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WWE '12 News Post


It has been confirmed that a few people already have WWE 12. Please post your impressions here.

Game: WWE '12Hype Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 26 - View All
WWE '12 Videos
Member Comments
# 201 econoodle @ 11/15/11 02:29 PM
Quote:
Originally Posted by jrider99
The AI will definitely try to you wear you down. They take full advantage of the new limb targeting system and use transitions constantly. And once you wear down a particular body part, the effects are noticable.
Great news, thanks for the reply!
Enjoy the game!
 
# 202 Jukeman @ 11/15/11 02:35 PM
Finally a User vs AI match on Legend difficulty.

Dude has a lot of vids btw. Check them out for more User vs AI

 
# 203 Tweeg @ 11/15/11 02:38 PM
Quote:
Originally Posted by jrider99
No, no alt attire for Kane.
times a thousand. Masked Kane needs to make a comeback in games and real life.
 
# 204 PVarck31 @ 11/15/11 02:46 PM
They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.
 
# 205 Jukeman @ 11/15/11 03:00 PM
Quote:
Originally Posted by PVarck31
They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.

Agreed,

The leg trip dramatically reduced the blue bar from the previous pin attempt a minute before lol

How you go from this much --> [___] to [ ] <-- that much with a move as simple as a leg trip
 
# 206 jrider99 @ 11/15/11 03:01 PM
Quote:
Originally Posted by PVarck31
They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.
I haven't watched the video, but I haven't seen many cheap pins at all and I'm playing on Legend. Kickouts for users are definitely tougher this year with the new meter. And there doesn't appear to be any way to switch back to the old button-mashing method. At least if it's there, I still haven't found it.
 
# 207 Jukeman @ 11/15/11 03:11 PM
Quote:
Originally Posted by jrider99
I haven't watched the video, but I haven't seen many cheap pins at all and I'm playing on Legend. Kickouts for users are definitely tougher this year with the new meter. And there doesn't appear to be any way to switch back to the old button-mashing method. At least if it's there, I still haven't found it.
Yea it was user error as the bar was too small.

The problem with that is, a move like a normal leg trip (I say normal because someone could actually use that as a finisher irl lol) shouldn't reduce the bar especially since the bar was much larger a minute ago.

I personally don't like the concept of having damage determine who's "winning" the match.

Momentum should have that job.

If it was up to me, I would just use damage as a tool to slow down superstars by limiting their recovery, mobility and maybe the ability to pull off certain moves.
 
# 208 jrider99 @ 11/15/11 03:19 PM
Quote:
Originally Posted by Jukeman
Yea it was user error as the bar was too small.

The problem with that is, a move like a normal leg trip (I say normal because someone could actually use that as a finisher irl lol) shouldn't reduce the bar especially since the bar was much larger a minute ago.

I personally don't like the concept of having damage determine who's "winning" the match.

Momentum should have that job.

If it was up to me, I would just use damage as a tool to slow down superstars.
OK, I see what you're saying. Momentum does seem to be more tangible this year -- I can feel when I have it and when it's shifted as reversals are less likely and guys stay groggy longer. Or at least that's the way it seems to me. Could be a placebo effect, I guess. I'm going to mess around with some of the sliders tonight and see if I can better determine how much momentum really plays into the equation.
 
# 209 Bellsprout @ 11/15/11 03:26 PM
Just spitballing here, but this is how I would do the momentum stuff:

Give each dude a momentum bar, and eventually when the other guy's gets low enough things called Match Ending Moves become available to you. Basically these would be finishers, or if the ref is knocked out or something a shot with a weapon. Pinning after one of these match ending moves would have a much, much greater chance of getting the 3 than pinning after a standard move (In fact, I would even consider making it impossible to win a match on a standard move, but getting a 2 count off of one could take a little more momentum away from the other guy). Because matches IRL never end without a finisher or a spot of some kind.

The guy would still have a chance to kick out of these, but the thing on the kickout meter would be much smaller than it is after a normal move. If he does manage to kick out, he gets a big boost of momentum, replenishing his bar a little and causing both dudes to have to go back to using normal moves to try to weaken the other guy again.
 
# 210 Jukeman @ 11/15/11 03:26 PM
Quote:
Originally Posted by jrider99
OK, I see what you're saying. Momentum does seem to be more tangible this year -- I can feel when I have it and when it's shifted as reversals are less likely and guys stay groggy longer. Or at least that's the way it seems to me. Could be a placebo effect, I guess. I'm going to mess around with some of the sliders tonight and see if I can better determine how much momentum really plays into the equation.
I stand corrected,

He used resiliency so his bar went up.

The bar was already a fraction low before the leg trip.

I still stand by my view on damage and momentum tho lol

Until then, I'll just have to do some edits.

Also I dont think its placebo if your seeing momentum having a effect because @stephensonmc (community manager) said it had an effect last year but I and im sure many others didnt notice it because the game was super easy on legend.

Sent from my HumancentiPad using Tapatalk
 
# 211 Qb @ 11/15/11 03:30 PM
Quote:
Originally Posted by Jukeman
If it was up to me, I would just use damage as a tool to slow down superstars by limiting their recovery, mobility and maybe the ability to pull off certain moves.
Perhaps I'm misremembering since it's been years since I played the N64 games, but in those games didn't more powerful moves require some "softening up" of the opponent first? Is there something comparable in WWE12?

