EA Sports released another NHL 12 tuner update this morning. Check below for the details.
Quote:
We have released a new tuner this morning. The tuning file is an update to v1.02 to help out with goalie grading.
----v1.02 Updated----
1) Slightly decreased medium hit interference penalties in all modes except for OTP/Clubs. Overall they are higher than when we shipped with, but lower than the v1.01 update as well as lower than what is currently in OTP/clubs. This will help with the CPU players being called for interference and putting you down a man.
2) Adjusted online and offline Be a Pro goalie stat grade ratings so they are more generous. Please note that the starting grade is a C+ so the grades go up/down from there
Offline:
Each save is now worth 3.3 points towards your raw grade value
Each goal against is now a 9 point reduction
Online:
Each save is now worth 5 points towards your raw grade value
Each goal against is now a 9 point reduction
----v1.02----
1) Reduced effectiveness of hip checks to Versus and HUT, previously this was only applied to OTP/Clubs
2) Decreased distance traveled when diving for a poke check because it was too effective in certain situations (applies to all online and offline modes)
----v1.01----
V1.01 (effects all modes, except offline with V1.00)
-Small adjustment to goalie hug post to reduce vulnerability to far side goals coming around the net
-Small adjustment to guard the near post on shots
-Increase skating friction while doing protect puck (pretty small amount)
-Reduce stick lift penalties (hitting the hands is not a penalty now in some situations)
OTP Specific Changes:
- Made hip checks ineffective to prevent exploit
-Call interference on medium hits more strictly
-Make poke check radius slightly larger
EA creates a definitive "HARDCORE" style of play... Yes, that means they need to put some time and effort into creating this, but they are going to lose a fan base (myself included) if they don't make it play like hockey should be played. NBA 2K11 (and into 2K12 - but I don't own 2K12 because I LOVE 2K11) captured this. If you're not a hardcore basketball fan (and maybe not understand like you do hockey) you won't understand what 2K did to nail this high-simulation like effort with their game. The game is created to play hardcore out of the box - slider tweaks can be made for little kids who love NBA Jam and arcade games, but that's NOT 2K's intent with this game.
EA doesn't get this, and I'm about done with this title. The gameplay is too coast-to-coast and just doesn't do it for me...
Myself...I normally don't bother with the fighting very often. But yeah I agree, the goalies dropping the mitts with one of the skaters does look kinda dumb. So I just don't bother with it. Imo, overall...the fighting in NHL leaves quite a bit to be desired.
Yup, I stopped hitting the fight button on goalie-involved scrums. Now I just stop touching the controller and hope that the shoddy AI leads to me getting a cheap powerplay out of it.
Is it anywhere near realistic? No it's still too easy to gain the zone...
My point exactly... and on SS level you get the "cheat" factor added by the cpu. Again, this game is nowhere near realistic hockey, no matter what level you play on.
I know the fact I play on Pro level seems comical to some, but with the slider tweaks (jacking up the cpu) it makes a tough brand of competitive hockey. But with that said, it still looks NOTHING LIKE real hockey...and again, no fun. In the end, no matter what level you play or slider tweaks you make, we all lose...
And at the end of the day it's a video game that has two different fanbases to cater to. It's also the most realistic hockey game I've played even with its faults. Some of you guys ask for way too much me thinks.
Understood...
Not to be nitpicky, but this is why EA will never fix this. A couple posts above you stated, "Is it anywhere near realistic? No..."
The dichotomy of your two posts is confusing... You say it's "not realistic" and then you say it's the "most realistic" hockey game you've played.
Please don't be upset with me, but many posters here will read those two comments and see them as head-scratchers that say two of the most opposing comments one could make...
the game is flawed big time, and has been flawed big time for the pas 2-3 years now.
I will give you one example:
passing
the cpu is just too accurate with it. No ifs ands or buts. I don't see a cpu player making missed passes where the pass just misses everyone. When a cpu pass is unsuccessful it is due to the human intercepting. If the human didn't intercept the pass, the pass would have hit the cpu's teammate on the tape.
Passing accuracy rating is MEANINGLESS. You just don't see a missed pass like when the human misses a pass. On the PP and the human forward tries to pass back to the point and it misses the cpu d-men altogether ending up all the way down ice.
Just this problem alone is enough for me to rate this game bad, because passing, to me, is the most important aspect of this sport. From defending, transitions, and for goals. What is the point of playing with Gretzky, Adam Oates, etc when I can use Maxime talbot, Jody Shelly, Aaron Asham to achieve the same pass accuracy....all will hit their target on the tape.
Basically if you are playing Madden, passing the ball using Aaron Rodgers will feel no different than passing the ball with the 3rd string QB of the Miami Dolphins....imagine the uproar.
