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EA Sports UFC News Post


EA Sports UFC will be developed by the Fight Night development team, at EA Canada.

The development team will be lead by Team and Action Sports General Manager, Dean Richards (Fight Night, NHL, SSX) and Creative Director, Brian Hayes.

What do you think about this move?

Source - EA Sports

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Member Comments
# 41 redsrule @ 07/30/12 07:36 PM
Quote:
Originally Posted by jeremym480
Obviously if a fighter loses a round then they're not perfect, right?

Sent from my VS920 4G using Tapatalk 2
That's Father Time level trolling, except he didn't flame anyone.

Noone in MMA should be a 100. I'd say 95 should be the max range. That is where the champions are about.
 
# 42 TheShizNo1 @ 07/31/12 11:22 AM
Quote:
Originally Posted by jeremym480
Obviously if a fighter loses a round then they're not perfect, right?

Sent from my VS920 4G using Tapatalk 2
Um, right. Perfect means no blemishes. While that is a very small one, it's a blemish. He hasn't perfectly won his fights, therefore he isn't a perfect fighter. This is common sense. Obviously not so common.
 
# 43 ManiacMatt1782 @ 07/31/12 04:58 PM
I really can't believe we dignified that with an answer, but back on topic. Does anyone remember fight card mode from EA MMA. Oh if my ideas for improvements to the striking game are added, plus the fight card mode stays. This might be the be all end all of fighting games. I think the countering is already excellent in EA MMA. But the TDD window needed to be greatly reduced when throwing combos and power shots. And the blocking and parry system needed to go. Instead steal the perfect block idea from FNC. But include a lockout if you miss. So guys don't try to time the block every time, and feints can goad someone into blocking high, and you can change levels with a body shot or a takedown.
 
# 44 allBthere @ 08/01/12 10:22 AM
Welcome to the wonderful world of "game mechanics"

bring on the uber popular counter-window's forcing one fighter to slow down after his strike is blocked or parried.


Thanks EA because we can't understand different aspects of the sport unless it's thrown in our face as a big fat FEATURE

aaaahhh lol
 
# 45 ManiacMatt1782 @ 08/01/12 02:28 PM
MMA didn't have freezes on swayed strikes. Countering worked great. Because it relied on beating someone to the punch, or hitting after a miss with no gimmicky frame freeze. The parry was terrible though. All people would do is alternate parries do make an impenetrable shield, and try to counter off that. There was no lockout for missing a parry. Have a lockout after a missed parry, and feints become a viable weapon.
 
# 46 TheShizNo1 @ 08/01/12 04:18 PM
Quote:
Originally Posted by ManiacMatt1782
MMA didn't have freezes on swayed strikes. Countering worked great. Because it relied on beating someone to the punch, or hitting after a miss with no gimmicky frame freeze. The parry was terrible though. All people would do is alternate parries do make an impenetrable shield, and try to counter off that. There was no lockout for missing a parry. Have a lockout after a missed parry, and feints become a viable weapon.
Yea, I thought there countering system was very realistic. Every flash KO I saw looked legit.
 
# 47 DaveDQ @ 08/07/12 10:54 AM
Quote:
Originally Posted by ManiacMatt1782
Does anyone remember fight card mode from EA MMA. Oh if my ideas for improvements to the striking game are added, plus the fight card mode stays. This might be the be all end all of fighting games. I think the countering is already excellent in EA MMA. But the TDD window needed to be greatly reduced when throwing combos and power shots. And the blocking and parry system needed to go. Instead steal the perfect block idea from FNC. But include a lockout if you miss. So guys don't try to time the block every time, and feints can goad someone into blocking high, and you can change levels with a body shot or a takedown.
The Fight Card feature should be in this UFC game from the beginning. To me, that's a no-brainer.

I really think many need to take a step back and look at what the Fight Night team did with boxing, particularly with Fight Night Champion. Many fans of boxing sat back and created wish lists of what that team could put in a boxing game to make it truly represent that sport. They went the opposite way with those wish lists and created the "award winning" Champion mode, where you play the role of a imprisoned boxer. Basically a hollywood script.

