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Game: NHL 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 23 - View All
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# 41 gopher_guy @ 05/29/12 06:19 PM
Quote:
Originally Posted by bwiggy33
100% agreed. That is another thing all of the NHL games have lacked. It's the sloppiness that hockey can have. Part of it in 12 was the fact the slider for pass reception did not work but I want to see different types of games. Hockey is extremely sloppy sometimes and very fast past and almost flawless other times.

It would be cool to see an effect in energy as well, which could contribute to sloppiness. If a team is playing back to back road games in the middle of the season it will make them sluggish. I don't care what team you are it is incredibly hard to play with full energy and win back to back road games during the season. They need to take that into effect. Things like this separate the good teams from the bad teams. Also with playing back to back games strategy is a huge factor. In the first game of a back to back you might play that attacking puck possession game with a team like Detroit, but in the second game you have to play strategically and take advantage of any opportunities that arise because you don't have the legs to play the attacking style. I mean players don't just get tired during a game and recover 100% for the next. Make them fatigue somehow. It's just things like this that would help make this game fresh,entertaining, and make you feel like you have to really focus in order to win.
Yes, yes, yes, 1,000 times yes.
 
# 42 hollywood_cpm @ 05/29/12 08:05 PM
Quote:
Originally Posted by RealmK
Holy crap Dean is back on the team. I already feel 10000 times better about NHL 13.

Can I ask why? Just curious.
 
# 43 kazjason @ 05/29/12 08:53 PM
I think EA misses the mark completely with fatigue in this game. Fatigue should be tied in with player ratings in the game, so much so that maybe your starting goalie rating is lower than the back up when he plays back to back games forcing you to play the back up a little more. Maybe some fourth liners fatigue forces you to play some scratched guys more often. I just think the game lacks largely in a strategic element and fatigue might be a link to it.
 
# 44 johnnyg713 @ 05/29/12 09:27 PM
This looks amazing. The people on these forums would kill for something like this to be in Madden. I always thought Fifa was the best EA game out there, but this year it looks like NHL is shaping up to be their greatest leap in gaming yet. This looks like its going to completely change the way I play the game and I can't wait to get my hands on this game. This will be sports game of the year, hands down.
 
# 45 bukktown @ 05/30/12 12:04 AM
Quote:
Originally Posted by Rogie Vachon
The cut that Stamkos made for the net down low was very realistic.
3rd and 4th line guys can cut like this too,it`s whether they can control the puck or do anything with it that is the big question.
The speed/momentum they`ll be carrying,plus their skating skills should also be taken into account.

I`m not saying they`ll all be exactly alike,....but it`s not like 3rd and 4th liners can`t skate wortht crap at the pro levels.
I just hope that the less skilled guys cannot control the puck as well as they do in NHL 12. In real life if they have the space to carry it in the zone they almost always chip it in deep past the defender once the defender starts closing in on them because they will turn it over if they try to carry it past/around somebody.
 
# 46 gopher_guy @ 05/30/12 12:47 AM
Those more in the know than I:

At this point in time (What, like 4 months until release?), how much of the game is completed?

I guess a better way to think about it is how much of the actual game do they have to make yet? 10%? 25%?

And I'm not talking about debugging and stuff like that. I mean the actual game build itself.
 
# 47 TDKing @ 05/30/12 11:44 AM
Quote:
Originally Posted by kutya69
Not sure if this has been asked before .....

I would like to play more than one or two GM OR BAP season without simulating. I would really love the ability to play 25 or 45 game seasons.

In GM connected mode can you set the amount of games per season?

In any other mode can you set the amount of games per season?
I've been wish listing this for years. Its not hard to do either despite what the devs or others may say. 20/42/82
 
# 48 crankybaker @ 05/30/12 03:05 PM
Quote:
Originally Posted by savoie2006
How ridiculous can you be?It's part of the game. So much for their slogan!
as I would prefer Kick outs I am not to pissed off about it. No matter what people will hate things they do in the game. I am just ahppy they are fixing and improving the big problem.

Would rather Glitch and repeatative goals gone then Face off kick outs
 
# 49 savoie2006 @ 05/30/12 03:25 PM
Quote:
Originally Posted by crankybaker
as I would prefer Kick outs I am not to pissed off about it. No matter what people will hate things they do in the game. I am just ahppy they are fixing and improving the big problem.

