Sim Citi checks in with this new NBA 2K12 article, going over the removal of the force field that kept offensive players from going out of bounds.
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To the untrained eye NBA 2K12 may not have that one single gameplay advancement that is overwhelmingly impressive. However, the strength of this years title, could lie in the combined effectiveness of the numerous smaller changes. This polish, and fine tuning, that is usually only accomplished with matured code; can add up to a great gameplay experience.
One of those changes that many may have overlooked is the removal of the force field that kept the offense from going out of bounds.
my worry about this is how small the corners are for side 3's. If the dimensions are not right theres no way u can keep from going out of bounds when u want to shoot 3's from the corners. If its super thin like it has been in previous games, nobody will shoot 3's from the corner which is very common in nba games.
I don't think this will be a big issue. Most corner three's are from guys spotting up not off the dribble. The reason guys don't dribble into the corner is because of what da Czar is talking about it gives the defense the advantage. I'm sure it will be an issue but a minor one if you play smart. There's little space on a real NBA court for 6'6the guys. Many player step out of bounds pump faking and driving after spotting up for the corner three will be nice to see this reflected in the game.
I don't think this will be a big issue. Most corner three's are from guys spotting up not off the dribble. The reason guys don't dribble into the corner is because of what da Czar is talking about it gives the defense the advantage. I'm sure it will be an issue but a minor one if you play smart. There's little space on a real NBA court for 6'6the guys. Many player step out of bounds pump faking and driving after spotting up for the corner three will be nice to see this reflected in the game.
I agree, if you look at the gameplay videos from the event in Europe, Rudy hit a corner 3 with no problems so this shouldn't be an issue. But if you are someone who likes to work the baseline you need to re-access your game plan based off what czar is talking about.
I'm talking about the Y button hopstep backwards. Or the one where you are running and you push the shot stick away from the basket. Both end up in similar jump-back-shoot animations, but the first one is the one I used the most to try to get behind the 3pt line without actually running back there (when i first played 2k11, I did sometimes run out of bounds, even with the force field).
(just to clarify, in this post i'm talking about the corner 3 area.)
I think the problem is a bigger issue in that the corner 3pt area in a video game there's a lot less room for error than in real life. I'm 6'2 and i can easily run along the sideline to the corner 3pter, turn around and run back without stepping out of bounds or on the 3pt line. But in video games pasts (not just 2k series), it seems like you had maybe 2-3 pixels to work with before you either step on the line or step out of bounds. But in reality there is a lot more wiggle room there. The force field kind of balanced that out, for if i tried to tap my controller slightly in any direction, i risk my guy doing an animation in which his foot steps on the line.
Have you tried doing triple threat out of the corner and seeing if it results in steps on the line?
This also raises an interesting issue. It always felt like the corner was smaller in game than it was IRL. Some shot animations make it impossible to hit a corner 3 cuz their feet aren't perfectly square unless the player is like 6'4" or less and their toe is always, always on the line.. LeBron's old jumper comes to mind right off the bat.
I figure it's been tweaked already, but I hope it doesn't persist. I like makin' the 6'6"+ 3pt specialists and like the corner 3. No sense in taking it if it's always gonna be a 2 pointer, ya know?
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Originally Posted by da ThRONe
Hopefully they'll add a rating/tendency that controls how well certain players keep their dribbles some guys like Nash are stellar at keep their dribble. I can settle with it being linked to handles, but that isn't always the case. My biggest gripe about CP3 is he picks up his dribble too early when along the baseline or when trapped and nobodies going to question his handles.
He also does it at the top of the key randomly. He'll pick up his dribble, have to pass to West, who is usually off the elbow and get the ball back to reset.
Never got why he always did it. Makes it easier for teams to deny him the ball after he passes.
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Originally Posted by Da_Czar
On a side note that is much harder to do for me and my size 16's LOL.
