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WWE '12 News Post


Scott "ExtremeGamer" Burress was recently invited to THQ's Community Event and spent two solid days playing an E3 build of WWE '12.

Check out his WWE '12 hands-on impressions, right here. If you have any questions, go ahead and ask them now. He'll try to answer them when he gets a chance.

Game: WWE '12Hype Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 26 - View All
WWE '12 Videos
Member Comments
# 21 ExtremeGamer @ 06/05/11 05:35 PM
Quote:
Originally Posted by Majingir
What was the difficulty you played on and how long did it take you to win a match?
Default. Depended on how you played. Took 5-6 minutes most matches but I try to play it as a real match would play out.


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# 22 ExtremeGamer @ 06/05/11 05:35 PM
Quote:
Originally Posted by ChaseB
It sucks that he now has to buy it he means.
That's what I get for reading it quick. Lol


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# 23 Majingir @ 06/05/11 06:06 PM
Based on the gameplay (and considering the fact that it's being listed as being different than the Smackdown vs Raw controls) what previous WWE video game would you compare the gameplay to?

Based on things being advertised for this game, it sounds alot like Day of Reckoning in terms of being able to break up moves.
 
# 24 ExtremeGamer @ 06/05/11 06:10 PM
Quote:
Originally Posted by Majingir
Based on the gameplay (and considering the fact that it's being listed as being different than the Smackdown vs Raw controls) what previous WWE video game would you compare the gameplay to?

Based on things being advertised for this game, it sounds alot like Day of Reckoning in terms of being able to break up moves.
It's still Smackdown. Just cleaned up. So I would compare it to the Smackdown series before anything else. Don't want your expectations too high on this as it's still Smackdown. Just a better looking, better flowing, easier to control version of it.

I hated SvR11 last year and truly feel this is the start of something great.


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# 25 Majingir @ 06/05/11 06:43 PM
Quote:
Originally Posted by ExtremeGamer
It's still Smackdown. Just cleaned up. So I would compare it to the Smackdown series before anything else. Don't want your expectations too high on this as it's still Smackdown. Just a better looking, better flowing, easier to control version of it.

I hated SvR11 last year and truly feel this is the start of something great.


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I actually liked SvR11 more than any other SvR game(GM mode was only thing I liked better in any other game over SvR11).

Nice to hear its better flowing game because that was the main thing missing for me was that the matches just seemed to be just about timing more than anything else.

I'm sure I'll have more than enough questions(if I didn't already lol), but did you at least get to hear some menu tracks? If so, is it just WWE themes again or is it like older SvR games where they had several songs that were either ppv songs or just not WWE related at all.
 
# 26 ExtremeGamer @ 06/05/11 06:59 PM
Quote:
Originally Posted by Majingir

I'm sure I'll have more than enough questions(if I didn't already lol), but did you at least get to hear some menu tracks? If so, is it just WWE themes again or is it like older SvR games where they had several songs that were either ppv songs or just not WWE related at all.
Ahh one of my favorite parts. No more WWE themes playing over the menu (which is a totally new UI), just some sinister sounding music. Sounds awesome!


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# 27 Jukeman @ 06/05/11 08:09 PM
sounds promising
 
# 28 kevyankee1020 @ 06/05/11 08:30 PM
Are they going to bring back a GM Mode?
 
# 29 BlueNGold @ 06/05/11 08:37 PM
Okay, here's three questions I have:

Do you know of any improvements made to Universe mode?

Is that pinning glitch from last year fixed? I think it had something to do with the CPU not kicking out.

And finally, based on what you've seen and played, would you buy it? (might be an obvious answer, but I know you've been frustrated with SvR from reading the SvR 11 impressions thread and I feel like asking lol)
 
# 30 ExtremeGamer @ 06/05/11 08:55 PM
Quote:
Originally Posted by BlueNGold
Okay, here's three questions I have:

Do you know of any improvements made to Universe mode?