Would rather Glitch and repeatative goals gone then Face off kick outs
Well the glitch goals will continue to happen no matter what. There is always an exploit out there. EA may be able to curb them, but new ones will arise. Getting kicked out the faceoff circle will always help the abusers in that situation.
 
# 50 crankybaker @ 05/30/12 03:38 PM
Quote:
Originally Posted by savoie2006
Well the glitch goals will continue to happen no matter what. There is always an exploit out there. EA may be able to curb them, but new ones will arise. Getting kicked out the faceoff circle will always help the abusers in that situation.
I completly agree, but if the exploits are fixed in a timly manner then it would be less of a problem but we will see.

Might point was I would rather fix the big problems then a little ones
 
# 51 MrYaz @ 05/30/12 04:11 PM
I'm excited after watching the webcast. It honestly in alpha state looks better than NHL 12. What Makes me extremely happy (as a D man in EASHL) is now you cant go full speed, cut on a dime, score it.

It's nice that I have options to combat against those speed demons out there.
 
# 52 bwiggy33 @ 05/30/12 06:38 PM
Quote:
Originally Posted by crankybaker
I completly agree, but if the exploits are fixed in a timly manner then it would be less of a problem but we will see.

Might point was I would rather fix the big problems then a little ones
Well that's the thing. The glitch goals they try and fix this year will most likely open up new ones for 13. That's just the reality of it. So just by them fixing the ones now, all it does is make glitchers out there go into practice mode and find how they can exploit the goalies so they can win online. Thankfully I have given up online but sadly it's the mode that sees the most time from the developers.

The other thing with glitch goals is the new goalie system they have. This could create many of them since it's the first test run with the goalies being able to move all of their limbs. We as the gamers are basically going to have to be their bug testers until they can at least come out with a patch to fix the problems because there is no way they are going to be able to find every glitch goal. It's pretty much happened each year since 07 and now that they are changing the goalies it will most likely make it that more prevalent. I hope not but that's what I'm expecting.
 
# 53 AllJuicedUp @ 05/30/12 07:13 PM
Quote:
Originally Posted by jyoung
It would prevent people from spamming draws out of the upright stance with no grip.

Right now that's a major exploit in faceoffs.
I disagree, there are two different grips/ways to regularly beat those spammers. In fact, spammers are my favorite type of center to go against because they are so predictable and almost never change their strategy.

People who complain that the upright faceoff spam is a glitch are people that don't understand the faceoff mechanic. Try to change up your own moves and figure out what works instead of complaining. Because it is 100% beatable
 
# 54 ManiacMatt1782 @ 05/30/12 07:23 PM
Quote:
Originally Posted by gator3guy
I pause to take a timeout to rest my guys. Now if EA implemented a way to call a T.O. without having to pause that would be great. You only get 1 30 second pause in Versus. Is that really hampering your experience? The stuff in between periods is what takes the most time.
its otp that its an issue, noone complains about pauses in versus.
 
# 55 AllJuicedUp @ 05/30/12 07:53 PM
Heres my issue with that video... many times throughout the presentation, its blatantly deceiving

For example, at the 10 minute mark they're comparing top end speed in 12 to 13 and showing how theirs no real explosiveness in NHL 12. But when they do the NHL 12 demonstration, they simply skate forward... Rammer doesn't push in the stick for that extra boost, and he doesn't use the push puck feature, both of which are required to really show the NHL 12 top end speed.

In the video, the NHL 12 skater looks slow as **** because they are using the players regular game speed and calling it his top end speed. Yeah, the player is skating more casually because players don't go all out 100% of the time in a hockey game. That extra gear involves clicking in the left stick and pushing the puck!!!

Now, it appears all you have to do is push forward on the left stick and your player in NHL 13 will put the puck in front of him and skate out like he's got rockets up his ***. Sorry, but thats not an improvement to me... I don't want skaters going 100% all the freaking time, thats not realistic!!!!!
 
# 56 RM938 @ 05/30/12 08:59 PM
Does anyone else think there should be more rebound/crease goals? Yeah you can get the occasional rebound goal but doesnt happen enough IMO.

