2K12.

Why not have rebounding signature skills that cover offensive boards, defensive boards and boxing out? I'm kind of surprised that this was excluded, especially with the 6'5 glass-eating Barkley in the game this year.
 
# 265 youALREADYknow @ 09/02/12 09:49 PM
Quote:
Originally Posted by eko718
One glaring omission from the Signature Skills is an attribute pertaining to REBOUNDING. I wonder how they could forget about this, as it was one of the worst aspects of 2K12 in terms of imbalance and in terms of really feeling the value of excellent rebounders. Guys like Dennis Rodman and Kevin Love never really felt dominant on the glass in 2K12.

Why not have rebounding signature skills that cover offensive boards, defensive boards and boxing out? I'm kind of surprised that this was excluded, especially with the 6'5 glass-eating Barkley in the game this year.
There is a Rebounding Skill.

Scrapper

Example Players: Chuck Hayes, Reggie Evans, Tyler Hansbrough
A hustle guy known for his ability to dive for loose balls, win boxout battles and strip rebounds from opponents. A small attribute boost is given to Speed and Quickness during loose ball dives to display the effort these players usually give. During boxout battles and moves, a Scrapper will be given up to a 50% increase in the boxout win chance. For rebounds, a Scrapper has a 50% increase in the chance of poking the ball loose from an opponent who has already grabbed a rebound.
 
# 266 Belly_of_a_Whale @ 09/02/12 09:50 PM
Really excited about these!! I love how they're all situational (something that can't necessarily be captured with ratings and tendencies) and that many have counters. Also love that it only changes the probability % in each situation, but doesn't put each player on the same level just cause they have the same sig, but instead it adds/subtracts from their individual ratings.

Well done, 2k!

Adds so much more strategy and variation to gameplay and association. Really excited!
 
# 267 Norris_Cole @ 09/02/12 09:52 PM
I'm missing maybe a Pick and roll/pop big men skill for guys like Aldridge , and another skill for great pick and roll passers like Nash or Billups.
 
# 268 Thunder Storm @ 09/02/12 09:55 PM
Quote:
Originally Posted by Belly_of_a_Whale
Really excited about these!! I love how they're all situational (something that can't necessarily be captured with ratings and tendencies) and that many have counters. Also love that it only changes the probability % in each situation, but doesn't put each player on the same level just cause they have the same sig, but instead it adds/subtracts from their individual ratings.

Well done, 2k!

Adds so much more strategy and variation to gameplay and association. Really excited!
Agreed.

This will even be better than when Call Of Duty first added perks in COD 4. I am always open to adding new dynamics and strategies to my favorite series.
 
# 269 MurkMurda @ 09/02/12 10:02 PM
Quote:
Originally Posted by Thunder Storm
Agreed.

This will even be better than when Call Of Duty first added perks in COD 4. I am always open to adding new dynamics and strategies to my favorite series.
Was just telling my boy the same thing
 
# 270 jersez @ 09/02/12 10:02 PM
Quote:
Originally Posted by Belly_of_a_Whale
Really excited about these!! I love how they're all situational (something that can't necessarily be captured with ratings and tendencies) and that many have counters. Also love that it only changes the probability % in each situation, but doesn't put each player on the same level just cause they have the same sig, but instead it adds/subtracts from their individual ratings.

Well done, 2k!

Adds so much more strategy and variation to gameplay and association. Really excited!
Great point, ratings should be the cake of these sig skills, and the sig skills actually being the icing. If Kobe has 95 mid range and Kemba has a 85 mid range even tho they have the same sig skill, the ratings should create the difference between the two along with the tendencies. On paper this sounds great, but we still have to play the game to see if it's as great as we think it is.
 
