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WWE '12 Hands-On Impressions From THQ Community Event

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Old 06-05-2011, 06:06 PM   #25
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Based on the gameplay (and considering the fact that it's being listed as being different than the Smackdown vs Raw controls) what previous WWE video game would you compare the gameplay to?

Based on things being advertised for this game, it sounds alot like Day of Reckoning in terms of being able to break up moves.
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Old 06-05-2011, 06:10 PM   #26
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Quote:
Originally Posted by Majingir
Based on the gameplay (and considering the fact that it's being listed as being different than the Smackdown vs Raw controls) what previous WWE video game would you compare the gameplay to?

Based on things being advertised for this game, it sounds alot like Day of Reckoning in terms of being able to break up moves.
It's still Smackdown. Just cleaned up. So I would compare it to the Smackdown series before anything else. Don't want your expectations too high on this as it's still Smackdown. Just a better looking, better flowing, easier to control version of it.

I hated SvR11 last year and truly feel this is the start of something great.


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Old 06-05-2011, 06:43 PM   #27
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Originally Posted by ExtremeGamer
It's still Smackdown. Just cleaned up. So I would compare it to the Smackdown series before anything else. Don't want your expectations too high on this as it's still Smackdown. Just a better looking, better flowing, easier to control version of it.

I hated SvR11 last year and truly feel this is the start of something great.


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I actually liked SvR11 more than any other SvR game(GM mode was only thing I liked better in any other game over SvR11).

Nice to hear its better flowing game because that was the main thing missing for me was that the matches just seemed to be just about timing more than anything else.

I'm sure I'll have more than enough questions(if I didn't already lol), but did you at least get to hear some menu tracks? If so, is it just WWE themes again or is it like older SvR games where they had several songs that were either ppv songs or just not WWE related at all.
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Old 06-05-2011, 06:59 PM   #28
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Originally Posted by Majingir

I'm sure I'll have more than enough questions(if I didn't already lol), but did you at least get to hear some menu tracks? If so, is it just WWE themes again or is it like older SvR games where they had several songs that were either ppv songs or just not WWE related at all.
Ahh one of my favorite parts. No more WWE themes playing over the menu (which is a totally new UI), just some sinister sounding music. Sounds awesome!


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Old 06-05-2011, 08:09 PM   #29
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sounds promising
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Old 06-05-2011, 08:30 PM   #30
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Are they going to bring back a GM Mode?
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Old 06-05-2011, 08:37 PM   #31
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Re: WWE '12 Hands-On Impressions From THQ Community Event

Okay, here's three questions I have:

Do you know of any improvements made to Universe mode?

Is that pinning glitch from last year fixed? I think it had something to do with the CPU not kicking out.

And finally, based on what you've seen and played, would you buy it? (might be an obvious answer, but I know you've been frustrated with SvR from reading the SvR 11 impressions thread and I feel like asking lol)
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Old 06-05-2011, 08:55 PM   #32
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Okay, here's three questions I have:

Do you know of any improvements made to Universe mode?

Is that pinning glitch from last year fixed? I think it had something to do with the CPU not kicking out.

And finally, based on what you've seen and played, would you buy it? (might be an obvious answer, but I know you've been frustrated with SvR from reading the SvR 11 impressions thread and I feel like asking lol)
AI is A LOT better. A LOT!

Yes I would buy it. I personally felt it's in it's best shape since Here Comes The Pain. The team knows we want a great wrestling game and they were very passionate about giving it to us.


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