12:01 AM - June 22, 2012 by LBzrule
First I want to lay out some basic principles of blitzing by Leo Hand and John Rice that I think can be applicable to video games. I chose Hand and Rice because they are explicit in their descriptions. What they say explicitly are implied by others such as Ted Amorisi, Mike McDaniels, Bill Arnsparger. These names are important as they have coached and continue to coach defensive football. Hand has written several books on 101 Stunts for a host of defenses (3-4; 46 Bear; Weak Eagle; Fire Zone ect). Rice also has written several texts on Nickel and Dime defenses (Coaching Nickel and Dime Defenses; Defending the Spread Offense). Second, I want to highlight what I see as problems in Madden/NCAA with respect to blitzing and the use of Show Blitz in relationship to the principles that Hand and Rice outline and what is implied by the other coaches mentioned above. Finally, I want to talk possible solutions. Coffee please!!!
First I want to begin by showcasing some real life blitzes. This will provide a frame of reference for us. Then I look to look at what Leo Hand and John Rice outline in their respective books on Stunts and Nickel and Dime defenses as principles of blitzing and rushing the passer.
Leo Hand on Blitzing Principles
Leo Hand highlights twenty principles for blitzing, all of which I will not elaborate on here. They cannot program the mental side, such as film study on a blocker to discover what techniques he likes to use. There are some things that I think they can program such as the following, all of which are showcased in the above video:
1) Blitzers should be moving, attacking and penetrating the line of scrimmage on the snap of the football. The only exceptions are delayed blitzes. Going back to every slice of footage in the video, you will notice that there was movement prior to and on the snap.
2) Feet must always be moving even when engaged with blockers. This is why I like that animation by the DE's in the NCAA video. It actually looks good. Never stop your feet.
3) Pass Rush moves should be predetermined and a secondary move should also be a part of the plan in the event the rushers primary move is a "failure." This is important right here. In Madden/NCAA there are no secondary moves because once the rusher "loses" that's the end of the interaction. I think the short branching animations may be a problem in this regard. Maybe they would need to branch more win/lose interactions together for the secondary move.
4) If it is a run the blitzer still has to read keys and pressure the blocks. He cannot just run to the B gap just because the blitz is designed there when the run is going the other way. He might start by charging the B gap, but if it is run he has to be able to change course and trail the football.
John Rice on Pass Rushers primarily defensive ends and edge rushers
1) Explode on the snap
2) Maintain a good forward lean. Big problem in most football games as they tend to stand straight up and run after the snap. This forward lean should be maintained until there is contact with a blocker.
3) What technique will be used? Slap and rip? Slap the blockers hands down and then rip underneath. Butt and Bull? Bow the neck/head while simultaneously grabbing the blockers jersey and driving him back into the QB.
4) OL need to be graded as quick set up guys or give ground guys. The former are more susceptible to finesse moves while the latter or more susceptible to power moves.
Ok now that a frame of reference has been established let's look at NCAA 13 and identify some issues with respect to blitzing and the use of Show Blitz.
Let's take a basic zone blitz like Nickel 33, 3 Overload Fire.
1) Nobody is attacking the line prior to the snap. It's blitz from this spot.
2) There is no noticeable explosion on the snap and no body lean until contact by the defenders.
3) Barring that one animation feet do not move enough.
What I did not show in the video was the use of Show Blitz. All it did was move guys in worse position, especially the MLB. As I ask at the end, why are we having to set up blitzes for them to be effective? Blitzing is about timing and attacking the line at the snap. Why is that backside Offensive Tackle still running to the other side to pick up a blitzer? I will correct myself, overloads CAN work, you just have to move a lot of guys around. Kinda mehhh IMO.
Ultimately, blitzing is missing its primary elements, timing and attacking prior to the snap. Because there is not much movement pre-snap, the rushers casually move out of their stance with no urgency. Defenders are not running with a lean. Just about everything from Hand and Rice is absent here.
Possible solutions:
1) Blitzes need to have built in pre-snap movement that is concerned with attacking and not just lining up in a different spot.
2) Pre-snap movement by all rushers can be placed in the users hand by changing how Show Blitz works. Show blitz would only cause the players that are blitzing to begin to move. So when look at a blitz like 3 Overload Fire I could shift the linebackers to the right and then later show blitz and the only players that should move are the ROLB, MLB and the NB. The NB has to creep off the slot and attack the edge.