# 271 aussieBKR @ 09/02/12 10:03 PM
I hope that not every time a brick waller sets a screen, they dont knock someone on their backside, that'll get old real quick
 
# 272 Eman5805 @ 09/02/12 10:07 PM
Quote:
Scrapper
Example Players: Chuck Hayes, Reggie Evans, Tyler Hansbrough
A hustle guy known for his ability to dive for loose balls, win boxout battles and strip rebounds from opponents. A small attribute boost is given to Speed and Quickness during loose ball dives to display the effort these players usually give. During boxout battles and moves, a Scrapper will be given up to a 50% increase in the boxout win chance. For rebounds, a Scrapper has a 50% increase in the chance of poking the ball loose from an opponent who has already grabbed a rebound.
It's these mentions that REALLY caught my eye. Will there be actual boxing out from the AI? And will it happen realistically? As in, not at the friggin' 3pt line? And pocking the ball loose? Is this something different from regular steals?

Color me intrigued.
 
# 273 RyanFitzmagic @ 09/02/12 10:08 PM
Quote:
Originally Posted by AirTeezy
Yeah you obviously don't play basketball OUTSIDE of 2K.
And you obviously have no idea how the NBA works.
 
# 274 mylifeishid @ 09/02/12 10:11 PM
If someone already mentioned this, I apologize for not reading through every page but, are we cool with this:

Closer
This player raises his game in clutch moments. For the last 40% of a fourth quarter and all overtimes, a Closer receives the following perks:

1. Attribute boosts of up to 12 attribute points


I'm not a big fan of artificial attribute boosts.
 
# 275 MurkMurda @ 09/02/12 10:12 PM
Quote:
Originally Posted by RyanFitzmagic
And you obviously have no idea how the NBA works.
If you get your shot smacked inside or out... Your confidence is gonna drop so i dont see how u feel it makes no sense to lose some shooting rating there. Anybody that knows ball knows shooting and confidence go hand in hand.
 
# 276 jersez @ 09/02/12 10:12 PM
Quote:
Originally Posted by aussieBKR
I hope that not every time a brick waller sets a screen, they dont knock someone on their backside, that'll get old real quick
I doubt that will happen everytime. I think this is the issue going on right now, some of us are assuming the sig skills will mean that skill wil happen all the time or it will happen too many times.
 
# 277 Paul Pierce_OS @ 09/02/12 10:13 PM
Quote:
Originally Posted by RyanFitzmagic
And you obviously have no idea how the NBA works.
You MAKE NO SENSE dude, If i got my shot blocked a ALOT I would not be as confident in taking the next one. NBA players are humans you know their physiologically affected just like anyone else. And also, if you hate the NEW way 2K is doing things you can always NOT purchase the game instead of posting garbage.
 
# 278 Thunder Storm @ 09/02/12 10:14 PM
Quote:
Originally Posted by mylifeishid
If someone already mentioned this, I apologize for not reading through every page but, are we cool with this:

Closer
This player raises his game in clutch moments. For the last 40% of a fourth quarter and all overtimes, a Closer receives the following perks:

1. Attribute boosts of up to 12 attribute points


I'm not a big fan of artificial attribute boosts.
sheesh.. that's a lot of attribute points.

we'll see how it goes.
 
# 279 infam0us @ 09/02/12 10:16 PM
I think some of us are fearing that it end up being a bit like NBA Live with freestyle superstar. High flyer and power dunkers were impossible to stop. I remember Live 07 when they had various levels and one of the dunks was from like FT line and it was just so damn annoying. And with inside scorer if you took the hook shot that they have in their arsenal you could hit 3 pointers with players who shouldn't be hitting 3 pointers. The perimeter defenders could steal the ball with ease.

As long as 2k properly balances everything it should be a great addition.
 
# 280 illwill10 @ 09/02/12 10:17 PM
Quote:
Originally Posted by Eman5805
It's these mentions that REALLY caught my eye. Will there be actual boxing out from the AI? And will it happen realistically? As in, not at the friggin' 3pt line? And pocking the ball loose? Is this something different from regular steals?

Color me intrigued.
This is talking about taking away rebs from players who go up to them.
 


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