NHL 13 News Post
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# 41
gopher_guy @ 05/29/12 06:19 PM
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# 42
hollywood_cpm @ 05/29/12 08:05 PM
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Can I ask why? Just curious.
I think EA misses the mark completely with fatigue in this game. Fatigue should be tied in with player ratings in the game, so much so that maybe your starting goalie rating is lower than the back up when he plays back to back games forcing you to play the back up a little more. Maybe some fourth liners fatigue forces you to play some scratched guys more often. I just think the game lacks largely in a strategic element and fatigue might be a link to it.
# 44
johnnyg713 @ 05/29/12 09:27 PM
This looks amazing. The people on these forums would kill for something like this to be in Madden. I always thought Fifa was the best EA game out there, but this year it looks like NHL is shaping up to be their greatest leap in gaming yet. This looks like its going to completely change the way I play the game and I can't wait to get my hands on this game. This will be sports game of the year, hands down.
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# 46
gopher_guy @ 05/30/12 12:47 AM
Those more in the know than I:
At this point in time (What, like 4 months until release?), how much of the game is completed?
I guess a better way to think about it is how much of the actual game do they have to make yet? 10%? 25%?
And I'm not talking about debugging and stuff like that. I mean the actual game build itself.
At this point in time (What, like 4 months until release?), how much of the game is completed?
I guess a better way to think about it is how much of the actual game do they have to make yet? 10%? 25%?
And I'm not talking about debugging and stuff like that. I mean the actual game build itself.
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# 48
crankybaker @ 05/30/12 03:05 PM
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Would rather Glitch and repeatative goals gone then Face off kick outs
# 49
savoie2006 @ 05/30/12 03:25 PM
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# 50
crankybaker @ 05/30/12 03:38 PM
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Might point was I would rather fix the big problems then a little ones
I'm excited after watching the webcast. It honestly in alpha state looks better than NHL 12. What Makes me extremely happy (as a D man in EASHL) is now you cant go full speed, cut on a dime, score it.
It's nice that I have options to combat against those speed demons out there.
It's nice that I have options to combat against those speed demons out there.
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The other thing with glitch goals is the new goalie system they have. This could create many of them since it's the first test run with the goalies being able to move all of their limbs. We as the gamers are basically going to have to be their bug testers until they can at least come out with a patch to fix the problems because there is no way they are going to be able to find every glitch goal. It's pretty much happened each year since 07 and now that they are changing the goalies it will most likely make it that more prevalent. I hope not but that's what I'm expecting.
# 53
AllJuicedUp @ 05/30/12 07:13 PM
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People who complain that the upright faceoff spam is a glitch are people that don't understand the faceoff mechanic. Try to change up your own moves and figure out what works instead of complaining. Because it is 100% beatable
# 54
ManiacMatt1782 @ 05/30/12 07:23 PM
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# 55
AllJuicedUp @ 05/30/12 07:53 PM
Heres my issue with that video... many times throughout the presentation, its blatantly deceiving
For example, at the 10 minute mark they're comparing top end speed in 12 to 13 and showing how theirs no real explosiveness in NHL 12. But when they do the NHL 12 demonstration, they simply skate forward... Rammer doesn't push in the stick for that extra boost, and he doesn't use the push puck feature, both of which are required to really show the NHL 12 top end speed.
In the video, the NHL 12 skater looks slow as **** because they are using the players regular game speed and calling it his top end speed. Yeah, the player is skating more casually because players don't go all out 100% of the time in a hockey game. That extra gear involves clicking in the left stick and pushing the puck!!!
Now, it appears all you have to do is push forward on the left stick and your player in NHL 13 will put the puck in front of him and skate out like he's got rockets up his ***. Sorry, but thats not an improvement to me... I don't want skaters going 100% all the freaking time, thats not realistic!!!!!
