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NCAA Football 12 News Post


The Gaming Tailgate has posted all sorts of NCAA Football 12 custom playbook information. Here is a bullet list, but head on over to get more details.
  • Total plays - The max number is 377, but it varies between 370-377 based on the team's base playbook.
  • Playbooks - 15 on offense 15 on defense
  • 40 formations total
  • Can be used in Online Dynasty and ranked/unranked online games
  • Goal line and Special teams are in each playbook
  • ...Also, I found this to be pretty handy, but your Custom Playbooks will show up after the Z's and before the A's in the order at the team selection screen. I think this is handier than alphabetical order because it will group all of your custom playbooks back-to-back so you can easily go from one to the other (when you have defaulted one of your custom playbooks as your default playbook).
  • ...unfortunately there won't be any easy way to share custom playbooks. I'm not sure if you will be able to transfer save files or something between consoles or not but there is no dedicated online sharing like rosters has.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
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Member Comments
# 121 rollinphat @ 05/11/11 10:21 AM
Quote:
Originally Posted by Dr Death
Just go back to the BCS NC game two years ago... the Longhorns lose McCoy and what happened??? In the game, if that happens, there is no difference between the Freshman and the 98 over-all rated Senior. Just saying...
that was my point. i'm really surprised it didn't get more discussion though since there were so many people in here complaining about being "realistic" and "sim". if you want "realistic" then you'd want a feature similar to that. i'd be fine with it as long as it had a switch to turn on or off.
 
# 122 UniversityofArizona @ 05/11/11 10:30 AM
Quote:
Originally Posted by jaredlib
I am sorry but saying that people should be able to edit their players in dynasty is freaking doodoo.

To answer you question, WHO CARES? I CARE!

So we should all forget about having to recruit tall WRs, we should just recruit the fastest ones we can find and make them 7 feet tall? Same thing with DTs and DEs who come in 260 pounds, lets just make em 7 feet tall and 340 pounds so they can knock down every pass and destroy single blocks all day long.

THINK ABOUT IT.

What does it matter if some 8 year old wants his team of 99 overall players? Does it hurt you? Damage your pride? Who cares. It's his game. Let him use it how he wants to and let the kid get a little bit of fun out of it as well! Think about it. Limiting what other people do when it has no impact on you is akin to you telling me, "Don't put posters bigger than 8x11 in your room because otherwise they are too big, and I have decided that posters that are too large will ruin your room viewing experience." Who cares what people recruit, and what ratings they change afterwards. If a person wants to they should be able to create an entire class of 99 rated recruits to begin with because who the hell cares what they do with their copy of the game.

What grates me is when people tell me I can't have a feature that would immeasurably improve my enjoyment of the game because they decided I or some other random user are obviously not mentally equipped enough to handle the responsibility of editing our own players in our own dynasties towards the end of making the game more fun, realistic, or challenging for ourselves as individuals who own the game.
 
# 123 schumj @ 05/11/11 10:43 AM
I see now why we get mascot games and such added each year.
 
# 124 PaperBoyx703 @ 05/11/11 11:40 AM
Quote:
Originally Posted by UniversityofArizona
What does it matter if some 8 year old wants his team of 99 overall players? Does it hurt you? Damage your pride? Who cares. It's his game. Let him use it how he wants to and let the kid get a little bit of fun out of it as well! Think about it. Limiting what other people do when it has no impact on you is akin to you telling me, "Don't put posters bigger than 8x11 in your room because otherwise they are too big, and I have decided that posters that are too large will ruin your room viewing experience." Who cares what people recruit, and what ratings they change afterwards. If a person wants to they should be able to create an entire class of 99 rated recruits to begin with because who the hell cares what they do with their copy of the game.

What grates me is when people tell me I can't have a feature that would immeasurably improve my enjoyment of the game because they decided I or some other random user are obviously not mentally equipped enough to handle the responsibility of editing our own players in our own dynasties towards the end of making the game more fun, realistic, or challenging for ourselves as individuals who own the game.
Simply put it should be in this game, whatever anyone wants to do to their game they should be able to do so. 60 bucks makes it yours. Its not like you have to play these ppl that will boost.