Meanwhile, the game suffered huge flaws in the basics of boxing. Stamina is not properly implemented. You can continuously throw powerful haymaker punches with very little consequence. The game has arcade written all over it.

That doesn't mean you can't enjoy it. That was their decision, but I don't trust that we'll get this thorough simulation of MMA with this Fight Night team developing the game.
 
# 48 ManiacMatt1782 @ 08/07/12 03:16 PM
I agree stamina was jacked in FNC. But I was talking about an idea from that to eliminate the timidity that EA MMA had due to the parry system.
 
# 49 ManiacMatt1782 @ 08/23/12 10:50 PM
Quote:
Originally Posted by RajonRondoCeltics9
UFC Undisputed 3 was tha ****! Still play it today. JON "BONES" JONES better be rated a 100 in this next game or it's fake and not realistic.
Jon "no heart" Jones better have a Zero for his heart rating, because dude is the first guy ever to back out of a fight because he did not like the replacement opponent.
 
# 50 TheShizNo1 @ 08/26/12 07:31 AM
YES! YES! YES!
 
# 51 redsrule @ 08/26/12 10:39 AM
No more trolling in MMA section now?
 
# 52 ManiacMatt1782 @ 08/26/12 03:39 PM
That must have been Jon Jones himself, the only logical explanation. Anywho hopefully EA Canada doesnt completely scrap it's system, it had certain things that worked very very well, and others that needed work. I would like to see what they could do with a real budget to work on the game, and fix the downfalls in the engine, and improve on the engine's strengths.
 
# 53 redsrule @ 08/26/12 04:11 PM
One thing I hope is in the new UFC game (which it should since EA generally does this kind of stuff) is fighter editing. That will help us edit guys ratings we think are off and for offline fights.
 
# 54 ManiacMatt1782 @ 08/27/12 12:14 PM
Quote:
Originally Posted by redsrule
One thing I hope is in the new UFC game (which it should since EA generally does this kind of stuff) is fighter editing. That will help us edit guys ratings we think are off and for offline fights.
I would take it a step further and add moveset editing.
 
# 55 redsrule @ 08/27/12 02:38 PM
Quote:
Originally Posted by ManiacMatt1782
I would take it a step further and add moveset editing.
Yeah I guess I forgot to add that in as well. It would be huge to be able to edit guys moves and stuff.
I wonder if they're going to add in legends too?
 
# 56 dabrian @ 08/27/12 09:39 PM
Any idea on a release date?
 
# 57 kingsofthevalley @ 09/02/12 12:32 AM
I don't know about this gents. I mean, Fight Night wasn't a horrible game but it left much to be desired. Let the team who did the first EA MMA do it as that game was pretty good. That, or get the UFC 3 devs to pitch in on it. Other than the fighters being a bit stiff and the career cap, UFC3 blew Fight Night Champs out of thee water.
 
# 58 SHAKYR @ 09/02/12 01:21 AM
Quote:
Originally Posted by kingsofthevalley
I don't know about this gents. I mean, Fight Night wasn't a horrible game but it left much to be desired. Let the team who did the first EA MMA do it as that game was pretty good. That, or get the UFC 3 devs to pitch in on it. Other than the fighters being a bit stiff and the career cap, UFC3 blew Fight Night Champs out of thee water.
The original EA MMA guys are on other projects they started and can't be taken off of them. They are going to be dedicated to them and EA will not pull them off. The THQ UFC team were not a package deal when EA bought the UFC license, but rumor says that a couple of the THQ guys defected. The only thing is you can't share another companies secrets.

You are right UFC 3 blew Fight Night out the water, the online hurt the overall game. The Fight Night team doesn't believe in a sim/realistic experience. This might make fans go ballistic or they might accept as a Street Fighter meets Tekken type game.
 
# 59 TheShizNo1 @ 09/23/12 11:05 PM
 
# 60 Phobia @ 09/24/12 11:47 PM
Quote:
Originally Posted by TheShizNo1
Lmao!


Sent from da lil phone.
 


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