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Madden NFL 13 News Post


Madden NFL 13 features playbook kicks off on April 25th, with presentation and gameplay improvements.

Madden NFL 13 is all-new from boot up to credits. Every mode, every screen, every pixel has been reinvented delivering the most innovative, connected, and authentic Madden NFL experience in franchise history. Dont miss one feature announcement by following the Madden NFL 13 Feature Playbook, powered by GameStop.

Presentation (April 25th)

Madden NFL 13 delivers world-class presentation with an entirely new look and feel; plus, new commentators bring the game's broadcast to life.

Gameplay Part 1 (April 25th)

With a revamped passing game and the all-new Read and React Defensive AI system, Madden NFL 13 achieves greater realism on the virtual gridiron on both sides of the ball.

Audio (May 14th)

Madden NFL 13 delivers a superb audio experience that faithfully replicates NFL Sundays with a new commentary team and the implementation of innovative technology along with unique resources provided by NFL Films.

Gameplay Part 2 (June 4th)

A monumental change to Madden NFL gameplay creates the most authentic football experience to date, blurring the line between virtual and reality.

Connected Careers (June 4th)

With Connected Careers, Madden NFL 13 will revolutionize the way sports video game career modes are played.

Madden Ultimate Team (July 9th)

Madden NFL 13 Ultimate Team is the definitive way to experience virtual card collecting with new content and updates that mirror exciting NFL events throughout the entire year.

Madden Social (TBA)

A whole new way to experience Madden against your friends - anytime, anywhere.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 161 roadman @ 04/25/12 10:17 AM
Quote:
Originally Posted by djordan
I thought today would reveal the gameplay? To be honest my top priority is for realistic tackling and non of the robotic quick animation tackling. Like you said, we will see.
Sorry, should have been more clear.

There will be game play revealed today, it's about the read and react defense, that is why I feel it will be similar to NCAA's last week.

June 4th is Gameplay 2, which appears to be a mystery at this point.

This is the schedule for today.

Presentation (April 25th)

Madden NFL 13 delivers world-class presentation with an entirely new look and feel; plus, new commentators bring the game's broadcast to life.

Gameplay Part 1 (April 25th)

With a revamped passing game and the all-new Read and React Defensive AI system, Madden NFL 13 achieves greater realism on the virtual gridiron on both sides of the ball.

Sounds similar to NCAA game play revealed last week, to me???
 
# 162 Broncos86 @ 04/25/12 10:33 AM
Yeah, I'm really hoping we get more than just a review of the features already announced in NCAA 13.
 
# 163 roadman @ 04/25/12 10:40 AM
Quote:
Originally Posted by Broncos86
Yeah, I'm really hoping we get more than just a review of the features already announced in NCAA 13.
We are, presentation, but realistically, we already know about the passing and read and react defense.

Hopefully, they will show more, that's why I'm looking forward to the presentation.
 
# 164 ABR173rd @ 04/25/12 10:41 AM
Quote:
Originally Posted by roadman
Sorry, should have been more clear.

There will be game play revealed today, it's about the read and react defense, that is why I feel it will be similar to NCAA's last week.

June 4th is Gameplay 2, which appears to be a mystery at this point.

This is the schedule for today.

Presentation (April 25th)

Madden NFL 13 delivers world-class presentation with an entirely new look and feel; plus, new commentators bring the game's broadcast to life.

Gameplay Part 1 (April 25th)

With a revamped passing game and the all-new Read and React Defensive AI system, Madden NFL 13 achieves greater realism on the virtual gridiron on both sides of the ball.

Sounds similar to NCAA game play revealed last week, to me???
I agree, I think most of the big game play changes will be the same things mentioned for NCAA just with a different name attached to it. Hoping I'm wrong but who knows.
 
# 165 Only1LT @ 04/25/12 10:45 AM
Quote:
Originally Posted by LBzrule
Doesn't make sense to do that if you are showing off new presentation in what you plan to release in late August. Secondly, why would they use Madden 10 to showcase anything when they've had people at CD already who have played and seen 13. It's time to let the new cat out of the bag, not dig up and old dead cat.

If it is an old build that they show, it will be an old build of 13. From my knowledge EA has never gone back intentionally to show us what is going to be in the new game by digging up a last year or the year prior to that. The only reason they would show something old is to show how the new is that much better. Never seen them do that otherwise.

Totally not the point I was making. I never said they WOULD use Madden 10, only that they COULD.