Only thing I'd do is for online only the commissioner should have the ability to chose what can be edited like lock attributes and unlock weight height build name n so on so forth or vice versa.
 
# 125 blkrptnt819 @ 05/11/11 11:47 AM
Quote:
Originally Posted by NDAlum
I'm all for the ability to customize any and everything.

I don't play against persons who would abuse it.
Exactly, and neither do I.
 
# 126 blkrptnt819 @ 05/11/11 11:53 AM
Quote:
Originally Posted by schumj
I see now why we get mascot games and such added each year.
And why is that? Because ppl want to be able to customize their experience? I think u are taking it to far. U want to restrict ppls experience of a video game for some sim cruscade you have? Join a sim league, put restrictions on playbooks and be happy. And please tell me you play online cuz if you don't I really don't see the problem.
 
# 127 georgiafan @ 05/11/11 12:02 PM
does anyone have a list of new formations?
 
# 128 The JareBear @ 05/11/11 01:00 PM
Ok, well, I am sure you guys can imagine that in an OD, editing players height and weight would be extremely unrealistic and unfair.

As far as doing it in your own offline dynasty, hey, go for it man, if you like winning every game and destroying the CPU every time you play, that's your game, play it YOUR way. Just don't be posting and boasting about how great you are when you have an All-Star team winning games that you aren't earning.

At least I can rest assured that any realistic, sim style, true to life sports gamer like myself and the community I play with in ODs, would never take advantage of or even endorse such a ridiculous feature.

Spoken.
 
# 129 The JareBear @ 05/11/11 01:01 PM
Quote:
Originally Posted by blkrptnt819
Exactly, and neither do I.
For your sake, I hope not.
 
# 130 blkrptnt819 @ 05/11/11 01:38 PM
Quote:
Originally Posted by jaredlib
For your sake, I hope not.
If u do why would you play a game or a dynasty with them? Doesn't make sense.
 
# 131 blkrptnt819 @ 05/11/11 01:44 PM
Quote:
Originally Posted by jaredlib
Ok, well, I am sure you guys can imagine that in an OD, editing players height and weight would be extremely unrealistic and unfair.

As far as doing it in your own offline dynasty, hey, go for it man, if you like winning every game and destroying the CPU every time you play, that's your game, play it YOUR way. Just don't be posting and boasting about how great you are when you have an All-Star team winning games that you aren't earning.

At least I can rest assured that any realistic, sim style, true to life sports gamer like myself and the community I play with in ODs, would never take advantage of or even endorse such a ridiculous feature.

Spoken.
And to be honest I would make my WR and HBs shorter if anything. They move faster it seems like
 
# 132 smace767 @ 05/11/11 06:12 PM
Quote:
Originally Posted by UniversityofArizona
If people want to edit height and weight in their single player dynasties who cares. If they want it for online dynasties post it on the website so everyone can see and have an OD vote to approve the changes. Don't just take away things from people who you have never met to force everybody to live and play like you.

If people want every formation in their playbook who cares.

Chances are unless they pick some power program they won't have the depth
to run every formation well anyways especially with the 70 man roster limit.
5 Wide Receivers?
4 TE's?
Fullback or two?
Offensive line great at pass blocking and run blocking?
Running backs great at blocking, running, catching?
QB that can take hits, scramble, and throw well?

Even on defense
6ish good defensive linemen
4 good linebackers
4 good corners
several good safeties

The only limit placed on people as is the same in real life should be the number of formations the team has personnel for. Hell, I am pretty sure UCLA even spontaneously added the pistol last year. Arizona experimented with a cheetah package last year that featured more defensive ends and defensive backs.

Let people do what they want in THEIR game. The only time it should be a concern is multiplayer in which case in random matches disable it if need be, and in online dynasties put it up for a vote to get approval and post the change on the website, or if you trust your OD commissioner allow the option for just commissioner approval.

I kinda like the practice points system idea suggested earlier as I would probably use it, but it should be optional so people can use it if they want to or not.
Long post alert!

just one mans thoughts. no disrespect or trying to influence anyone to my way of thinking. Take it as is or keep it movin.

