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NCAA Football 12 News Post


Jordan Peterson, Designer at EA Tiburon, released a blog detailing the tuning of Dynasty Mode in NCAA Football 12.

Hi NCAA Football fans, NCAA Football 12 designer Jordan Peterson here once again, this time to discuss some of the other improvements that have been made to Dynasty mode this year. This blog is going to focus on some of the tuning that was done this year to improve your overall Dynasty experience as well as answer some of the questions that have come up after the other Dynasty blogs were released this week. As you are about to see, based on your feedback we've made a lot of great improvements to the Dynasty mode experience in NCAA Football 12. Let's get on to the updates.

Sway Pitch

One complaint we heard last year was that Sway Pitch felt like too much risk without enough reward and because of this, a lot of fans avoided using Sway Pitch all together which is something I never want to hear as a developer. This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting.

CPU Scholarship Offers

In addition to Sway Pitch, another significant improvement to recruiting is how efficiently the CPU will offer scholarships. Previously, the CPU would occasionally have a recruit that, even though he was ranked first on their board they would not offer a scholarship in order to close the deal and sign the prospect. The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.

CPU Recruiting Based on Play Style

We have heard feedback regarding CPU not recruiting based on their play style, so this was one of our earliest adjustments for NCAA Football 12. Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

Another community concern that we addressed for NCAA Football 12 is the balancing of the top 150 recruits. There was some discussion that there were not enough highly rated defensive prospects appearing in the ESPNU Top 150. Based on that feedback we have increased each defensive position's chance of having a prospect worthy enough of being considered one of the top 150 prospects in the recruiting class.

Sim Running Stats

The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.

Incoming Prospect Ratings

Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.

Answers to Previous Blog Questions

Earlier this week, we released the blog for Coach Carousel and two Quick Clip videos. I would like to take this opportunity to address some additional questions that I've seen on the forums.

Coach Carousel – Who was that mystery man?

In part 2 of the Quick Clips video, NC State hired their Offensive Coordinator, but he was not one of the top 3 candidates. Good catch! This is an example of the bonus that is provided to hiring within the current school. The Offensive Coordinator was not initially one of NC State's top candidates, but when it came time to hire a coach they decided to stay in-house. Also, you may have noticed that as an A rated coach, he had a lower rating than some of the other Offensive Coordinators that were available.

Coaching Carousel – How fast can you climb the ladder?

Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Coaching Carousel – Prestige and Progression

How much does Coach Prestige impact progression? Coach Prestige is now a significant factor in the progression formula. It can also be tuned via Live Tuning Packs, so if at some point we feel it needs to play more or less of a part of progression, we can adjust it accordingly. However, we have kept the importance of Coach Prestige in mind when tuning and are very comfortable with its current impact upon progression.

Coaching Carousel – Is Coach Prestige your only rating?

As mentioned above, there have been a lot of questions on coach ratings and how the addition of the Coach Carousel will alter the course of a Dynasty in future years. We've talked a lot about how play styles move with the coach from one school to another and the impact that Coach Prestige has on the game, but I also wanted to point out that the Coach Loyalty rating is dynamic as well. If you are the type of coach that looks to hop from job to job every year, expect to have some struggles on the recruiting trail when a prospect wants to know if you will be there all four years to coach him. At the same time, there will be 119 other coaches out there just waiting to use that pitch against you when they get the chance.

Coaching Carousel – Default coach ratings

There seem to be quite a few A+ coaches? Keep in mind that default Coach Ratings can be edited, customized, and shared via Roster Share. If you want more of a challenge in your Dynasty, dropping their initial ratings will cause them to progress slower. Having said that, during the Carousel, schools will always look at A+ rated coaches that are out of a job.

Furthermore, each player in the Dynasty will start out with a Coach Prestige of D+. The contracts were designed with a slow progression to A+ in mind.

Coaching Carousel – Job Security and Wins/Losses

As an Offensive/Defensive Coordinator, will Job Security go up if we fail the objective based goals but win a lot of games? These contracts were implemented so that Wins and Losses have a significant impact upon job security. However, it is largely dependent upon the team prestige and the caliber of the contract.

Custom Playbooks – Formation Audibles

How are formation audibles set? Formation audibles are set automatically by the CPU for each formation in a custom playbook. The CPU will pick the play out of those in the custom playbook's formation that most closely matches that particular formation audible.

Thanks once again for checking out our blogs this week and I'll see you online when NCAA Football 12 releases on July 12th.