The point is that if the whole enchilada isn't working, you show a build that has the parts that are working together that you want to focus on for that particular presentation. The stuff that isn't working yet, or is working on its own but not with the stuff that you are focusing on for a particular presentation, you: have it in a separate build, you leave it out, you comment it out, what ever.

That's all I'm saying.
 
# 166 DirkDiggler12 @ 04/25/12 10:46 AM
Quote:
Originally Posted by CRMosier_LM
I think its at 1. Bad thing is I will be at work and ain't be able to watch. Even worse is I have forgotten a quarter of the stuff they told me while I was down there last time so it will actually be a refreshed on some points.

Sent from my ADR6400L using Tapatalk 2
Per their FB site, it says 1pm EST
 
# 167 RynoAid @ 04/25/12 10:51 AM
I will watch to refresh my memory and then post my hands on impressions from my notes and what i remember from the community week.

We will be going back in 2 weeks so i will get a huge refresher on where they stand now. Getting real excited guys, can't wait until the full feature set is released...
 
# 168 m1ke_nyc @ 04/25/12 10:52 AM
Big day for Madden, cant wait.
 
# 169 LBzrule @ 04/25/12 10:59 AM
Quote:
Originally Posted by Only1LT
Totally not the point I was making. I never said they WOULD use Madden 10, only that they COULD.

The point is that if the whole enchilada isn't working, you show a build that has the parts that are working together that you want to focus on for that particular presentation. The stuff that isn't working yet, or is working on its own but not with the stuff that you are focusing on for a particular presentation, you: have it in a separate build, you leave it out, you comment it out, what ever.

That's all I'm saying.
Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else.
 
# 170 Only1LT @ 04/25/12 11:21 AM
Quote:
Originally Posted by LBzrule
Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else.

Let's start over lol.

Forget about them using a build that is not Madden 13. Totally forget that. I used that as an example to show that they COULD drop what they are working on into a build that they have long since abandoned. Not saying they will. They most likely won't. Although, one could argue, that an early build of 13 is essentially 12, but that's besides the point.

The point is this. You have a presentation due. You are a developer. Your product will have new features: X, Y, and Z. You can't get X, Y, and Z to all play nicely yet. You tested them on their own, you know the logic works, etc, but when they all get together, all hell breaks loose. You need more debug time, but you can't wait until all the parts work, you need to show something now. What do you do (Speed anyone?)?

Instead of demoing X, Y, and Z, you break up your presentation into different parts and only show X today. Y and Z are either: in other builds by themselves, in classes sitting in a separate DLL, or they are in the build you are showing, but commented out. You now demo X. Show that X is working. Give the disclaimer that there is more than X, but that you wanted to make sure that X was presented in the best light, without Y and Z introducing bugs into X that would make it seem that X doesn't work at all, when it does, just not with Y and Z yet.

You may do the same for Y. All the while working on the kinks. By the time it's time to show Z, maybe it all works, or it all works together well enough that you could at least show it.

Now, am I saying this is DEFINITELY what will happen today? No. Only that this DOES happen all the time and not just in gaming, so it is POSSIBLE that if you don't see something today, that it doesn't mean 100% that you won't see it in August.

That's my only point.
 
# 171 djordan @ 04/25/12 11:23 AM
Quote:
Originally Posted by LBzrule
Right and my question to you is WHY? What point would that serve? It's not a past pattern they have followed so why would they do that now even if they could? You are right on everything else, it's just that whatever they show it will be from a build of 13 even if they COULD show something else.
Exactly. Makes no sense for them to show video of Madden 10 using features of Madden 13. Just imagine the backlash on here.
 
# 172 poster @ 04/25/12 11:26 AM
With presentation today, do you think it would include any franchise presentation, or will that be discussed later during the other playbook (assuming it is franchise based)? Hoping for something to really immerse me into franchise, half-time show, post game/weekly wrap up's, stat overlays, etc.

My two favorite sports are pro football and world/European futbol/soccer. Both of these sports are year round sports, there is no longer an off-season due to constant news, player movement, etc. On top of that, you have so much that goes on in between games/matches regarding analysis, team/player discussion, etc. I know this would be tough to incorporate into a video game, but really hoping they have made some improvement in these areas in whatever way possible.

On top of that, hoping that it is done to allow them to build on top of a base, so improvements can be made annually. This without losing any previous additions that were in prior editions of the game.

It seems that we always hear how they are handcuffed in some way. I am an adult working professional, so I understand that these things happen. That being said, as a customer, I hear this far too often from EA Sports. That hopefully will change with the new team and increased man/women power they brought aboard.
 
