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Fight Night Champion News Post


Fight Night Champion title update #2 details are in. Look for it to arrive on June 28th for both 360 and PS3.

Fixed One-Punch Knockouts
  • Pretty self-explanatory this one. One punch KOs are happening again.
Health and Knockdowns
  • Boxers with low health can now be knocked down without automatically entering the “critical health” stun state.
  • Cumulative punching can, in effect, cause knockdowns without being so predictable.
Locomotion Updates
  • Boxers can now move forwards with their guard up as fast as opponents can move backwards with their guard down
  • Movement speed near the ropes or corners is affected. Makes it more difficult to consistently run throughout the course of a fight.
  • Weave input sensitivity has been improved.
Stamina Updates
  • Long term stamina loss for moving backwards is significantly higher than stamina loss for moving forwards.
  • Short term stamina loss for throwing several punches is more significant.
  • The effect of low stamina on boxer power and toughness is more significant. When a boxer’s stamina bar is low, they are weaker and more susceptible to damage than before.
  • Stamina loss for high output punchers is more significant overall.
Hit Reactions
  • Tweaked hit reaction strength such that punches to the body do not offset opponent punches as drastically.
  • Reduces the instance of what some users felt were, “forced misses”.
Judges Scoring
  • Judging logic tweaked to favor clean, effective punching more than previously.
  • In general, most judges will favor the boxer who lands fewer, more significant punches over the boxer who lands higher numbers of less significant punches.
  • Big punches and stuns have a bigger chance of swinging a round in favor of a boxer.
Legacy Mode
  • Fixed issue where game would sometimes hang when attempting to import created fighters into Legacy Mode.
  • Alternate Weight Class DLC boxers can be imported into Legacy Mode. So can George Foreman.
Fixed the Online Leaderboards Cheat

OWC Match-Up Logic
  • Prioritizes match-ups been boxers with similar OVR ratings.
  • Matchups between boxers with too large a difference in OVR will not be made (no more hunting for easy fights).
  • OWC Boxer Ratings have been balanced so that new boxers aren’t at as big a disadvantage starting out.
Offline Gameplay
  • Rolled back a subset of previous tunerset updates that were adversely affecting offline gameplay difficulty.
  • Improved the effect of Offline Gameplay Sliders for Punch Accuracy and Punch Output (as much as possible).

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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Member Comments
# 21 NYG_Meth @ 06/28/11 11:30 AM
Quote:
Originally Posted by DaveDQ
It's going to be interesting seeing one punch KOs back. From what I understand, they had to roll the previous tuners back to what was out of the box in preparation for the patch. When the patch hits they will apply a tuner. I'd like to see jab spammers getting knocked out because of continued punches.
I hope they tune this, because this is the first time I can actually say that unless they do something, I will no longer play online.

I am top 50 in the world online, and I got there fighting realistically. I have been proud of that, but in 2 online fights (given, that's not enough to form an educated opinion), I have tried to stick and move and have suffered absurd stamina penalties.

In addition, I just fought as Wlad vs Marciano online, and got spanked by some punk who threw nothing but body punches for 5 rounds. I tried to keep him out of range with my jab, but he easily blocked, walked right through, and once he was inside, there was no way for me to get back out of range. YIKES!
 
# 22 AncientEgypt @ 06/28/11 07:17 PM
NYG_Meth


I agree with you 100% percent.
This GAME isn't about effective BOXING any Longer.
Its about Brawling, I am RANK as well but not as high as you but in the bottom thousand.

I can no longer use the STICK & Move strategy either.
Now we're force to stand in front and take a beaten.
It makes no sense that ALI can't now avoid Punches or Body Punches from a good Body Puncher in this game any longer

Then on top of that, by round 4, 5, & 6 your TO TIRED to do anything.
and that is just throwing 1 or 2 punches a time and pausing for 5 to 10seconds.
 
# 23 Hova57 @ 06/28/11 08:07 PM
i looked for the ninja tuner and it wasn't there i couldn't download it. but overall I like the patch . as far as backing up goes as long as your not trying to go from one side of the ring to the other I don't have a problem with the stamina .
 
# 24 NYG_Meth @ 06/28/11 11:07 PM
Quote:
Originally Posted by AncientEgypt
NYG_Meth


I agree with you 100% percent.
This GAME isn't about effective BOXING any Longer.
Its about Brawling, I am RANK as well but not as high as you but in the bottom thousand.

