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NHL 12 Tuner Update v1.02 Released, Details Included

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Old 10-25-2011, 10:40 PM   #57
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by RealmK
Is it anywhere near realistic? No it's still too easy to gain the zone...
My point exactly... and on SS level you get the "cheat" factor added by the cpu. Again, this game is nowhere near realistic hockey, no matter what level you play on.

I know the fact I play on Pro level seems comical to some, but with the slider tweaks (jacking up the cpu) it makes a tough brand of competitive hockey. But with that said, it still looks NOTHING LIKE real hockey...and again, no fun. In the end, no matter what level you play or slider tweaks you make, we all lose...
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Old 10-26-2011, 12:36 AM   #58
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

dude with your sliders its about as close as you can get imo to resemble " real " hockey lol
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Old 10-26-2011, 07:35 AM   #59
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by mkharsh33
My point exactly... and on SS level you get the "cheat" factor added by the cpu. Again, this game is nowhere near realistic hockey, no matter what level you play on.

I know the fact I play on Pro level seems comical to some, but with the slider tweaks (jacking up the cpu) it makes a tough brand of competitive hockey. But with that said, it still looks NOTHING LIKE real hockey...and again, no fun. In the end, no matter what level you play or slider tweaks you make, we all lose...
And at the end of the day it's a video game that has two different fanbases to cater to. It's also the most realistic hockey game I've played even with its faults. Some of you guys ask for way too much me thinks.
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Old 10-26-2011, 10:39 AM   #60
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by RealmK
And at the end of the day it's a video game that has two different fanbases to cater to. It's also the most realistic hockey game I've played even with its faults. Some of you guys ask for way too much me thinks.
Understood...

Not to be nitpicky, but this is why EA will never fix this. A couple posts above you stated, "Is it anywhere near realistic? No..."

The dichotomy of your two posts is confusing... You say it's "not realistic" and then you say it's the "most realistic" hockey game you've played.

Please don't be upset with me, but many posters here will read those two comments and see them as head-scratchers that say two of the most opposing comments one could make...
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Old 10-26-2011, 02:36 PM   #61
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by mkharsh33
Understood...

Not to be nitpicky, but this is why EA will never fix this. A couple posts above you stated, "Is it anywhere near realistic? No..."

The dichotomy of your two posts is confusing... You say it's "not realistic" and then you say it's the "most realistic" hockey game you've played.

Please don't be upset with me, but many posters here will read those two comments and see them as head-scratchers that say two of the most opposing comments one could make...
The unrealistic remark was made in regards to it being still too easy to gain the offensive zone alot of the time. I should have clarified that. Still though, I can dump and chase when the cpu ramps it up (when it changes strats when behind, aka what some of you call "comeback logic" on a yearly basis), I can tie up guys in front of the net, board pin, stick lift. etc.

It's it perfect? No, not a single sports game is, they can always improve from year to year, but with the right sliders it plays a pretty good game of hockey even with it's faults.
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Old 10-26-2011, 03:21 PM   #62
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

the game is flawed big time, and has been flawed big time for the pas 2-3 years now.

I will give you one example:

passing

the cpu is just too accurate with it. No ifs ands or buts. I don't see a cpu player making missed passes where the pass just misses everyone. When a cpu pass is unsuccessful it is due to the human intercepting. If the human didn't intercept the pass, the pass would have hit the cpu's teammate on the tape.

Passing accuracy rating is MEANINGLESS. You just don't see a missed pass like when the human misses a pass. On the PP and the human forward tries to pass back to the point and it misses the cpu d-men altogether ending up all the way down ice.

Just this problem alone is enough for me to rate this game bad, because passing, to me, is the most important aspect of this sport. From defending, transitions, and for goals. What is the point of playing with Gretzky, Adam Oates, etc when I can use Maxime talbot, Jody Shelly, Aaron Asham to achieve the same pass accuracy....all will hit their target on the tape.

Basically if you are playing Madden, passing the ball using Aaron Rodgers will feel no different than passing the ball with the 3rd string QB of the Miami Dolphins....imagine the uproar.
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Old 10-26-2011, 09:32 PM   #63
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by phillyfan23
the game is flawed big time, and has been flawed big time for the pas 2-3 years now.

I will give you one example:

passing

the cpu is just too accurate with it. No ifs ands or buts. I don't see a cpu player making missed passes where the pass just misses everyone. When a cpu pass is unsuccessful it is due to the human intercepting. If the human didn't intercept the pass, the pass would have hit the cpu's teammate on the tape.

Passing accuracy rating is MEANINGLESS. You just don't see a missed pass like when the human misses a pass. On the PP and the human forward tries to pass back to the point and it misses the cpu d-men altogether ending up all the way down ice.

Just this problem alone is enough for me to rate this game bad, because passing, to me, is the most important aspect of this sport. From defending, transitions, and for goals. What is the point of playing with Gretzky, Adam Oates, etc when I can use Maxime talbot, Jody Shelly, Aaron Asham to achieve the same pass accuracy....all will hit their target on the tape.

Basically if you are playing Madden, passing the ball using Aaron Rodgers will feel no different than passing the ball with the 3rd string QB of the Miami Dolphins....imagine the uproar.
Honestly I still think the issue is how they handle ratings. A decent grinder 3rd or 4 liner in the 80's prolly isn't the best way to go about it. It's a shame they don't spread the ratings out more. Whether this is a design philosophy or something the NHL is pushy on who knows.
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Old 10-27-2011, 05:27 PM   #64
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Re: NHL 12 Tuner Update v1.02 Released, Details Included

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Originally Posted by RealmK
Honestly I still think the issue is how they handle ratings. A decent grinder 3rd or 4 liner in the 80's prolly isn't the best way to go about it. It's a shame they don't spread the ratings out more. Whether this is a design philosophy or something the NHL is pushy on who knows.
This doesn't help in terms of passing accuracy of the cpu. I edited 5 players on the cpu team, and played with no line changes, so the same 5 played the whole game. Those 5 players I edited all their passing accuracy rating to the minimum. After doing this, I still didn't see missed passes by the cpu.

The cpu will hit their pass on the tape all the time if the human doesn't intercept. This aspect alone makes the game arcade and not realistic.
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