Honestly I still think the issue is how they handle ratings. A decent grinder 3rd or 4 liner in the 80's prolly isn't the best way to go about it. It's a shame they don't spread the ratings out more. Whether this is a design philosophy or something the NHL is pushy on who knows.
This doesn't help in terms of passing accuracy of the cpu. I edited 5 players on the cpu team, and played with no line changes, so the same 5 played the whole game. Those 5 players I edited all their passing accuracy rating to the minimum. After doing this, I still didn't see missed passes by the cpu.
The cpu will hit their pass on the tape all the time if the human doesn't intercept. This aspect alone makes the game arcade and not realistic.
Great read....I personally say screw little billy.....make an sim NHL game...just put in a bevy of options for the casuals.
As much as I agree with your premise, the "casuals" don't mess with the options. I have friends who roll their eyes at me and my fiddling on the rare occasion we play a local head-to-head game.
Because you don't actually know where EA's bread is buttered. Most gamers, as in 95% of their sales, do not chat in forums and fiddle with sliders. So EA has to make the game fun for them, then try to put in sliders for the rest of us.
Furthermore, too many of the slider junkies are going to pitch a fit an complain regardless. It's a $60 videogame, not a $250 simulation. the emphasis is on fun, and for 98% of their customers, the game delivers fun.
I have a set of sliders that I think makes for a really nice, and even a bit sloppy, game. But it is not going to be good enough for someone that is only going to spend their time looking for what's wrong. That fan cannot be catered to. Period.
Imo...very well said, Ceteris.
My son [27 years old] is one of the 95% of the sales you mentioned. He enjoys the game as much as I do, and yep... he very messes with sliders or visits NHL message boards. And is excellent at the game.
Where as for me...I really enjoy being on our board, and even enjoy farting around with the sliders to try to find the gameplay I prefer. And yet we have a common ground...we both love the game. And have a blast playing together!
Also I do agree about the game being a video game...not a simulator. Even though it's referred to as such. Which imo, is a bit of a stretch by the company, and leaves themselves open to criticism. Of course it is only my opinion but...I do believe EA Canada has done a pretty decent job of developing a hockey game that can be enjoyed by most. As long as your not looking for a true simulation of the sport. Not too sure any "video game" has gotten to that point yet. Some closer than others I suppose. But I doubt absolute true sim.
This is what's known as an "opinion" and not "fact." You can take your subtle dig at me all you want, but the truth is no one knows this for sure. But in the end it doesn't matter....
Its sad how longs its taking this patch to come out. Late October is almost over.
Who will be mad if the patch is released the same time as the jersey codes(meaning it could have been ready weeks before,but they just released both at the same time)
Its sad how longs its taking this patch to come out. Late October is almost over.
Who will be mad if the patch is released the same time as the jersey codes(meaning it could have been ready weeks before,but they just released both at the same time)
Well I remember back when 09 was released I believe it took until December sometime to release the first patch for the game. I think last years took quite a while as well, so I won't be that mad. I mean it could be alot worse, like 2K and only get a patch for one console or no patch at all. Basically it boils down to that I would rather EA take their time and get one patch done and done right so that another patch isn't required later.
What difficulty did you test on, I see the cpu miss passes on SS with no edits at all. It doesn't happen as much as it should and I believe this is to make the cpu competitive vs humans more likely than not. Also I'm pretty sure there's a bug with passes being bobbled/hopping the stick on hard ones this year sadly.
i tested on both superstar and all star.....
cpu just don't miss their passes. Look at all gameplay footage on the net, everything tape to tape.
And this is not a difficulty level issue. I edited all the cpu players to have the lowest possible passing accuracy rating and even that made ZERO difference on how the cpu completed passes. ( tape to tape all the time).....with the lowest pass accuracy rating for all cpu players, they should be flat out having a hard time connecting simple and medium difficulty passes.
The rating is worthless for the cpu team, everyone passes with the same accuracy thus making Joe thornton feel the same as Aaron Asham in the passing department.
Do you not agree that this is a huge fundamental flaw making the game much less realistic and arcade??
cpu just don't miss their passes. Look at all gameplay footage on the net, everything tape to tape.
And this is not a difficulty level issue. I edited all the cpu players to have the lowest possible passing accuracy rating and even that made ZERO difference on how the cpu completed passes. ( tape to tape all the time).....with the lowest pass accuracy rating for all cpu players, they should be flat out having a hard time connecting simple and medium difficulty passes.
The rating is worthless for the cpu team, everyone passes with the same accuracy thus making Joe thornton feel the same as Aaron Asham in the passing department.
Do you not agree that this is a huge fundamental flaw making the game much less realistic and arcade??
Should be noted that Offensive Awareness is tied to the Passing Attribute.