For example, at the 10 minute mark they're comparing top end speed in 12 to 13 and showing how theirs no real explosiveness in NHL 12. But when they do the NHL 12 demonstration, they simply skate forward... Rammer doesn't push in the stick for that extra boost, and he doesn't use the push puck feature, both of which are required to really show the NHL 12 top end speed.
In the video, the NHL 12 skater looks slow as **** because they are using the players regular game speed and calling it his top end speed. Yeah, the player is skating more casually because players don't go all out 100% of the time in a hockey game. That extra gear involves clicking in the left stick and pushing the puck!!!
Now, it appears all you have to do is push forward on the left stick and your player in NHL 13 will put the puck in front of him and skate out like he's got rockets up his ***. Sorry, but thats not an improvement to me... I don't want skaters going 100% all the freaking time, thats not realistic!!!!!
Does anyone else think there should be more rebound/crease goals? Yeah you can get the occasional rebound goal but doesnt happen enough IMO.
Also there are alot of goals around the crease in real life. I feel like sometimes goalies cover the puck too easily. They should maybe tone that down just a tad so that the puck isn't a magnet to the glove.
These are just some slight changes i'd love to see, it would change the variety of goals you see game to game and would make crashing the net more realistic.
Also there are alot of goals around the crease in real life. I feel like sometimes goalies cover the puck too easily. They should maybe tone that down just a tad so that the puck isn't a magnet to the glove.
These are just some slight changes i'd love to see, it would change the variety of goals you see game to game and would make crashing the net more realistic.
# 57
ComaFaction @ 05/30/12 09:59 PM
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With L2/LT should trigger a push puck, and then it's up to you to chase it.
And with the new "top end speed" If it's still click L3 to go into overdrive, I think it'd be smooth that when you reach, say, second gear (out of 3) your player automatically pushes the puck...
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This isn't some new "True Performance Skating" engine, this is "We tweaked the game coding so some guys go REALLY FAST!" That's what it looks like at this point anyway.
IMO the LT/L2 button is an absolute crock to NHL 12. It's straight up cheap. When a player wants to get past a D-Man on a straight away down the boards or trying to split the D for a breakaway, they don't all of a sudden just decide "I'm going to start skating fast now" and then when they are past the D Man they stop skating fast. That is what the LT/L2 button is now. Plus it shouldn't be called push puck when you rarely are ever able to take the puck away as a defenseman when this is used. IRL there is a progression in their skating stride. They have a process to finally get to "top end speed." The top players in the league get to it faster than less talented players, which is what separates those players. I'm not accusing you guys above for cheating, but players who use this religiously don't know what the sport of hockey entails. It is just another one of those gimmicks that NHL added to give the people bitching (non realistic players/cheesers) about no speed burst. Just another thing they did to cater those fans. Once again I'm not trying calling you guys above cheaters because I have never played you.
With this new True Performance Skating system they need to leave it to no button but figure out when the right time to get to top end speed is. No way in hell any player is at top end speed when skating around or cycling in the offensive zone. There just isn't enough space in the offensive zone to be doing that. Top end speed occurs when carrying the puck into the offensive zone (Trying to split the defenders for a breakaway, odd man rushes, etc) and when backchecking.
I have extremely strong opinions on this. No user should be able to control it because we will just have another episode of the glitch in the game now with the LT/L2 button, but they absolutely have to get the proper times of top end speed correct otherwise this new system most likely won't work. It's going to take a lot of testing so hopefully they can get it right.
With this new True Performance Skating system they need to leave it to no button but figure out when the right time to get to top end speed is. No way in hell any player is at top end speed when skating around or cycling in the offensive zone. There just isn't enough space in the offensive zone to be doing that. Top end speed occurs when carrying the puck into the offensive zone (Trying to split the defenders for a breakaway, odd man rushes, etc) and when backchecking.
I have extremely strong opinions on this. No user should be able to control it because we will just have another episode of the glitch in the game now with the LT/L2 button, but they absolutely have to get the proper times of top end speed correct otherwise this new system most likely won't work. It's going to take a lot of testing so hopefully they can get it right.
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