I can no longer use the STICK & Move strategy either.
Now we're force to stand in front and take a beaten.
It makes no sense that ALI can't now avoid Punches or Body Punches from a good Body Puncher in this game any longer

Then on top of that, by round 4, 5, & 6 your TO TIRED to do anything.
and that is just throwing 1 or 2 punches a time and pausing for 5 to 10seconds.
It's pathetic, to be honest. I made a huge rant in the other patch thread, so I won't do it again. All I'll say is that the ability to make an opponent miss and then make him pay is one of the fundamental aspects of boxing. Counter punchers move around the ring. It's as simple as that. In this game, I had tons of success sticking, moving, using angles, making opponents miss, and then punishing them. My opponent connect percentage was typically in the 30s while mine was in the 50s, and that's just my style. It's a style that emulates tried-and-true boxing strategy, and it's completely gone now.
 
# 25 kingsofthevalley @ 06/30/11 07:32 AM
Quote:
Originally Posted by NYG_Meth
It's pathetic, to be honest. I made a huge rant in the other patch thread, so I won't do it again. All I'll say is that the ability to make an opponent miss and then make him pay is one of the fundamental aspects of boxing. Counter punchers move around the ring. It's as simple as that. In this game, I had tons of success sticking, moving, using angles, making opponents miss, and then punishing them. My opponent connect percentage was typically in the 30s while mine was in the 50s, and that's just my style. It's a style that emulates tried-and-true boxing strategy, and it's completely gone now.
Ohhhh. Meth, I thought it was just me lol. I did read that there would be a penalty to stamina for backing up but it appears that this penalty has really murdered my experience. I too am a stick and mover and I was wondering why my stamina was damn near gone in like the 4th round.

I feel like I run the game as close to reality as you can get (hardcore sim head man) but they've effectively cancelled outside fighters. You have to stand in the box and flail away now. Wow.

1 or 2 jabs then backing up will kill your stamina by the 4th or 5th round. I'm having problems against the body jab spammers now. I was furious lol. I'm like, how does this dude have more energy than me while he's throwing 6-10 punches in a row while I'm throwing 1 or 2 jabs and maybe a hook?

Looks like they didn't distinguish a difference between runners and stick and movers. Damn.
 
# 26 Legion1 @ 06/30/11 04:26 PM
Quote:
Originally Posted by kingsofthevalley
Ohhhh. Meth, I thought it was just me lol. I did read that there would be a penalty to stamina for backing up but it appears that this penalty has really murdered my experience. I too am a stick and mover and I was wondering why my stamina was damn near gone in like the 4th round.

I feel like I run the game as close to reality as you can get (hardcore sim head man) but they've effectively cancelled outside fighters. You have to stand in the box and flail away now. Wow.

1 or 2 jabs then backing up will kill your stamina by the 4th or 5th round. I'm having problems against the body jab spammers now. I was furious lol. I'm like, how does this dude have more energy than me while he's throwing 6-10 punches in a row while I'm throwing 1 or 2 jabs and maybe a hook?

Looks like they didn't distinguish a difference between runners and stick and movers. Damn.

TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****
 
# 27 nickelplaydit @ 07/05/11 01:38 PM
Quote:
Originally Posted by Legion1
TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****
I love to stick n move as well .. but i think you might be over reacting about this. you can still stick and move as much as you want but the stamina does go down regardless. the object of the game is to out box. staying on your heels will only get the job done if you have to made an attempt at attacking sometime. none of the boxers in FNC represent a running technique... arguably Sugar Ray and Oscar but most of those guys are fighters who squared up and some were very elusive while they were in front of you.

the thing im learning is the guys i fight online are heavily using the modified punches early. Modified punches is one of the reasons opponents steal rounds from you so you have to be aware of this and act accordingly. sticking n moving would work proper but not til later rounds ..as it should.. so yeah there is some adjusting we have to do...
 
# 28 JayBee74 @ 07/05/11 05:10 PM
Quote:
Originally Posted by Legion1
TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****
Not close to the truth.
 
# 29 Cynick @ 07/06/11 05:57 AM
Quote:
Originally Posted by Legion1
TOTALLY agree its ****in ridiculous how u cant stick and move without losin all that staminaa , the games a complete joke now, how can u go from a half decent game to complete ****
Ignorant statement of the week?

I stick and move and have very little problem with stamina, it only comes into play when I'm up against a high pressure fighter, it takes more energy to keep him off me, which is more realistic than you think.

#1: Stay off of the ropes! The ropes slow you down, meaning you have to lean on the stick longer to move less distance, thus consuming more stamina.

#2: Running across the ring and back is not stick n move. More like move-move-move n stick, and it takes a ton of stamina.

#3: Learn to pick your spots. Stick n move is all about knowing when to throw, when to move, when to just cover up, and when to just stand 5 feet away and rest. Against high pressure fighters I'll spend a good amount of time just letting them bounce punches off of my arms and blast them with the occasional uppercut combo. If they are smart they will back off, if not they get stamina drained and KO'd.

Seems to me like people got spoiled. It was way to easy too just dash all around the ring with little or no stamina effect before the patch.
 

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