Source: http://www.ea.com/ncaa-football/blog/dynasty-tuning

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Member Comments
# 1 mike10003 @ 05/27/11 02:54 PM
Quote:
How are formation audibles set? Formation audibles are set automatically by the CPU for each formation in a custom playbook. The CPU will pick the play out of those in the custom playbook's formation that most closely matches that particular formation audible.
10chars
 
# 2 themassacre771.1 @ 05/27/11 02:56 PM
Looks pretty good. Lets just hope that it all plays like it is supposed to.
 
# 3 mike10003 @ 05/27/11 02:59 PM
10charssss

Quote:
Hi NCAA Football fans, NCAA Football 12 designer Jordan Peterson here once again, this time to discuss some of the other improvements that have been made to Dynasty mode this year. This blog is going to focus on some of the tuning that was done this year to improve your overall Dynasty experience as well as answer some of the questions that have come up after the other Dynasty blogs were released this week. As you are about to see, based on your feedback we've made a lot of great improvements to the Dynasty mode experience in NCAA Football 12. Let's get on to the updates.

Sway Pitch

One complaint we heard last year was that Sway Pitch felt like too much risk without enough reward and because of this, a lot of fans avoided using Sway Pitch all together which is something I never want to hear as a developer. This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting.

CPU Scholarship Offers

In addition to Sway Pitch, another significant improvement to recruiting is how efficiently the CPU will offer scholarships. Previously, the CPU would occasionally have a recruit that, even though he was ranked first on their board they would not offer a scholarship in order to close the deal and sign the prospect. The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.

CPU Recruiting Based on Play Style

We have heard feedback regarding CPU not recruiting based on their play style, so this was one of our earliest adjustments for NCAA Football 12. Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

Another community concern that we addressed for NCAA Football 12 is the balancing of the top 150 recruits. There was some discussion that there were not enough highly rated defensive prospects appearing in the ESPNU Top 150. Based on that feedback we have increased each defensive position's chance of having a prospect worthy enough of being considered one of the top 150 prospects in the recruiting class.

Sim Running Stats

The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.

Incoming Prospect Ratings

Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.

Answers to Previous Blog Questions

Earlier this week, we released the blog for Coach Carousel and two Quick Clip videos. I would like to take this opportunity to address some additional questions that I've seen on the forums.

Coach Carousel – Who was that mystery man?

In part 2 of the Quick Clips video, NC State hired their Offensive Coordinator, but he was not one of the top 3 candidates. Good catch! This is an example of the bonus that is provided to hiring within the current school. The Offensive Coordinator was not initially one of NC State's top candidates, but when it came time to hire a coach they decided to stay in-house. Also, you may have noticed that as an A rated coach, he had a lower rating than some of the other Offensive Coordinators that were available.

Coaching Carousel – How fast can you climb the ladder?

Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Coaching Carousel – Prestige and Progression

How much does Coach Prestige impact progression? Coach Prestige is now a significant factor in the progression formula. It can also be tuned via Live Tuning Packs, so if at some point we feel it needs to play more or less of a part of progression, we can adjust it accordingly. However, we have kept the importance of Coach Prestige in mind when tuning and are very comfortable with its current impact upon progression.

Coaching Carousel – Is Coach Prestige your only rating?

As mentioned above, there have been a lot of questions on coach ratings and how the addition of the Coach Carousel will alter the course of a Dynasty in future years. We've talked a lot about how play styles move with the coach from one school to another and the impact that Coach Prestige has on the game, but I also wanted to point out that the Coach Loyalty rating is dynamic as well. If you are the type of coach that looks to hop from job to job every year, expect to have some struggles on the recruiting trail when a prospect wants to know if you will be there all four years to coach him. At the same time, there will be 119 other coaches out there just waiting to use that pitch against you when they get the chance.

Coaching Carousel – Default coach ratings

There seem to be quite a few A+ coaches? Keep in mind that default Coach Ratings can be edited, customized, and shared via Roster Share. If you want more of a challenge in your Dynasty, dropping their initial ratings will cause them to progress slower. Having said that, during the Carousel, schools will always look at A+ rated coaches that are out of a job.

Furthermore, each player in the Dynasty will start out with a Coach Prestige of D+. The contracts were designed with a slow progression to A+ in mind.

Coaching Carousel – Job Security and Wins/Losses

As an Offensive/Defensive Coordinator, will Job Security go up if we fail the objective based goals but win a lot of games? These contracts were implemented so that Wins and Losses have a significant impact upon job security. However, it is largely dependent upon the team prestige and the caliber of the contract.

Custom Playbooks – Formation Audibles

How are formation audibles set? Formation audibles are set automatically by the CPU for each formation in a custom playbook. The CPU will pick the play out of those in the custom playbook's formation that most closely matches that particular formation audible.

Thanks once again for checking out our blogs this week and I'll see you online when NCAA Football 12 releases on July 12th.
 
