Home
NBA 2K13 News Post


If you can't view the embedded video, click here.

Here is a quick NBA 2K13 video clip from Gamescom, just skip to roughly the 9:47 mark.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 121 tuck243 @ 08/16/12 03:14 PM
Quote:
Originally Posted by jersez
Please stay on topic and don't turn this into a hand checking argument.
Didn't you bring this argument to my doorstep??? Which I gladly disposed of.......

On an all serious note though, I do get that it's a video game so you need some type of defense for a scoring onslaught (and cheesers), but by no means is it accurate to real life NBA... That's why ISO motion was so stupid to me, I couldn't control my ball handler animations on a consistent basis to allow hand-checking to play a big role in that game... I had to tweak the rosters tremendously to get CP3 to actually play like himself... Being upstoppable off the dribble... I just hope with the right stick dribbling move it's easier to create separation, as I can see the hand-checking is back...

Bumping in the post was ridiculous on My Player too... I couldn't even get to my spot in time enough to start the play... One maybe 2 bumps off ball is cool... But taking me 10 seconds just to get there was OD if playing on SS or HOF...
 
# 122 BChizzle @ 08/16/12 03:26 PM
Quote:
Originally Posted by thevaliantx
Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.

The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.

When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.

It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.
+1000 to everything this guy just said. CPU AI has gotten so predictable that i can intercept 50% of the passes made within a play they call. All Star point guards do nothing but stay around the perimeter and passing, no attacking and sucking in the defense at all. Funny thing though, is that Jason Kidd seems to be the only PG taking the most shots out of all point guards. This guy isn't lying, it's pretty simple. Stay in front of the CPU and he'll driblle up the whole shot clock and throw up a ridiculous attempt.
 
# 123 Da_Czar @ 08/16/12 05:18 PM
Quote:
Originally Posted by TreyIM2
It was already said by the 2K team
lol actually I don't believe it was. Look for anything from anyone working on the game saying anything about RTP...
 
# 124 Vni @ 08/16/12 05:20 PM
Quote:
Originally Posted by Da_Czar
lol actually I don't believe it was. Look for anything from anyone working on the game saying anything about RTP...
Ah! that's what you meant Czar
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.