They are...if so is the PS3 still only using the 256 you mentioned?
The extra 70MB were gained by reducing how big the OS is. So less of it is loading into RAM. They didn't increase the actual hardware capacity. So it's still 256MB/256MB. And that 70MB was saved on the system RAM side of things. That doesn't help video RAM at all.
Edit: That means that for Madden 11 and 12, this change was already present and the developers were aware of it.
So, essentially they didn't need to change the hardware to improve the RAM for video/visuals, lighting, etc.
So what does the "bottle neck" limit devos. have mean to you? They mentioned this in the Cortland thread.
Now since we've determined its not a RAM concern for improved gameplay, a.i. mechanics, etc. Thank you
They didn't "improve the RAM." They were able to reduce the size of the OS for the PS3. I don't think you really understand what you're really talking about with this.
It doesn't matter if you have a blu-ray disc of 50GB of data if you're limited to only 256RAM at any given time. The more you try to add beyond that, then you're swapping files in and out of the RAM. When a PC, or a console, does this, you're going to see choppiness, loading screens, etc. It's slower for the console to read from the DVD/Blu Ray disc than it is from RAM. The more RAM you have, the more you can load into RAM. RAM = faster than HDD and optical disc read.
If these consoles had 8GB of RAM to work with, then developers can ask the console to load 8GB worth of data into RAM. That means more polygons, more textures, more AI scripts, etc. It means the system doesn't have to keep reading from disc. Madden 12 reads from the optical disc because it can't load everything into RAM. The question is, at what point is it too much? You might notice, at certain points in the game, the system will read from the disc, and you might see a hitch. That's the console loading from disc to RAM.
With Madden, they have to develop the game in a manner that works on both systems. So instead of developing Madden with the idea of a possible 400MB of RAM, they would have to consider BOTH systems' limitations. You can't expect 400MB of RAM on the 360 when you only have 256MB of RAM on the PS3. You can't expect to put 40GB of data on a blu ray disc when you have a fraction of that on a DVD.
There are bottlenecks everywhere. The RAM is one part of it.
"Don't worry. We're coming out BIG this year!" My words to EA Sports...don't talk about it, be about it. From Madden 06- Madden 12' sports gamer's have yet to experience a TRUE next-Gen NFL game in simulation form. To all the Madden defenders, stop making excuses about disc space, one year dev cycles, etc. If all other sports games (MLB and NBA ) can achieve greatness within the same time-frame and fit it all on one disc, surely Madden can do the same. Madden 2005 (and even 2006) for last gen were the last GREAT Madden games in my humble opinion....Bring it. #M13
Halftime blog?
Like my friends have said, what halftime blog?
Imo, the halftime blog was more fluff than anything.
Remember when Ian and Co. posted a video, and it had the whiteboard behind them w/ all of these differing things written on it. I don't even recall any of us really even paying any attention to what was said, we were more interested in the whiteboard(purposly behind them) lol.
Halftime blogs= Fluff!