# 4 CHIEFxxROCKEM @ 05/27/11 03:00 PM
It has some length to it too
 
# 5 Kobalt @ 05/27/11 03:05 PM
Quote:
Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.
Finally

10char
 
# 6 arobbi3 @ 05/27/11 03:06 PM
Quote:
Originally Posted by MattUMD224
Nothing new

I haven't seen any mention of more defensive recruits in the top 150 and improved sim stats before this blog.
 
# 7 moylan1234 @ 05/27/11 03:08 PM
Quote:
Originally Posted by arobbi3
I haven't seen any mention of more defensive recruits in the top 150 and improved sim stats before this blog.
or cpu recruiting to style which is huge
 
# 8 coogrfan @ 05/27/11 03:08 PM
Quote:
Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.
... ... ...
 
# 9 canes21 @ 05/27/11 03:09 PM
I liked what I saw. This is what I was looking forward to the most in dynasty mode. Everybody by now knows my stance on the Coach Carousel. I am more excited for what they've tuned compared to what they've added.

Seemed like those last few questions were directed towards me a little bit...
 
# 10 The_Wise_One @ 05/27/11 03:09 PM
Higher caliber recruits is excellent news.
 
# 11 dan_457 @ 05/27/11 03:10 PM
Quote:
Originally Posted by MattUMD224
The problem here is the default rosters that come with the game already hav overrated players like crazy....
So what? It's all relative. So long as it stays consistent, I don't care. Lower ratings would only be for pure cosmetic reasons anyway. I'll take that over a cluster of B- rated teams like what happened last year.
 
# 12 J-Unit40 @ 05/27/11 03:14 PM
Quote:
Originally Posted by MattUMD224
Nothing new
Nothing new? What are you talking about Willis?

I like a lot of what I am hearing. Specifically the CPU recruiting logic, sim running stats and incoming prospects.
 
# 13 arobbi3 @ 05/27/11 03:15 PM
Quote:
Originally Posted by dan_457
So what? It's all relative. So long as it stays consistent, I don't care. Lower ratings would only be for pure cosmetic reasons anyway. I'll take that over a cluster of B- rated teams like what happened last year.
I agree that the default rosters are overrated, but you are correct. As long as it stays consistent throughout the dynasty it will not matter.
 
# 14 JalenTigh @ 05/27/11 03:16 PM
Not a word about tuning the generated recruits sizes and tendencies. That's been such a major complaint I can not believe they would not have mentioned it in that blog if they had fixed it. All the tuning to how schools recruit to their schemes will not matter one bit if they still recruit 6'7 185lbs run stopping DE's for the 3-4 or 165lbs power backs for a power running game.
 
# 15 moylan1234 @ 05/27/11 03:16 PM
How do you overrate fictional characters anyway?
 
# 16 arobbi3 @ 05/27/11 03:16 PM
Quote:
Originally Posted by MattUMD224
Now were have a bunch of A+ teams like in 09
The new recruiting system should prevent too many A+ teams... Hopefully.
 
# 17 schumj @ 05/27/11 03:17 PM
I love a lot of this stuff (sim stats, recruiting to style, etc). One question I still have is it mentioned in sim stats HB, backup HB and QB rushing stats, but what about triple option teams. Will they actually give it to their B-Back or FB?In these offenses usually the leading rusher (attempts) is at this position and isn't a typical FB (Alexander Teich - Navy, Allen and Dwyer when they were at G-Tech, Jarred Hassin - Army. I still hate the fact I have to put large blocking ratings to these guys to get them to be good.
 
# 18 Microsoft_Works @ 05/27/11 03:18 PM
Quote:
Originally Posted by JalenTigh
Not a word about tuning the generated recruits sizes and tendencies. That's been such a major complaint I can not believe they would not have mentioned it in that blog if they had fixed it. All the tuning to how schools recruit to their schemes will not matter one bit if they still recruit 6'7 185lbs run stopping DE's for the 3-4 or 165lbs power backs for a power running game.
Still no word on weight mattering though, so moot point.
 
# 19 dan_457 @ 05/27/11 03:19 PM
Quote:
Originally Posted by MattUMD224
Now were have a bunch of A+ teams like in 09
I'm taking EA at their word here though, like i said, "if" it stays consistent it shouldn't be an Issue. Hopefully that means there will only be one, or maybe no 99 overall team(s) a year.
 
# 20 blkrptnt819 @ 05/27/11 03:26 PM
Quote:
Originally Posted by seahawks5
Higher caliber recruits is excellent news.
The recruits are overrated as is. I've had teams that my 1-4 CB we over a 90 and all my starters were over 90.
 

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