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EA Producer Blog: NHL 12 Gameplay

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Old 06-16-2011, 12:27 AM   #17
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I'm hoping that the ability to share rosters will return.
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Old 06-16-2011, 01:49 AM   #18
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Re: EA Producer Blog: NHL 12 Gameplay

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Originally Posted by clarkerots
I'm hoping that the ability to share rosters will return.
When was it ever in, besides NCAA and 2K?
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Old 06-16-2011, 01:54 AM   #19
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Re: EA Producer Blog: NHL 12 Gameplay

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Originally Posted by savoie2006
When was it ever in, besides NCAA and 2K?
PS3 users couldn't share rosters via USB sticks in 11.
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Old 06-16-2011, 02:26 AM   #20
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Re: EA Producer Blog: NHL 12 Gameplay

Great to read some good news about the gameplay.

I really like what is being said about the improved AI, player traits, full contact physic, battles for the puck in close, etc.. The only nit picking thing for me is...when it was mentioned about improved speed and flow of the game. Imo, in past games...there was too much easy flow to the game, at least vs the cpu. You know..the up and down, back and forth type of play. The ability to go coast to coast on nearly every rush.

I'm hoping with NHL'12', that the improved defensive AI decision making includes, forcing many more dump in's. Ie...a "dirtier" playing game. But anyway...can't wait to hear more!
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Old 06-16-2011, 02:48 AM   #21
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Sounds great on paper, will have to see how it plays. And I agree, it's already waaaaay to easy to roof pucks "in tight" whether it's backhand/forehand. That's how you get 90% of the chincy goals in the EASHL.
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Old 06-16-2011, 04:44 AM   #22
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Great blog. This game's definitely on my radar.
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Old 06-16-2011, 06:18 AM   #23
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Re: EA Producer Blog: NHL 12 Gameplay

All I want to hear is line chemistry in Be a GM and I'm all set. Otherwise it's another year I pass on Be a GM.
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Old 06-16-2011, 09:59 AM   #24
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Could someone copy and paste the article in full? I am not able to access the link at work. Thanks in advance.
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