In the end, I don't think the user should be setting up blitzes in order for them to be effective. Yeah, it goes against the grain of how competitive guys have been playing Madden for a very long time. I just don't think it is something the user should be doing. At best the user should be responsible for timing and causing the blitzing defenders to move in unison.
What sayeth thee?
First I want to begin by showcasing some real life blitzes. This will provide a frame of reference for us. Then I look to look at what Leo Hand and John Rice outline in their respective books on Stunts and Nickel and Dime defenses as principles of blitzing and rushing the passer.
Leo Hand on Blitzing Principles
Leo Hand highlights twenty principles for blitzing, all of which I will not elaborate on here. They cannot program the mental side, such as film study on a blocker to discover what techniques he likes to use. There are some things that I think they can program such as the following, all of which are showcased in the above video:
1) Blitzers should be moving, attacking and penetrating the line of scrimmage on the snap of the football. The only exceptions are delayed blitzes. Going back to every slice of footage in the video, you will notice that there was movement prior to and on the snap.
2) Feet must always be moving even when engaged with blockers. This is why I like that animation by the DE's in the NCAA video. It actually looks good. Never stop your feet.
3) Pass Rush moves should be predetermined and a secondary move should also be a part of the plan in the event the rushers primary move is a "failure." This is important right here. In Madden/NCAA there are no secondary moves because once the rusher "loses" that's the end of the interaction. I think the short branching animations may be a problem in this regard. Maybe they would need to branch more win/lose interactions together for the secondary move.
4) If it is a run the blitzer still has to read keys and pressure the blocks. He cannot just run to the B gap just because the blitz is designed there when the run is going the other way. He might start by charging the B gap, but if it is run he has to be able to change course and trail the football.
John Rice on Pass Rushers primarily defensive ends and edge rushers
1) Explode on the snap
2) Maintain a good forward lean. Big problem in most football games as they tend to stand straight up and run after the snap. This forward lean should be maintained until there is contact with a blocker.
3) What technique will be used? Slap and rip? Slap the blockers hands down and then rip underneath. Butt and Bull? Bow the neck/head while simultaneously grabbing the blockers jersey and driving him back into the QB.
4) OL need to be graded as quick set up guys or give ground guys. The former are more susceptible to finesse moves while the latter or more susceptible to power moves.
Ok now that a frame of reference has been established let's look at NCAA 13 and identify some issues with respect to blitzing and the use of Show Blitz.
Let's take a basic zone blitz like Nickel 33, 3 Overload Fire.
1) Nobody is attacking the line prior to the snap. It's blitz from this spot.
2) There is no noticeable explosion on the snap and no body lean until contact by the defenders.
3) Barring that one animation feet do not move enough.
What I did not show in the video was the use of Show Blitz. All it did was move guys in worse position, especially the MLB. As I ask at the end, why are we having to set up blitzes for them to be effective? Blitzing is about timing and attacking the line at the snap. Why is that backside Offensive Tackle still running to the other side to pick up a blitzer? I will correct myself, overloads CAN work, you just have to move a lot of guys around. Kinda mehhh IMO.
Ultimately, blitzing is missing its primary elements, timing and attacking prior to the snap. Because there is not much movement pre-snap, the rushers casually move out of their stance with no urgency. Defenders are not running with a lean. Just about everything from Hand and Rice is absent here.
Possible solutions:
1) Blitzes need to have built in pre-snap movement that is concerned with attacking and not just lining up in a different spot.
2) Pre-snap movement by all rushers can be placed in the users hand by changing how Show Blitz works. Show blitz would only cause the players that are blitzing to begin to move. So when look at a blitz like 3 Overload Fire I could shift the linebackers to the right and then later show blitz and the only players that should move are the ROLB, MLB and the NB. The NB has to creep off the slot and attack the edge.
In the end, I don't think the user should be setting up blitzes in order for them to be effective. Yeah, it goes against the grain of how competitive guys have been playing Madden for a very long time. I just don't think it is something the user should be doing. At best the user should be responsible for timing and causing the blitzing defenders to move in unison.
What sayeth thee?