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Playstation.Blog has posted some MLB 12 The Show franchise mode improvements.

Quote:
One of our goals going into this development cycle was to enhance the trade logic for CPU teams to better mimic their real-life counterparts. In order to do so, we had to examine the current system and identify the faults to then build and improve upon it. This year we are considering more factors in each trade offer, with the end result being more realistic trades. Teams are valuing their rosters much higher this year, and they aren’t going to ship out prospects so easily, nor will they offer up too many players to fill a positional void. You’ll also see more trades that better suit the teams’ current strategies (i.e. playoff push vs. rebuilding strategies).

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Member Comments
# 101 Knight165 @ 01/27/12 11:40 PM
Quote:
Originally Posted by rdub78
Wow this is an excellent idea!!!


I made a separate thread about this but it can probably be deleted.

I was just wondering if the expanded playoffs will be in. I am under the impression they will not be in the game this year correct?
No...
I saw that Selig just announced he's nearly certain they are in for '12.
The announcement is on March 1st, right?

Next year.

M.K.
Knight165
 
# 102 Knight165 @ 01/27/12 11:44 PM
Quote:
Originally Posted by ty5oke
What I certainly wouldn't have it coded to drop 30 overall in 1 year. I'm thinking more of a +3 or +5. It would be nice to have an above average player like Adam Jones, rated 80 overall and...

Scenario 1:
Year 1: .350 40 HR 120 RBI (+ 3, 83 overall)
Year 2: .360 45 HR 125 RBI (+5, 88 overall)

Scenario 2:
Year 1: .210 15 HR 80 RBI (-2, 78 overall)
Year 2: .205 14 HR 75 RBI (-3, 75 overall)

Scenario 1, we saw an above average player put together 2 great seasons and is now rated close to superstar status and in scenario 2, we see him regress due to 2 bad years in a row. I would have multiple factors with overall progression, the original thought was more for specific attributes. I also understand Knights point and can see how this could be difficult to implement. It would be the way I would try and program it though, I prefer my franchise to be more dynamic than static.
You see.....in these instances...I would prefer that a stat year like that two years running would give the player a potential or probability boost(thereby giving him the chance(because each potential and probability would have a range of possible point gains/losses...not one definitive number) at a higher echelon of progression points).
It would still be dynamic, just not a certainty.....more a "probability"

M.K.
Knight165
 
# 103 nomo17k @ 01/28/12 12:01 AM
Quote:
Originally Posted by ty5oke
What I certainly wouldn't have it coded to drop 30 overall in 1 year. I'm thinking more of a +3 or +5. It would be nice to have an above average player like Adam Jones, rated 80 overall and...

Scenario 1:
Year 1: .350 40 HR 120 RBI (+ 3, 83 overall)
Year 2: .360 45 HR 125 RBI (+5, 88 overall)

Scenario 2:
Year 1: .210 15 HR 80 RBI (-2, 78 overall)
Year 2: .205 14 HR 75 RBI (-3, 75 overall)

Scenario 1, we saw an above average player put together 2 great seasons and is now rated close to superstar status and in scenario 2, we see him regress due to 2 bad years in a row. I would have multiple factors with overall progression, the original thought was more for specific attributes. I also understand Knights point and can see how this could be difficult to implement. It would be the way I would try and program it though, I prefer my franchise to be more dynamic than static.
I don't want to leave an impression that I only exist to shoot down others' ideas, but it isn't very easy to handle baseball stats properly.

You have to think about what the difference between .350 and .360 (or .210 and .205) mean. For 500 at bats, it amounts to a difference of only 5 hits (or 3). Over a season, such a tiny difference can come from luck.. a few bloopers or lucky infield hits, etc. Should these affect player ability? I don't think so...

You also have to think about how to deal with playing opportunity differences... Park factors when a player changes teams in mid seasons... etc., etc.

It really isn't very easy to come up with a stats-driven system that acts stably under complicated situations.
 
# 104 ty5oke @ 01/28/12 12:23 AM
Quote:
Originally Posted by nomo17k
I don't want to leave an impression that I only exist to shoot down others' ideas, but it isn't very easy to handle baseball stats properly.

You have to think about what the difference between .350 and .360 (or .210 and .205) mean. For 500 at bats, it amounts to a difference of only 5 hits (or 3). Over a season, such a tiny difference can come from luck.. a few bloopers or lucky infield hits, etc. Should these affect player ability? I don't think so...

You also have to think about how to deal with playing opportunity differences... Park factors when a player changes teams in mid seasons... etc., etc.