Also there are alot of goals around the crease in real life. I feel like sometimes goalies cover the puck too easily. They should maybe tone that down just a tad so that the puck isn't a magnet to the glove.

These are just some slight changes i'd love to see, it would change the variety of goals you see game to game and would make crashing the net more realistic.
 
# 57 ComaFaction @ 05/30/12 09:59 PM
Quote:
Originally Posted by AllJuicedUp
Heres my issue with that video... many times throughout the presentation, its blatantly deceiving

For example, at the 10 minute mark they're comparing top end speed in 12 to 13 and showing how theirs no real explosiveness in NHL 12. But when they do the NHL 12 demonstration, they simply skate forward... Rammer doesn't push in the stick for that extra boost, and he doesn't use the push puck feature, both of which are required to really show the NHL 12 top end speed.

In the video, the NHL 12 skater looks slow as **** because they are using the players regular game speed and calling it his top end speed. Yeah, the player is skating more casually because players don't go all out 100% of the time in a hockey game. That extra gear involves clicking in the left stick and pushing the puck!!!

Now, it appears all you have to do is push forward on the left stick and your player in NHL 13 will put the puck in front of him and skate out like he's got rockets up his ***. Sorry, but thats not an improvement to me... I don't want skaters going 100% all the freaking time, thats not realistic!!!!!
Agreed. Rammer did mention that they haven't decided whether that animation will happen automatically or through pressing L2/LT to trigger that top-end speed in '13. I hope they make it user-controllable.
 
# 58 JezFranco @ 05/31/12 04:47 AM
Quote:
Originally Posted by ComaFaction
Agreed. Rammer did mention that they haven't decided whether that animation will happen automatically or through pressing L2/LT to trigger that top-end speed in '13. I hope they make it user-controllable.
I'd like it to be similar to the way it is now.
With L2/LT should trigger a push puck, and then it's up to you to chase it.


And with the new "top end speed" If it's still click L3 to go into overdrive, I think it'd be smooth that when you reach, say, second gear (out of 3) your player automatically pushes the puck...
 
# 59 Yeats @ 05/31/12 09:10 AM
Quote:
Originally Posted by AllJuicedUp
Heres my issue with that video... many times throughout the presentation, its blatantly deceiving

Now, it appears all you have to do is push forward on the left stick and your player in NHL 13 will put the puck in front of him and skate out like he's got rockets up his ***. Sorry, but thats not an improvement to me... I don't want skaters going 100% all the freaking time, thats not realistic!!!!!
Bingo! Exactly, and give that man a cookie.

This isn't some new "True Performance Skating" engine, this is "We tweaked the game coding so some guys go REALLY FAST!" That's what it looks like at this point anyway.
 
# 60 bwiggy33 @ 05/31/12 01:58 PM
IMO the LT/L2 button is an absolute crock to NHL 12. It's straight up cheap. When a player wants to get past a D-Man on a straight away down the boards or trying to split the D for a breakaway, they don't all of a sudden just decide "I'm going to start skating fast now" and then when they are past the D Man they stop skating fast. That is what the LT/L2 button is now. Plus it shouldn't be called push puck when you rarely are ever able to take the puck away as a defenseman when this is used. IRL there is a progression in their skating stride. They have a process to finally get to "top end speed." The top players in the league get to it faster than less talented players, which is what separates those players. I'm not accusing you guys above for cheating, but players who use this religiously don't know what the sport of hockey entails. It is just another one of those gimmicks that NHL added to give the people bitching (non realistic players/cheesers) about no speed burst. Just another thing they did to cater those fans. Once again I'm not trying calling you guys above cheaters because I have never played you.

With this new True Performance Skating system they need to leave it to no button but figure out when the right time to get to top end speed is. No way in hell any player is at top end speed when skating around or cycling in the offensive zone. There just isn't enough space in the offensive zone to be doing that. Top end speed occurs when carrying the puck into the offensive zone (Trying to split the defenders for a breakaway, odd man rushes, etc) and when backchecking.

I have extremely strong opinions on this. No user should be able to control it because we will just have another episode of the glitch in the game now with the LT/L2 button, but they absolutely have to get the proper times of top end speed correct otherwise this new system most likely won't work. It's going to take a lot of testing so hopefully they can get it right.
 


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