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NHL 12 Tuner Update v1.02 Released, Details Included

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Old 10-27-2011, 05:43 PM   #65
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by phillyfan23
This doesn't help in terms of passing accuracy of the cpu. I edited 5 players on the cpu team, and played with no line changes, so the same 5 played the whole game. Those 5 players I edited all their passing accuracy rating to the minimum. After doing this, I still didn't see missed passes by the cpu.

The cpu will hit their pass on the tape all the time if the human doesn't intercept. This aspect alone makes the game arcade and not realistic.
What difficulty did you test on, I see the cpu miss passes on SS with no edits at all. It doesn't happen as much as it should and I believe this is to make the cpu competitive vs humans more likely than not. Also I'm pretty sure there's a bug with passes being bobbled/hopping the stick on hard ones this year sadly.
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Old 10-27-2011, 06:17 PM   #66
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

man be a gm is fast lol compared to be a nhl pro mode
am also finding cpu difficulty adjustment: 2 seems to be playable on super star ?
cpu tends to knock my stick out my hands every chance they get or they bowl me over lol

Last edited by BlackXEyes; 10-27-2011 at 06:21 PM.
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Old 10-27-2011, 08:27 PM   #67
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Originally Posted by Money99
At the same time, NBA2k11 was one of the best selling basketball games of all time.
It outsold every single game (sports, or non sports) in the month of March this year. This is 6-months AFTER release.
The NBA2K series is hardcore. There's no other way to describe it. From presentation, to commentary to graphics, to depth to controls, it's incredibly deep and takes a lot of time to really learn and absorb it.
I know nothing about basketball and I can't stop playing this game.
Some won't believe this, but I loathed basketball a couple of years ago. I warmed to the sport (because of my kids activity) and now I own an NBA video game. Why? Because of how hardcore it is.

This game is far from easy to play and yet it outsells the NHL by a country mile. Heck, it outsells MLB as well and has numbers comparable to Madden.
That's not bad for a sport that's not nearly as popular as MLB or the NFL.

What that tells me is that if you build a truly great representation of the sport, sports gamers will buy it.
I know a lot of people who couldn't care less about soccer that bought Fifa.

And if you recall, NHL2K outsold EA for many years on last-gen and their games featured a lot more sloppy play.

The greatest gift, and curse, EA gave us was the skill stick. It's great fun, but the problem is everyone thinks they should be able to stickhandle up to their ability with the controls, and not the player they're controlling.
So the minute Billy loses the puck when trying a behind-the back, triple-deke with Colton Orr he rages on EA's forums. And what does EA do? They tune the game and dumb it completely down.
And EA knows they have to adhere to Billy because it's not adults like you or I that spend money on upgrades. It's a 12-year-old with unlimited access to Mommy's purse. And those kids are way more vocal than the hardcore or mature gamer.
Great read....I personally say screw little billy.....make an sim NHL game...just put in a bevy of options for the casuals.

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Old 10-27-2011, 08:31 PM   #68
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by SA1NT401
Great read....I personally say screw little billy.....make an sim NHL game...just put in a bevy of options for the casuals.
As much as I agree with your premise, the "casuals" don't mess with the options. I have friends who roll their eyes at me and my fiddling on the rare occasion we play a local head-to-head game.
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Old 10-27-2011, 08:36 PM   #69
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

another turner was released today same crap different options
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Old 10-27-2011, 11:06 PM   #70
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by Qb
As much as I agree with your premise, the "casuals" don't mess with the options. I have friends who roll their eyes at me and my fiddling on the rare occasion we play a local head-to-head game.
So why should the casuals be catered to over people who actually give a damn?
It`s not like the hardcore guys say "don`t do sweet FA for the casual player".

If you set stuff based on the casual player,and there`s no way to adjust for the hardcore player what good is that?
At least if you have the hardcore limits,you can find the ways to adjust for the casual player.

Just because a certain aspect of the game might be hard for a casual player shouldn`t mean you make the game easier across the board for everyone,..no substitutions.

Unless of course you are trying to alienate your base supporters and DGAF.
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Old 10-28-2011, 12:58 PM   #71
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

Quote:
Originally Posted by BlackXEyes
man be a gm is fast lol compared to be a nhl pro mode
am also finding cpu difficulty adjustment: 2 seems to be playable on super star ?
cpu tends to knock my stick out my hands every chance they get or they bowl me over lol
It blows my mind that you went back and edited this post. How bad was it before?

And you do know that that slider settings do not carry over into new modes, right? So if the game is a lot faster, it's probably because you did not input the sliders again. It's a definite weakness that the game does not automatically use the sliders as saved in My NHL for any mode you start up.
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Old 10-28-2011, 01:07 PM   #72
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by Rogie Vachon
So why should the casuals be catered to over people who actually give a damn?
Because you don't actually know where EA's bread is buttered. Most gamers, as in 95% of their sales, do not chat in forums and fiddle with sliders. So EA has to make the game fun for them, then try to put in sliders for the rest of us.

Furthermore, too many of the slider junkies are going to pitch a fit an complain regardless. It's a $60 videogame, not a $250 simulation. the emphasis is on fun, and for 98% of their customers, the game delivers fun.

I have a set of sliders that I think makes for a really nice, and even a bit sloppy, game. But it is not going to be good enough for someone that is only going to spend their time looking for what's wrong. That fan cannot be catered to. Period.
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