It really isn't very easy to come up with a stats-driven system that acts stably under complicated situations.
I agree, a lot of times as a programmer the hardest thing is to code something like this dynamically. The change would be so minute from .350 - .360 that you wouldn't even notice, the only time you would notice it would be when the player has multiple years of hitting .30 over what was expected. I like Knights idea of upping their possibility of reaching their potential. Without knowing the code and I can't say for sure but it feels like each player already has a predetermined path.

I would actually prefer to throw out overall ratings anyways, and have the stats reflect on individual ratings, like high average vs LH boosting the CON vs LH.
 
# 105 loganmorrison1 @ 01/28/12 01:31 AM
Quote:
Originally Posted by Knight165
I'm a Mike.
But on all the paperwork that I get from anywhere....it's Michael.
My family calls me Michael. My friends and co-workers are lazy and call me Mike.
His name is Michael Stanton.

M.K.
Knight165
I'm sorry, I'm not buying this. He's as much Michael Stanton as Issac Davis is Ike or Gabriel Hernandez is Gabby. I love SCEA and everything they do, but mistakes do happen, we don't need to cover-up for everything
 
# 106 Marino @ 01/28/12 01:33 AM
Quote:
Originally Posted by loganmorrison1
I'm sorry, I'm not buying this. He's as much Michael Stanton as Issac Davis is Ike or Gabriel Hernandez is Gabby. I love SCEA and everything they do, but mistakes do happen, we don't need to cover-up for everything
And i think its time for you to drop it, its not that big of a deal.

Sent from Hayden Panettiere's #1 fan
 
# 107 loganmorrison1 @ 01/28/12 01:38 AM
Quote:
Originally Posted by Marino
And i think its time for you to drop it, its not that big of a deal.

Sent from Hayden Panettiere's #1 fan
You're right, I should definitely listen to you b/c you know what is important.
 
# 108 Marino @ 01/28/12 01:43 AM
Quote:
Originally Posted by loganmorrison1
You're right, I should definitely listen to you b/c you know what is important.
Seeing as how I am a moderator, yes you do. If you don't we can show you the exit.

Sent from Hayden Panettiere's #1 fan
 
# 109 TheKnack @ 01/28/12 01:54 AM
*Raises right hand*
"Yellow card sir!"

Back on topic...

I love the new rebuilding/contender interface. So awesome.
I cannot wait to trade Ichiro from the M's and get some serious prospects. Hopefully Mike Trout!
 
# 110 TheKnack @ 01/28/12 01:55 AM
Quote:
Originally Posted by WSUCougars
*Raises right hand*
"Yellow card sir!"

Back on topic...

I love the new rebuilding/contender interface. So awesome.
I cannot wait to trade Ichiro from the M's and get some serious prospects. Hopefully Mike Trout!
Wait... will Trout be considered a prospect still do you think? I'd guess so.
 
# 111 BatsareBugs @ 01/28/12 01:57 AM
Quote:
Originally Posted by Knight165
Well...I've proposed(to Kolbe...so I'll resend it to Aaron) a system that would be something like this.....
(it's "stolen" from Minor League Analyst....but I think it's perfect for gaming)

Potential would be....
10. Hall of Famer(VERY few would get this rating)
9. Elite Player
8. Solid regular
7. Average player
6. Platoon player
5. MLB reserve
4. Top Minor Leaguer
3. Average Minor Leaguer
2. Minor League Reserve
1. Roster Filler

Then there would be a probability rating of that potential and how likely a player would be to reach it. This would drive his range of growth as well(better rating...better the likely jump)
A. 90% chance of reaching potential
B. 70% chance of reaching potential
C. 50% chance of reaching potential
D. 30% chance of reaching potential
E. 10% chance of reaching potential

There would also be a +/- to that letter to fill in between chances.

This would make every aspect of player evaluation much more intriguing.

At draft....Draft the 9C player....who might be the next Verlander....the next Hamilton
or go with the 8A guy who is a "lock" to get to the MLB level and contribute solidly to your ballclub

It could be dynamic.....and also be dependent on how good your scout is too see such a rating.

So...I still think that progression should be programmed in ......but how that progression/regression is handed out should be dependent on some new criteria.

M.K.
Knight165
I remember seeing you bring this up a while back Knight and I think it'd be a fitting system. Some people feel like every player reaches their potential in the current system and that there aren't any A potential or B potential players that never reach it, but a system like this would certainly help with prospects.
 
# 112 Knight165 @ 01/28/12 01:57 AM
Quote:
Originally Posted by loganmorrison1
I'm sorry, I'm not buying this. He's as much Michael Stanton as Issac Davis is Ike or Gabriel Hernandez is Gabby. I love SCEA and everything they do, but mistakes do happen, we don't need to cover-up for everything
Haha...