The first thing is nobody cares what other people do with their game in their own environment. The same you should care less if he has a sim crusade in his environment. You get your game and do what you want with it. Who cares?
With that said customizing everything is a thing few sports games allow. The show does not let you create a team of 8 ft tall 360 lb sluggers and pitchers. FIFA, nba2k11, ect..
the reason?

It takes away from the core of that sport. This is not nfl street or blitz or jam, Backyard football, or mario football.

Most people's issue is these things will impact the 2 player experience. Thats what every one is talking about. OD, online ranked matches, or head to head on the same console.

The whole discussion is about multiplayer. Nobody cares what you do in your offline dynasty. I know how ODs work and ive got 65 to 70 season in ods since ncaa09 in every type from tradition.com and heavy controlled web site hosted dynasties to dynasties that are pure psn communication with no msg boards or web sites.

i get the offline point as well since i have been playing this offline since ncaa 99 on pc. Avg about 10 season a year in offline dynasties and during good years its more like 15 to 20 seasons.

And the point of contention is we dont want to disable it. i want to go up against custom offense and defensive playbooks. What you hear is some guys dont want every single user game to be multi offense vs multiple defense.

The whole small issue, not a big deal, is how game to game, the offenses will be the same. you stop the run, guys come out in 4 and 5 wide. The identity of teams wont exist because every team will be a chameleon. Able to be any offense it chooses on any particular down / series.

There are some good playbooks with no qb runs. There are some good playbooks with no 5 wide or empty sets. some playbooks with no power running formations. At the start of the game i know what style you are and By the second qrt i know what sets you have.
i know what 2wr 2 rbs sets can do in that particular style or playbook. Now i can start to attack / be aggressive.
That chess match is over. With playbooks this big and diverse i now have to wait and see what you come out in every down.


Every team in a bcs any team online dynasty, after year two will have 4 star players, 3 deep at every position. They will have the depth.

in MAC or sunbelt dynasties, its relative. So your lack of depth is equal to his lack of depth on defense so the play still has the same chance for success.

Of course im gonna match his personnel after he pick his play. what is lost now is against some guys i know the general limits of his playbook and what he likes to do based on his individual game and season stats. I can pick my defense first.

I can dictate what i want to do without fear of getting gashed. 335 split has a good balance of run / pass coverage(basically a predator type defense with a three deep zone with shorter zones in the flat.) 335 has a bear and a stack.

If i catch you in a shotgun heavy playbook based on your game stats and season stats i have a good chance to shut you down if there is no big gap in talent. Same type of thing if i have a very good secondary and you are passing team. Advantage should be with the defense like it would be in real football situations. But now you just switch to a two te/ wishbone /flexbone offense and go from there.

Now with huge variety in playbooks, there is no one defense to shut any team down because the offensive style is so big.


Again every team should have the ability to run every play. Every team has a shotgun system. The issue you hear us make, is now you have the ability to run multiple, complete, multi-attack offenses in one playbook.

The avg game you only run about 50 offensive plays. So having 90 shotgun, 90 wishbone, 90 i formation / weak / strong, 90 pistol formation / single back formation plays, each are whole offenses in themselves.

Having 75 different pass plays and 15 different runs out of the shotgun when you will only call about 30-35 different plays in a game is a complete offense by it self.

75 different runs and 15 different passes out of the wishbone / flexbone same thing, an offense by itself.

To compare, play a game in ncaa 11. it like letting teams load 4 playbooks of different styles for that game. Imagine the other guy has the Texas Tech, gTech, Tulane and Nevada playbooks during that game. or Miss st, Michigan st, Hawaii, and Miami all avail to choose from in one game.


For those that dont know, when i post its usually big a$$ posts. Even though its not that big a deal to me. In fact im in a few recurring dynasties and to stay competitive one of my playbooks will include as much as i can get in it. Thinking about setting up my playbook actually triggered how much i think it affects two player games.

what guys would want for od? restrictive custom playbook setups. it could be an on or off od option.
What would have worked is choose a weight of pass to run. have like 5 classes of playbooks from pass heavy, to balance pass, to balanced, to run balanced, to run heavy.

