Home
NHL 13 News Post



This video is also available on the OS Youtube channel, please subscribe while you're there.

What do you think it will be?

Game: NHL 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 23 - View All
NHL 13 Videos
Member Comments
# 41 savoie2006 @ 05/15/12 10:13 PM
Quote:
Originally Posted by Money99
Because the video really focused on the skill stick I'm guessing it'll be something with the analog controls - probably something to do with goaltending.
I don't think so, but maybe tomorrows teaser will give us more of an idea.
 
# 42 AC @ 05/15/12 10:52 PM
Just curious, how many of you guys play with Attribute Effects maxed out? Helps player differentiation a lot.

Does anyone really care where I sent this from?
 
# 43 BlueNGold @ 05/15/12 10:55 PM
Quote:
Originally Posted by canucksss
the more i watch this clip the more fear that i have....EA will not fix the gameplay in terms of team/player differences. type C player (grinders, tg's etc) will be playing like Crosby in terms of stick handling/skating abilities....hmmmmm.....
And you gathered this from a teaser video how?
 
# 44 Dragoulios @ 05/16/12 05:30 AM
They need to fix AI, sim engine and stick physics. It feels like there is glue in players sticks. And also I cant tackle player so that he gets injured? That is stupid.
 
# 45 Bloop33 @ 05/16/12 07:40 AM
I play with increase attribute effects up, as it does actually allow better players to be better.

But not enough. They really need to address something like this, and add in morale, player motivation, clutch ability, finishing touch, etc... to make players seem like they have personality to them.

Unlike many other sports games, NHL feels 100% like a game, while in Madden, Fifa, MLB and even NBA, I've been able to feel like I'm managing people, not numbers.
 
# 46 infinityBCRT @ 05/16/12 10:24 AM
I've had some contact with the development team over the years and in general been following the product closely. So I have a good idea of what this trailer is pointing to. A lot of us in the community over at thebreakaway.net started complaining about the bad checking, puck & skating physics a few years back. EA took note and mainly worked on the checking/contact the last two years. Based on what I heard in the past (it was too much work to do both skating & checking physics all in one year) NHL 13 was going to be the year they revamp the skating physics.

As far as what the trailer is showing, the majority of the trailer is just footage from NHL 12 (you can see the NHL 12 logo on the side boards) and its just referring to the first gameplay revolution they had on the current run of NHL games. Then at the end of the trailer it briefly shows what seems to be some NHL 13 footage with 3 quick cuts of skates on the ice which is hinting at the new skating engine that I believe will be fully revealed on Friday. There's also supposed to be another teaser released today.
 
# 47 Simple Mathematics @ 05/16/12 11:45 AM
A new skating engine is great. I have a few more ideas that they need to touch on also.

They need to make it harder to dump pucks. It is too easy to dump the puck, especially on the penalty kill. They need to make board play matter. A huge part of an NHL game is down low against the boards. They need to make the game much sloppier, and what would help this is a 100% loose puck. This would create the need for dump and chase.

With this new skating engine, they really need to hit agility hard. Say you're on the penalty kill. The CPU tries to pass it from defender to defender, but you get a stick on it. You should be off to the races now because you are already facing down the ice, while the defenders need to turn around. It takes a second to turn around on skates, which is why this almost always results in a breakaway in real hockey.
 
# 48 AC @ 05/16/12 12:25 PM
Quote:
Originally Posted by Simple Mathematics
A new skating engine is great. I have a few more ideas that they need to touch on also.

They need to make it harder to dump pucks. It is too easy to dump the puck, especially on the penalty kill. They need to make board play matter. A huge part of an NHL game is down low against the boards. They need to make the game much sloppier, and what would help this is a 100% loose puck. This would create the need for dump and chase.

With this new skating engine, they really need to hit agility hard. Say you're on the penalty kill. The CPU tries to pass it from defender to defender, but you get a stick on it. You should be off to the races now because you are already facing down the ice, while the defenders need to turn around. It takes a second to turn around on skates, which is why this almost always results in a breakaway in real hockey.
Definitely. The defenders catch up WAY too quickly. I haven't had a legitimate breakaway since NHL 10.

Does anyone really care where I sent this from?
 
# 49 jyoung @ 05/17/12 04:56 PM
Quote:
Originally Posted by Rogie Vachon
The issue is the cpu players can hit max hustle in milliseconds,..faster than humans can....so even with a working L3 button you would need to give the human a minimum +1 click advantage in player acceleration.n POV
The good news is, the developers posted that they are fixing the CPU hustle glitch for NHL 13.
 
# 50 crankybaker @ 05/17/12 05:28 PM
Quote:
Originally Posted by Vikes1
I guess maybe the #1 thing I'm hoping to see in a coming vid is to actually see a AI player force the issue with the puck carrier.

You know....vs letting you just skate right on by from end to end....with anyone. Every time. To me anyway...this would nearly feel like a "Revolution" in gameplay at this point.
I agree. It is way to easy to gain the offencive blue line. I would love to be forced to dunk the puck in to the offencive zone and actually forecheck.
 
# 51 Money99 @ 05/17/12 09:11 PM
Quote:
Originally Posted by Bloop33
I play with increase attribute effects up, as it does actually allow better players to be better.

But not enough. They really need to address something like this, and add in morale, player motivation, clutch ability, finishing touch, etc... to make players seem like they have personality to them.

Unlike many other sports games, NHL feels 100% like a game, while in Madden, Fifa, MLB and even NBA, I've been able to feel like I'm managing people, not numbers.
The problem with the attribute slider is that it makes the superstars even better, but the scrubs are still doing things they'd only be able to do in a pond hockey game.

2K10 has it's flaws, but one things for sure, when you're controlling a scrub, they feel like a scrub and they play like one too even when controlled by the CPU.
 

« Previous 123Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.