A COVERUP!!!

Call out the C.I.A. and Mi-5!

What I was saying is....what's the big deal?
Not....they are right.....and someone else is wrong.

You guys are friggin' nuts.

M.K.
Knight165
 
# 113 BatsareBugs @ 01/28/12 01:59 AM
I remember when Mike Gonzalez changed his name to Michael Gonzalez, the change wasn't reflected immediately. Tony Gwynn Jr. was still Tony Gwynn Jr. despite getting changed to just Tony Gwynn when he came to the Padres.

I know he's goes by Mike Stanton, but each time I see that I think of the reliever Mike Stanton.
 
# 114 TheKnack @ 01/28/12 02:03 AM
God, so much young talent in baseball right now... really gets me excited for the game.
 
# 115 Knight165 @ 01/28/12 02:20 AM
Quote:
Originally Posted by Rag3vsW0rld
I remember seeing you bring this up a while back Knight and I think it'd be a fitting system. Some people feel like every player reaches their potential in the current system and that there aren't any A potential or B potential players that never reach it, but a system like this would certainly help with prospects.
Yep.

tabarnes and I were speaking both amongst ourselves and with Aaron and Brett about this very thing. A bit to linear and predictable.(a "bit" .....re YIKES!)

We both put forth to them that we(the community) would like to see more true gems and busts....but also see much more of a varying degree of change in growth from year to year in player that are advancing/regressing, rather than the current +5 or 6(or whatever it is for that player) every year with only a slight chance of change off that(training).

M.K.
Knight165
 
# 116 BatsareBugs @ 01/28/12 02:33 AM
Quote:
Originally Posted by Knight165
Yep.

tabarnes and I were speaking both amongst ourselves and with Aaron and Brett about this very thing. A bit to linear and predictable.(a "bit" .....re YIKES!)

We both put forth to them that we(the community) would like to see more true gems and busts....but also see much more of a varying degree of change in growth from year to year in player that are advancing/regressing, rather than the current +5 or 6(or whatever it is for that player) every year with only a slight chance of change off that(training).

M.K.
Knight165
True.

I find it more practically and hopefully it can be implemented sometime down the line. If this was in for this year, it'd make it a lot easier to give certain players potential ratings (I'd bet it'd have to be editable too), like what I would've done with some Padre prospects:

Rymer Liriano 9D
Robbie Erlin 7A
Joe Wieland 7A
Casey Kelly 8C
Keyvius Sampson 8D
Joe Ross 8B
Austin Hedges 9D
Jedd Gyorko 8C

And so on... it'd help with guys like Robbie Erlin, who I've read from several sources saying his ceiling is a 3rd starter, but that being his floor to, to guys like Keyvius Sampson, who could be a potential front-line starter, but is likely to be a middle-of-the-rotation starter.
 
# 117 Legionnaire @ 01/28/12 04:58 AM
Quote:
Originally Posted by Knight165

From what I gather.....potentials...and progression are getting a look at for '13()...so I'm itching to see what they come up with!
I'd like them to explore doing something different with it. I've never played a sports game that I thought nailed the concept of potential.

Sports games always seem to make players kind of suck early on ability-wise, but program it so a guy with higher potential is more likely to improve and stop sucking. The thing is, with the exception of certain skillsets or guys who are freakishly young, guys are really at their physical peak in those early years.

Most players don't develop because they got better physically. They develop as they learn how to turn it on and keep it on, instead of just flashing a glimpse of their raw tools and then going back into a funk. A 5-tool prospect has those tools already. It's not that they aren't physically able yet, it's that they aren't consistent. I think guys skills should be what they are. Their physical skills should indicate their actual raw abilities -- how fast he can run, how hard he can crush the ball, how quickly he reacts in the field, how accurately/hard he can throw. But make it so there's a rating in there (experience, potential, luck, consistency, whatever) that determines how consistently they actually play up to that ceiling.

A guy who only hits 10 homers a year, but they're all insanely huge ones, shouldn't have a low "power rating" because he only hits 10 a year. He should have a high power rating because he clearly has the muscle to put them into orbit -- he should just have something else in his ratings that explains why he falls short of his own ceiling so often.
 
# 118 Legionnaire @ 01/28/12 05:15 AM
Quote:
Originally Posted by Knight165
Yep.

tabarnes and I were speaking both amongst ourselves and with Aaron and Brett about this very thing. A bit to linear and predictable.(a "bit" .....re YIKES!)

