WWE '12 News Post
WWE '12 Videos
Member Comments
|
|||||||||||||
|
Enjoy the game!
Finally a User vs AI match on Legend difficulty.
Dude has a lot of vids btw. Check them out for more User vs AI
Dude has a lot of vids btw. Check them out for more User vs AI
|
|||||||||||||
|

They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.
|
|||||||||||||
|
Agreed,
The leg trip dramatically reduced the blue bar from the previous pin attempt a minute before lol
How you go from this much --> [___] to [ ] <-- that much with a move as simple as a leg trip

|
|||||||||||||
|
|
|||||||||||||
|
The problem with that is, a move like a normal leg trip (I say normal because someone could actually use that as a finisher irl lol) shouldn't reduce the bar especially since the bar was much larger a minute ago.
I personally don't like the concept of having damage determine who's "winning" the match.
Momentum should have that job.
If it was up to me, I would just use damage as a tool to slow down superstars by limiting their recovery, mobility and maybe the ability to pull off certain moves.
|
|||||||||||||
|
# 209
Bellsprout @ 11/15/11 03:26 PM
Just spitballing here, but this is how I would do the momentum stuff:
Give each dude a momentum bar, and eventually when the other guy's gets low enough things called Match Ending Moves become available to you. Basically these would be finishers, or if the ref is knocked out or something a shot with a weapon. Pinning after one of these match ending moves would have a much, much greater chance of getting the 3 than pinning after a standard move (In fact, I would even consider making it impossible to win a match on a standard move, but getting a 2 count off of one could take a little more momentum away from the other guy). Because matches IRL never end without a finisher or a spot of some kind.
The guy would still have a chance to kick out of these, but the thing on the kickout meter would be much smaller than it is after a normal move. If he does manage to kick out, he gets a big boost of momentum, replenishing his bar a little and causing both dudes to have to go back to using normal moves to try to weaken the other guy again.
Give each dude a momentum bar, and eventually when the other guy's gets low enough things called Match Ending Moves become available to you. Basically these would be finishers, or if the ref is knocked out or something a shot with a weapon. Pinning after one of these match ending moves would have a much, much greater chance of getting the 3 than pinning after a standard move (In fact, I would even consider making it impossible to win a match on a standard move, but getting a 2 count off of one could take a little more momentum away from the other guy). Because matches IRL never end without a finisher or a spot of some kind.
The guy would still have a chance to kick out of these, but the thing on the kickout meter would be much smaller than it is after a normal move. If he does manage to kick out, he gets a big boost of momentum, replenishing his bar a little and causing both dudes to have to go back to using normal moves to try to weaken the other guy again.
|
|||||||||||||
|
He used resiliency so his bar went up.
The bar was already a fraction low before the leg trip.
I still stand by my view on damage and momentum tho lol
Until then, I'll just have to do some edits.
Also I dont think its placebo if your seeing momentum having a effect because @stephensonmc (community manager) said it had an effect last year but I and im sure many others didnt notice it because the game was super easy on legend.
Sent from my HumancentiPad using Tapatalk
|
|||||||||||||
|
I that vein, I'd rather have a more layered approach to move accessibility, even at the expense of freedom of choice. I remember some scuttlebutt about this topic coming out of the early info and community day feedback from EG. Any feedback on this from the full version, jrider?
# 212
Basketball GURU @ 11/15/11 03:31 PM
|
|||||||||||||
|
Please please PLEASE answer this one lol (if you already have I'm sorry Ive searched everywhere) how editable is Thursday Night in Unverse?? Can you change the superstars logo to something else I was told before by either marcus or another thq guy we could but someone on caws said we couldnt. I know their is no roster or titles associated with it but I want to change it to either nxt or fcw and I wanted it to show up that way on the calendar. Can we do this or not??
|
|||||||||||||
|
A couple of random observations ...
1. I feel safe in saying that Universe Mode is only going to be as good as you want to make it. By that I mean that if you do nothing but sim, it will get stale quickly. Alliances and teams are slow to form, and matches are repeated often (of course, how many times have we seen Orton vs. Christian over the past few months? But make a tweak here and there, i.e. form a new team or give somebody a new rival, and you'll see more of the "remarkable matches" (angles) and see more of what the mode has to offer. Of course, most of you probably already knew that and plan to play "hands on", but I thought it warranted saying...
2. I really, really dislike the kickout meter. I don't know that button mashing is an improvement, really, but on legend difficulty you usually only get one shot at kicking out if you've taken serious damage. I'm going to see if there's a slider to fix this, but I don't recall seeing one...
3. The actual gameplay is really, really good. I'm having a ton of fun just having matches, and I still have barely scratched the surface. There are still guys I haven't used, and I know I haven't mastered anyone...
4. I've seen some weird glitches -- like half the ring suddenly becoming low-res and then turning black. It's only happened once and immediately after a cutscene, so maybe that was the problem...
5. Did I mention how much fun I'm having? I still haven't stepped foot inside Road to Wrestlemania, but just running different exhibition matches has been a blast.
6. Even though it's not supposed to happen, I did see champions drafted in Universe mode. It takes about 10 seconds to fix, but it did happen.
So there ya go. Just a few things that I wanted to throw out there for anyone interested....
1. I feel safe in saying that Universe Mode is only going to be as good as you want to make it. By that I mean that if you do nothing but sim, it will get stale quickly. Alliances and teams are slow to form, and matches are repeated often (of course, how many times have we seen Orton vs. Christian over the past few months? But make a tweak here and there, i.e. form a new team or give somebody a new rival, and you'll see more of the "remarkable matches" (angles) and see more of what the mode has to offer. Of course, most of you probably already knew that and plan to play "hands on", but I thought it warranted saying...
2. I really, really dislike the kickout meter. I don't know that button mashing is an improvement, really, but on legend difficulty you usually only get one shot at kicking out if you've taken serious damage. I'm going to see if there's a slider to fix this, but I don't recall seeing one...
3. The actual gameplay is really, really good. I'm having a ton of fun just having matches, and I still have barely scratched the surface. There are still guys I haven't used, and I know I haven't mastered anyone...
4. I've seen some weird glitches -- like half the ring suddenly becoming low-res and then turning black. It's only happened once and immediately after a cutscene, so maybe that was the problem...
5. Did I mention how much fun I'm having? I still haven't stepped foot inside Road to Wrestlemania, but just running different exhibition matches has been a blast.
6. Even though it's not supposed to happen, I did see champions drafted in Universe mode. It takes about 10 seconds to fix, but it did happen.
So there ya go. Just a few things that I wanted to throw out there for anyone interested....
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
Just from reading a lot of the posts here, it seems I'll be doing some major attribute editing again. Hearing that a "leg trip" can wipe out a guys stamina, definitely needs fixed. I haven't seen the attributes that are included, but I'm sure there will be a way to fix this through editing.
# 220
Basketball GURU @ 11/15/11 03:51 PM
|
|||||||||||||
|
Post A Comment
This thread has been closed for new comments.