# 173 Broncos86 @ 04/25/12 11:26 AM
Quote:
Originally Posted by Only1LT
Lots of words.
 
# 174 Broncos86 @ 04/25/12 11:38 AM
Quote:
Originally Posted by Big FN Deal
That said, if it's not all I have hyped it up to be in my mind, I blame Rgiles because I think that's his CD area of expertise. lol j/k
Yeah, I'll back that sentiment.
 
# 175 jpdavis82 @ 04/25/12 12:28 PM
One thing I expect to see today is the addition of HDR lighting, ncaa 12 had it, madden 12 didn't.
 
# 176 jpdavis82 @ 04/25/12 12:32 PM
Just saw this tweet from Mike Young, Creative Director of Madden 13

Michael Young ‏ @MYsportsPhotog
Nice start to the morning. At the final commentary recording session with the great Phil Simms. #MADDEN13

Obviously they are still working on commentary, hopefully they add lines for rookies.
 
# 177 RGiles36 @ 04/25/12 12:45 PM
Quote:
Originally Posted by Big FN Deal
That said, if it's not all I have hyped it up to be in my mind, I blame Rgiles because I think that's his CD area of expertise. lol j/k
Quote:
Originally Posted by Broncos86
Yeah, I'll back that sentiment.
LOL. I blame that "Adfletch" guy for coining me as some presentation expert. I'm far from that -- just a guy who needs immersion to enjoy a sports game.

I actually think they laid a solid foundation with M12. It wasn't mindblowing, but it was the closest thing to authentic broadcast presentation I've seen in Madden.

That said, I think presentation guys will be pleased today. While most presentational elements weren't fully installed back in February, the team certainly shared a blueprint for the direction they're going and I was impressed.
 
# 178 LBzrule @ 04/25/12 01:03 PM
Quote:
Originally Posted by Only1LT
Let's start over lol.

Forget about them using a build that is not Madden 13. Totally forget that. I used that as an example to show that they COULD drop what they are working on into a build that they have long since abandoned. Not saying they will. They most likely won't. Although, one could argue, that an early build of 13 is essentially 12, but that's besides the point.

The point is this. You have a presentation due. You are a developer. Your product will have new features: X, Y, and Z. You can't get X, Y, and Z to all play nicely yet. You tested them on their own, you know the logic works, etc, but when they all get together, all hell breaks loose. You need more debug time, but you can't wait until all the parts work, you need to show something now. What do you do (Speed anyone?)?

Instead of demoing X, Y, and Z, you break up your presentation into different parts and only show X today. Y and Z are either: in other builds by themselves, in classes sitting in a separate DLL, or they are in the build you are showing, but commented out. You now demo X. Show that X is working. Give the disclaimer that there is more than X, but that you wanted to make sure that X was presented in the best light, without Y and Z introducing bugs into X that would make it seem that X doesn't work at all, when it does, just not with Y and Z yet.

You may do the same for Y. All the while working on the kinks. By the time it's time to show Z, maybe it all works, or it all works together well enough that you could at least show it.

Now, am I saying this is DEFINITELY what will happen today? No. Only that this DOES happen all the time and not just in gaming, so it is POSSIBLE that if you don't see something today, that it doesn't mean 100% that you won't see it in August.

That's my only point.
I'm not understanding the confusion then because I agree with that point as I have attending CD and talk to developers quite a bit. Of course we don't see everything today, but we see a framework for what's possible today. People are clamoring for physics engine, double team blocking, my argument would be with those type of big ticket items, if you do not see some hint of it today, then you aint gonna see that in August. Those type of items would be what the CD guys experienced. I'm not sure why they would let those guys see those type of things then hide it from the rest of us until June.
 
# 179 Mr_Riddick @ 04/25/12 01:05 PM
Quote:
Originally Posted by SageWonder
Please God, don't let this be the future of football videogaming.

http://www.youtube.com/watch?v=nGLcY...e_gdata_player

Sent from my Galaxy Nexus using Tapatalk 2
Please NO!
 
# 180 Broncos86 @ 04/25/12 01:06 PM
Quote:
Originally Posted by SageWonder
Please God, don't let this be the future of football videogaming.

http://www.youtube.com/watch?v=nGLcY...e_gdata_player

Sent from my Galaxy Nexus using Tapatalk 2
Don't worry. Tiger Woods 13 came out with the same "better with Kinect!" junk. The Kinect stuff was garbage, and the core of the game itself was the same.
 


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