I that vein, I'd rather have a more layered approach to move accessibility, even at the expense of freedom of choice. I remember some scuttlebutt about this topic coming out of the early info and community day feedback from EG. Any feedback on this from the full version, jrider?
 
# 212 Basketball GURU @ 11/15/11 03:31 PM
Quote:
Originally Posted by jrider99
Well so much for finding a work around for the tag titles. Unlike every other minor belt, those can only be assigned to someone from Raw or Smackdown. And since they can't be vacated...well, you get the picture.

I think I'm just going to go ahead and manually move them to the unified champs whenever those titles change hands.
Wait, so you can't get rid of the unified straps?
 
# 213 bscott14 @ 11/15/11 03:32 PM
Please please PLEASE answer this one lol (if you already have I'm sorry Ive searched everywhere) how editable is Thursday Night in Unverse?? Can you change the superstars logo to something else I was told before by either marcus or another thq guy we could but someone on caws said we couldnt. I know their is no roster or titles associated with it but I want to change it to either nxt or fcw and I wanted it to show up that way on the calendar. Can we do this or not??
 
# 214 bscott14 @ 11/15/11 03:37 PM
Quote:
Originally Posted by Basketball GURU
Wait, so you can't get rid of the unified straps?
Yes you can change the unified tag titles to the WWE or world tag titles someone on caws confirmed this. You have to have either the unified for both or one on each of Monday and Friday. This is how he described it.
 
# 215 jrider99 @ 11/15/11 03:38 PM
A couple of random observations ...

1. I feel safe in saying that Universe Mode is only going to be as good as you want to make it. By that I mean that if you do nothing but sim, it will get stale quickly. Alliances and teams are slow to form, and matches are repeated often (of course, how many times have we seen Orton vs. Christian over the past few months? But make a tweak here and there, i.e. form a new team or give somebody a new rival, and you'll see more of the "remarkable matches" (angles) and see more of what the mode has to offer. Of course, most of you probably already knew that and plan to play "hands on", but I thought it warranted saying...

2. I really, really dislike the kickout meter. I don't know that button mashing is an improvement, really, but on legend difficulty you usually only get one shot at kicking out if you've taken serious damage. I'm going to see if there's a slider to fix this, but I don't recall seeing one...

3. The actual gameplay is really, really good. I'm having a ton of fun just having matches, and I still have barely scratched the surface. There are still guys I haven't used, and I know I haven't mastered anyone...

4. I've seen some weird glitches -- like half the ring suddenly becoming low-res and then turning black. It's only happened once and immediately after a cutscene, so maybe that was the problem...

5. Did I mention how much fun I'm having? I still haven't stepped foot inside Road to Wrestlemania, but just running different exhibition matches has been a blast.

6. Even though it's not supposed to happen, I did see champions drafted in Universe mode. It takes about 10 seconds to fix, but it did happen.

So there ya go. Just a few things that I wanted to throw out there for anyone interested....
 
# 216 jrider99 @ 11/15/11 03:42 PM
Quote:
Originally Posted by Basketball GURU
Wait, so you can't get rid of the unified straps?
Yeah, I was talking about the other two tag championships. If I remember correctly, you can assign any of the three tag straps to your show, but you just can't "get rid" of any of them like you can the singles titles.
 
# 217 bscott14 @ 11/15/11 03:44 PM
Quote:
Originally Posted by jrider99
Yeah, I was talking about the other two tag championships. If I remember correctly, you can assign any of the three tag straps to your show, but you just can't "get rid" of any of them like you can the singles titles.
Oh ok sorry bout that..... Do you know if you can change superstars to nxt on the calendar in universe mode?
 
# 218 jrider99 @ 11/15/11 03:47 PM
Quote:
Originally Posted by Qb
Perhaps I'm misremembering since it's been years since I played the N64 games, but in those games didn't more powerful moves require some "softening up" of the opponent first? Is there something comparable in WWE12?

I that vein, I'd rather have a more layered approach to move accessibility, even at the expense of freedom of choice. I remember some scuttlebutt about this topic coming out of the early info and community day feedback from EG. Any feedback on this from the full version, jrider?
I didn't play an earlier build, but it seems like you can only pull off more powerful moves once you do damage to your opponent in the retail version. Again, maybe I'm not seeing what other people are seeing or maybe I'm just not remembering all I've seen, but either way I will pay more attention to this when I fire the game back up in a little bit.
 
# 219 Steven547 @ 11/15/11 03:48 PM
Just from reading a lot of the posts here, it seems I'll be doing some major attribute editing again. Hearing that a "leg trip" can wipe out a guys stamina, definitely needs fixed. I haven't seen the attributes that are included, but I'm sure there will be a way to fix this through editing.
 
# 220 Basketball GURU @ 11/15/11 03:51 PM
Quote:
Originally Posted by jrider99
Yeah, I was talking about the other two tag championships. If I remember correctly, you can assign any of the three tag straps to your show, but you just can't "get rid" of any of them like you can the singles titles.
So can I put them on someone in wcw brand, so they won't show up? I was planning on just using the two seperate tittles.
 


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