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NHL 12 News Post



Producer Sean Ramjagsingh here to give you a look at the improvements we’ve made to gameplay and AI in NHL 12. We’ve made a ton of improvements over last year’s game that we know our fans will appreciate and that will make NHL 12 the most authentic hockey videogame yet. Before we dive in, don’t forget to check out our first producer blog for NHL 12 which focused on goalie improvements.

The first thing you’ll notice when you play NHL 12 is what the new Full Contact Physics Engine brings to gameplay. Gone is the ‘A + B always equals C formula’ or in hockey terms, if you hit someone, they’re going to fall down. Size and physicality really do make a difference in the game as the physics engine uses these and other player attributes to produce a variety of unique outcomes with every hit or jostle for the puck. The Full Contact Physics Engine will also factor in player speeds, balance at the time of impact and facing. Contact won’t always knock players down, it can also cause a player to stumble or fall to his knees, forcing a player to slow down to recover and regain balance. You will now also see collisions where both players fall down after a hit. Where size difference is a factor, smaller players are more likely to be knocked off their skates while delivering a hit – think Daniel Briere trying to hit Zdeno Chara on the forecheck. In a nutshell, we let real world physics do what it would do!


Read More - EA Producer Blog: NHL 12 Gameplay

Game: NHL 12Reader Score: 7.5/10 - Vote Now
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Member Comments
# 1 LuGer33 @ 06/15/11 07:32 PM
Best article on NHL 12 yet. AI improvements and player personalities sound very promising.
 
# 2 HawkeyMediaPlus @ 06/15/11 07:43 PM
Good article. Only minor nitpick or problem I had was when he talked about the added ability to roof pucks in tight. I believe that it's already too easy.
 
# 3 BlueNGold @ 06/15/11 08:23 PM
****ing awesome.

Just give me good news on Be A GM and I'm sold.
 
# 4 LouPickney @ 06/15/11 08:42 PM
I'm looking forward to NHL 12. I took a year off from the franchise, but my girlfriend and I still play the hell out of NHL 10. From all indications, NHL 12 looks like it will be a very fun game to play.
 
# 5 tyler289 @ 06/15/11 09:09 PM
This all sounds great (other than "authentic helmet rules," which is fine but just seemed random to me) - but I'll be skeptical until I see it for myself.
 
# 6 green94 @ 06/15/11 09:45 PM
Can't wait... took a year off as well, really looking forward to 12.
 
# 7 scottyo60 @ 06/15/11 10:42 PM
That blog read really good. Right now I am hooked on NHL 2K8. don't get me wrong I loved NHL 09 but 2K8 was my game. Im hoping that 12 takes that spot
 
# 8 Mikey88 @ 06/15/11 10:55 PM
This is great news! I'm really liking what i'm hearing about improved AI and player size and skill attribute effect. I know we've heard the "improved AI!" news in past games, but this one really points out EXACTLY what they're improving! I hope that they improved team timeouts and coaching strategies as well. Its all about the gameplay baby!
 
# 9 savoie2006 @ 06/15/11 11:17 PM
Quote:
Originally Posted by scottyo60
That blog read really good. Right now I am hooked on NHL 2K8. don't get me wrong I loved NHL 09 but 2K8 was my game. Im hoping that 12 takes that spot
I'm in the same boat. 2K8 owns my hockey attention right now. Hopefully NHL 12 takes my mind off anything 2K.
 
# 10 Eski33 @ 06/15/11 11:39 PM
Any word if EA is still planning on including NCAA teams with NHL 12?
 
# 11 BaylorBearBryant @ 06/15/11 11:40 PM
Are the Sedin's going to go ultra soft in the playoffs in NHL12?
 
# 12 LetsGoHawks @ 06/16/11 12:12 AM
Yea i agree with the sedins thing. If there is a player that i wouldn't want to captain my team in the playoffs, its him. He is ultra useless in the playoffs. That being said. NHL 12 is looking like a first day buy for me.
 
# 13 AllJuicedUp @ 06/16/11 12:26 AM
Quote:
Originally Posted by HawkeyMediaPlus
Good article. Only minor nitpick or problem I had was when he talked about the added ability to roof pucks in tight. I believe that it's already too easy.
I thought the same thing. I was also underwhelmed by the defensive stuff (if players can still get around AI defenders 90% of the time with that stupid toe drag deke, I'm going to be annoyed), but other than that it sounds good
 
# 14 clarkerots @ 06/16/11 12:27 AM
I'm hoping that the ability to share rosters will return.
 
# 15 savoie2006 @ 06/16/11 01:49 AM
Quote:
Originally Posted by clarkerots
I'm hoping that the ability to share rosters will return.
When was it ever in, besides NCAA and 2K?
 
# 16 BlueNGold @ 06/16/11 01:54 AM
Quote:
Originally Posted by savoie2006
When was it ever in, besides NCAA and 2K?
PS3 users couldn't share rosters via USB sticks in 11.
 
# 17 Vikes1 @ 06/16/11 02:26 AM
Great to read some good news about the gameplay.

I really like what is being said about the improved AI, player traits, full contact physic, battles for the puck in close, etc.. The only nit picking thing for me is...when it was mentioned about improved speed and flow of the game. Imo, in past games...there was too much easy flow to the game, at least vs the cpu. You know..the up and down, back and forth type of play. The ability to go coast to coast on nearly every rush.

I'm hoping with NHL'12', that the improved defensive AI decision making includes, forcing many more dump in's. Ie...a "dirtier" playing game. But anyway...can't wait to hear more!
 
# 18 plaidchuck @ 06/16/11 02:48 AM
Sounds great on paper, will have to see how it plays. And I agree, it's already waaaaay to easy to roof pucks "in tight" whether it's backhand/forehand. That's how you get 90% of the chincy goals in the EASHL.
 
# 19 SinisterAlex @ 06/16/11 06:18 AM
All I want to hear is line chemistry in Be a GM and I'm all set. Otherwise it's another year I pass on Be a GM.
 
# 20 MattyAction @ 06/16/11 09:59 AM
Could someone copy and paste the article in full? I am not able to access the link at work. Thanks in advance.
 

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