Is that pinning glitch from last year fixed? I think it had something to do with the CPU not kicking out.

And finally, based on what you've seen and played, would you buy it? (might be an obvious answer, but I know you've been frustrated with SvR from reading the SvR 11 impressions thread and I feel like asking lol)
AI is A LOT better. A LOT!

Yes I would buy it. I personally felt it's in it's best shape since Here Comes The Pain. The team knows we want a great wrestling game and they were very passionate about giving it to us.


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# 31 BlueNGold @ 06/05/11 08:58 PM
Quote:
Originally Posted by ExtremeGamer
AI is A LOT better. A LOT!

Yes I would buy it. I personally felt it's in it's best shape since Here Comes The Pain. The team knows we want a great wrestling game and they were very passionate about giving it to us.


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Damn. The last great SD game I played no less.

Good to hear. I'm excited now.
 
# 32 woaty13ward @ 06/05/11 10:19 PM
I can't wait to play it
 
# 33 psymin1 @ 06/06/11 02:49 AM
Yeah, EG brings up HCTP, and the game automatically bumps onto my radar. Loved HCTP, and I haven't watched much wrestling in the past three years, but that comparison does enough for me. I would love to play a fun, challenging, and realistic wrestling game (not a fighter) that uses the SvR graphics engine. SvR will never top Fire Pro Wrestling, but as long as I can have a lot of fun with it, I am content with that fact. HCPT and SvR 2006 were the games in the series I played the most since it moved to PS2/PS3. If I can find something that brings that fun factor, I'm all ears. Nice job EG. I'll catch you on Twitter, I'm sure.
 
# 34 Steven547 @ 06/06/11 08:52 PM
Is there a tournament mode? (HUM vs HUM, CPU vs HUM, CPU vs CPU)

And you say the AI has improved, does this mean they keep moving or aggression has been raised?
Two reasons...
1: They knock you down and watch you or wait until you get up.
2: Wrestler gets thrown outside the ring..the other wrestler attacks him, then stands on the ring apron "other side" of the ropes....but..just stands there again watching the opponent, who then gets up and performs an attack on that wrestler. This has happened in the past 3 matches.

Also, I'm reading that the "normal" difficulty will be replaced by the "Legend" difficulty. Does this mean the game will be another reversal fest?? Or will there be more sliders to adjust all that?
 
# 35 Bacon Vortex @ 06/06/11 10:43 PM
Great points. I definitely don't want to have to only do Irish Whips to the buckle for the first 80% of every match because everything else is reversed by the computer.
 
# 36 Altimus @ 06/07/11 11:55 AM
Thanks for the impressions EG. As of now this will be a day 1 buy for me. So far very excited about this game.
 
# 37 ExtremeGamer @ 06/12/11 09:28 AM
Quote:
Originally Posted by bruinsftw2k
Judging from the videos it looks like they no sell a lot of movies, do the wrestlers really get up that fast after most moves, even finishers?
It varies. Moves early on they get up right away. Later on in the match they stay down longer. It's a good system that needs a little tweaking. Game is still over 5 months from release, remember that. I didn't see any no selling on finishers if you played it right. I never went for a finisher till later in the match and the opponent always stayed down.


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# 38 Majingir @ 06/12/11 02:57 PM
Quote:
Originally Posted by ExtremeGamer
Ahh one of my favorite parts. No more WWE themes playing over the menu (which is a totally new UI), just some sinister sounding music. Sounds awesome!


Sent from my iPhone using Tapatalk
Is it just like instrumental music or what?

And I have no problem with this game being compared to HCTP but there's just one problem.....so was last years game and it didn't turn out to be as good as it was hyped to be.

Do the users have more options in terms of changing the sliders(since last year we were only able to change sliders for things like reversals and finisher strengths. Full sliders such as punch damage,grapple damage ect. would be great and could make matches go much longer)

Is there still a long wait period when selecting superstars with custom threads or even created superstars?
 

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