Good write up Czar. I can understand the concern people are expressing. But im also pretty optimistic that at this point at least, its not much of a problem. Mainly because with all the articles people and hands-on previews sights have been posting, one thing they have all consistently mentioned is how fluid the game moves and the responsiveness of the controls. And practically every writer has mentioned the ability to go out of bounds and jump over the scorers table, which means they were all very aware that the barrier was no longer there. Yet none of them mentioned this causing an issue with them accidentally, uncontrollably running out of bounds to a frustrating degree or when heading baseline. I think if it was a serious issue, someone would have mentioned it. Plus in Mo's trailer, there are two scenes where both Lebron and Tyreke Evans do a stepback near the line and maintain the ability to stay in bounds. All this makes me believe, or at least hopeful that this will work out
The article kinda scares me because he says 2k12 may not have that added feature that will get people going. So, is online association in the game or not? I know Czar isn't huge on online so maybe that is why he is not speaking on it or maybe he has been told its off bases but I am thinking with about a month to go 2K would have announced online association if it was in the game
The article kinda scares me because he says 2k12 may not have that added feature that will get people going. So, is online association in the game or not? I know Czar isn't huge on online so maybe that is why he is not speaking on it or maybe he has been told its off bases but I am thinking with about a month to go 2K would have announced online association if it was in the game
There's alot of stuff in the game thy haven't announced yet.
I don't think this will be a big issue. Most corner three's are from guys spotting up not off the dribble. The reason guys don't dribble into the corner is because of what da Czar is talking about it gives the defense the advantage. I'm sure it will be an issue but a minor one if you play smart. There's little space on a real NBA court for 6'6the guys. Many player step out of bounds pump faking and driving after spotting up for the corner three will be nice to see this reflected in the game.
They've fixed the corner 3's.
From mike wang's twitter
@boss4lifeth
"We took care of that problem boss, accidentally stepping on the 3 point line is a thing of the past"
I didn't go any higher than all star and that was plenty tuff enough but with more playtime who knows if all star will be enough. To your question I had turnover fastbreaks and so did the cpu on All star with no problems that I was aware of.
You can be caught by faster players though and a lot of that can depend on how long you wait to initiate your layup also. You will be more worried about turnovers as the cpu pushes hard at least the Heat did that I remember on any turnovers.
I did see some correctly called charging calls. They were still tweaking that when I left. Last year it was definitely broken and that was the feedback I gave them. Wether it is enough we will have to see but I did see them called. I agree with you last year was turrible.
Good question. I felt it was happening too much early in the process but it seemed to be at a good place just before I left. So that it depends on the ballhander ratings vs the defensive players ratings and situation of course. Better ballhandlers should pick up less than poor ones varied but defensive ratings and skill.
Under the hood.. stuff that I can't talk about... 2k is SUPER DEEP !!! I have a greater appreciation for how they get resolutions.
I know this thread is discussing the corner and the out of bounds force field but I have a question pertaining to but not exactly with these new features. I understand players want more control, but just as in removing the out of bounds forcefields and allowing players to dribble out of bounds, have they addressed momentum in that regard?
ex. I'm thinking of the repetitive situation of Derrick Rose catching an outlet pass and throwing a perfect pass to a sprinting Kyle Korver who jumps up to catch a pass in the 3 point corner area, and sets his feet on a DIME for a pull up 3...has that been addressed? I personally feel Korver should be running out of bounds to catch that baseball type pass or taking a sideways, falling out of bounds three point attempt.
Sidenote: Does anyone know about the animation when you can press the charge button to draw charges on the bump consistently? Has that been addressed as well? I hate the concept of being able to draw a charge CONSISTENTLY in the backcourt as that does not happen in real life...nor have I seen many attempts in the backcourt in the NBA
This is a very welcome addition. in 2k11 every time i would try to use the baseline as an extra man( which is very realistic basketball) i would just get beat to the rim by the offensive player even when there wasn't any space. they would just bounce of some kind of invisible wall which would just squeeze them past the defender for an easy layup or a foul. Now people really gonna have to think about taking the ball to the corner cause every good defensive team in the nba lick their fingers every time they see an offensive player take the ball to the corner. that creates perfect trapping opportunities to create turnovers. Any addition that will make people stop playing video game and play basket ball im up for it. we were asking for realism thats realism at its best. lets go 2k keep them coming..