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EA Sports UFC To be Developed by Fight Night Team, EA Canada

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Old 07-31-2012, 11:22 AM   #49
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Obviously if a fighter loses a round then they're not perfect, right?

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Um, right. Perfect means no blemishes. While that is a very small one, it's a blemish. He hasn't perfectly won his fights, therefore he isn't a perfect fighter. This is common sense. Obviously not so common.
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Old 07-31-2012, 04:58 PM   #50
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada

I really can't believe we dignified that with an answer, but back on topic. Does anyone remember fight card mode from EA MMA. Oh if my ideas for improvements to the striking game are added, plus the fight card mode stays. This might be the be all end all of fighting games. I think the countering is already excellent in EA MMA. But the TDD window needed to be greatly reduced when throwing combos and power shots. And the blocking and parry system needed to go. Instead steal the perfect block idea from FNC. But include a lockout if you miss. So guys don't try to time the block every time, and feints can goad someone into blocking high, and you can change levels with a body shot or a takedown.
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Old 08-01-2012, 10:22 AM   #51
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada

Welcome to the wonderful world of "game mechanics"

bring on the uber popular counter-window's forcing one fighter to slow down after his strike is blocked or parried.


Thanks EA because we can't understand different aspects of the sport unless it's thrown in our face as a big fat FEATURE

aaaahhh lol
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Old 08-01-2012, 02:28 PM   #52
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada

MMA didn't have freezes on swayed strikes. Countering worked great. Because it relied on beating someone to the punch, or hitting after a miss with no gimmicky frame freeze. The parry was terrible though. All people would do is alternate parries do make an impenetrable shield, and try to counter off that. There was no lockout for missing a parry. Have a lockout after a missed parry, and feints become a viable weapon.
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Old 08-01-2012, 04:18 PM   #53
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada

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Originally Posted by ManiacMatt1782
MMA didn't have freezes on swayed strikes. Countering worked great. Because it relied on beating someone to the punch, or hitting after a miss with no gimmicky frame freeze. The parry was terrible though. All people would do is alternate parries do make an impenetrable shield, and try to counter off that. There was no lockout for missing a parry. Have a lockout after a missed parry, and feints become a viable weapon.
Yea, I thought there countering system was very realistic. Every flash KO I saw looked legit.
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Old 08-06-2012, 05:21 PM   #54
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Old 08-07-2012, 10:54 AM   #55
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada

Quote:
Originally Posted by ManiacMatt1782
Does anyone remember fight card mode from EA MMA. Oh if my ideas for improvements to the striking game are added, plus the fight card mode stays. This might be the be all end all of fighting games. I think the countering is already excellent in EA MMA. But the TDD window needed to be greatly reduced when throwing combos and power shots. And the blocking and parry system needed to go. Instead steal the perfect block idea from FNC. But include a lockout if you miss. So guys don't try to time the block every time, and feints can goad someone into blocking high, and you can change levels with a body shot or a takedown.
The Fight Card feature should be in this UFC game from the beginning. To me, that's a no-brainer.

I really think many need to take a step back and look at what the Fight Night team did with boxing, particularly with Fight Night Champion. Many fans of boxing sat back and created wish lists of what that team could put in a boxing game to make it truly represent that sport. They went the opposite way with those wish lists and created the "award winning" Champion mode, where you play the role of a imprisoned boxer. Basically a hollywood script.

Meanwhile, the game suffered huge flaws in the basics of boxing. Stamina is not properly implemented. You can continuously throw powerful haymaker punches with very little consequence. The game has arcade written all over it.

That doesn't mean you can't enjoy it. That was their decision, but I don't trust that we'll get this thorough simulation of MMA with this Fight Night team developing the game.
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Old 08-07-2012, 03:16 PM   #56
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada

I agree stamina was jacked in FNC. But I was talking about an idea from that to eliminate the timidity that EA MMA had due to the parry system.
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