We both put forth to them that we(the community) would like to see more true gems and busts....but also see much more of a varying degree of change in growth from year to year in player that are advancing/regressing, rather than the current +5 or 6(or whatever it is for that player) every year with only a slight chance of change off that(training).

M.K.
Knight165
It's a good idea. Gems and busts.

Especially with younger, prospect-types. As it is, the farm system can basically be put on auto-pilot without ever drawing your interest the way it should. But since we're talking about the lifeblood of a team, it should really have higher stakes.

You see it all the time in the minors. A guy who was a late draft pick and an unheralded farmhand comes from nowhere to post a big season. So then the next year, all eyes are on him to see if it's for real or a fluke.

I'd like to see a sort of "lottery" to determine some guys who play way above or way below themselves (who are in essence better or worse than you're able to see yet). And that big year or down year gets your attention, and then the next year is the deciding factor. If they struggle again, they lose their status as a hot prospect (losing potential and maybe some actual skills, since they're not as good as you originally thought). If they come up big again, they parlay their success into an increased status as a legitimate prospect. Every team's farm system has a few guys at any given time who they are watching intently to figure out if they're forcing their way into "prospect status" or if they're proving to be a bust.

I think it should be fairly common for minor league levels. And fairly rare for the MLB level. Down on the farm, it's common to see top prospects flame out or to see nobodies turn into legitimate prospects. At the MLB level, it's a lot harder for a guy to come from nowhere with attributes nobody thought he had in him.
 
# 119 jvalverde88 @ 01/28/12 05:51 AM
After reading that I have only one thing to say:

 
# 120 nomo17k @ 01/28/12 10:19 AM
Quote:
Originally Posted by Legionnaire
I'd like them to explore doing something different with it. I've never played a sports game that I thought nailed the concept of potential.

Sports games always seem to make players kind of suck early on ability-wise, but program it so a guy with higher potential is more likely to improve and stop sucking. The thing is, with the exception of certain skillsets or guys who are freakishly young, guys are really at their physical peak in those early years.

Most players don't develop because they got better physically. They develop as they learn how to turn it on and keep it on, instead of just flashing a glimpse of their raw tools and then going back into a funk. A 5-tool prospect has those tools already. It's not that they aren't physically able yet, it's that they aren't consistent. I think guys skills should be what they are. Their physical skills should indicate their actual raw abilities -- how fast he can run, how hard he can crush the ball, how quickly he reacts in the field, how accurately/hard he can throw. But make it so there's a rating in there (experience, potential, luck, consistency, whatever) that determines how consistently they actually play up to that ceiling.

A guy who only hits 10 homers a year, but they're all insanely huge ones, shouldn't have a low "power rating" because he only hits 10 a year. He should have a high power rating because he clearly has the muscle to put them into orbit -- he should just have something else in his ratings that explains why he falls short of his own ceiling so often.
This is an interesting post, and I also think there should be a distinction between innate abilities and "nurtured" skills in some way... The former includes speed/arm strength, the latter perhaps includes discipline, for example...

The current and prevalent system of assigning one number for a skill is very convenient. The potential system the Show currently uses (which I'm still not awfully familiar since I just started with a serious franchise mode...) and the one Knight suggested is fine if your goal is to set a (hidden) ceiling for ability and the chance that a particular player reaches that level, how long it takes to get there, etc. However it might have problem recreating a player with very high innate ability but who is yet to exhibit it consistently.

But it should also be noted that in the example of 10 HR player above, it's not just the Power attribute that comes into the formula... if that player hasn't developed Vision, Discipline, and some other relevant skills to go along with his Power rating, he probably wouldn't hit the amount of HRs that his Power rating would allow him when he fully develops other attributes... so some aspect of consistency can be replicated that way. Having said that, the issue with Power rating as a primary determinant for HR hitting ability would probably still stand, given how the game may be using the attribute.

As in the quoted post, introducing some sort of "consistency" attribute to fluctuate a particular rating is one idea, so that Power rating for highly consistent player gives him close to his Power rating at its ceil value every at-bat (or pitch), but for very inconsistent player, his Power rating for an at-bat ends up usually somewhere lower than that ceil rating. However, this consistency idea also has problem in that we really don't know this is how things work. If you actually fluctuate Power rating by some auxiliary rating like consistency, you are actually messing with the player's ability to generate power directly. But I presume, in real life, player's ability to have power swing shouldn't fluctuate like that... so you may be creating another issue trying to fix another.

I agree that Power attribute for a player probably shouldn't grow so much during a player's career. But in order to replicate the lack of consistency early in one's baseball career, it might actually make more sense to look at how other attributes come into play in fully realizing the potential that those innate ability attributes like Power and Speed suggest.
 


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