If you had a pass heavy weight playbook you would have a limit on certain type of formation and plays. Once again you could pick any formation and any play, but the number of power run plays and formations would have a playbook limit. same with run heavy, only a small number of shotgun / 4 wide plays could be loaded.

The custom playbook creation menu would be either run or pass. a shotgun draw is a run a wishbone pass is a pass.

You could have all runs in a run playbook but you cant have more than the limit of passing plays / formation.
in a balanced playbook you would only be able to load so many formations and plays per style(I formation, wishbone, shotgun, ect...).

This still allows creative playbooks. you could have a run heavy with all shotgun and pistol runs. or pass heavy with all wishbone and flexbone passes. you could still be a primary I formation team or a pistol, or flexbone team regardless of the playbook weight class of run vs pass.

something like this would simulate the difficulty in trying to have a full multi-philosophy offense.

On defense my take would be declare your main front and that takes up 80 percent of playbook and limited on other sets.
multi defense could be two base fronts and those two take up 80 of your playbook and limited other sets.

There is a reason there are no Air raid / power option teams. or I formation / run and shoot teams. Its not that it doesn't sound good or fun. its just not realistic in a simulation attempt in an od. Which most dynasties strive to try to be as realistic as possible. and this could be an on or off option. allow custom playbooks or allow only restrictive custom playbooks.

This is all my opinion on the impact of how this is implemented. I never said take it out, it sucks, its cheesy, i cant stop it, none of that.

Again my opinion is the way it setup now, it takes a little away from the basic chess match of offensive style vs the defense in 2 player games.
 
# 133 blkrptnt819 @ 05/11/11 06:25 PM
Quote:
Originally Posted by Solidice

The Gaming Tailgate has posted all sorts of NCAA Football 12 custom playbook information. Here is a bullet list, but head on over to get more details.
  • Total plays - The max number is 377, but it varies between 370-377 based on the team's base playbook.
  • Playbooks - 15 on offense 15 on defense
  • 40 formations total
  • Can be used in Online Dynasty and ranked/unranked online games
  • Goal line and Special teams are in each playbook
  • ...Also, I found this to be pretty handy, but your Custom Playbooks will show up after the Z's and before the A's in the order at the team selection screen. I think this is handier than alphabetical order because it will group all of your custom playbooks back-to-back so you can easily go from one to the other (when you have defaulted one of your custom playbooks as your default playbook).
  • ...unfortunately there won't be any easy way to share custom playbooks. I'm not sure if you will be able to transfer save files or something between consoles or not but there is no dedicated online sharing like rosters has.
Since you closed my original thread and hijacked about 20 of my post can I restart my thread? This is not the direction I wanted my thread to go in. Was interested in the types of playbooks that ppl were going to construct not ppl arguing over if there are too many formations or plays available for custom playbooks.
 
# 134 Da Hype Iz Real @ 05/12/11 12:15 AM
smace767 just for your information in NBA 2k11 you can change 5'11 point guards to centers in association as well as change every player in the draft to 7'5.
 
# 135 dcarnold3 @ 05/14/11 06:20 PM
I think that this will be a big aspect of this years game it will show each users creativity. Two Thumbs up to the custom playbooks!
 
# 136 illwill10 @ 05/14/11 06:47 PM
I think it is starting off with a playbook and building it from there. If so I might start off from Nevada's playbook and build from there
 
# 137 clayshime @ 07/07/11 07:15 PM
Quote:
Originally Posted by georgiafan
does anyone have a list of new formations?
Here ya go

http://www.operationsports.com/forum...e-defense.html
 
# 138 swesson @ 07/15/11 02:00 PM
Can someone tell me how to set your default playbook? It takes forever to scroll though all the playbooks to get to my custom one during online play.
 
# 139 blkrptnt819 @ 07/15/11 02:32 PM
Quote:
Originally Posted by swesson
Can someone tell me how to set your default playbook? It takes forever to scroll though all the playbooks to get to my custom one during online play.
It's in the system settings.
 
# 140 confuzius @ 07/18/11 12:09 PM
Quote:
Originally Posted by smace767
first thing is i love this feature and its long over due.

You answered your own post.
Its not that teams cant have multiple formations. as i posted earlier. there is a difference between 5 plays out of different formations and 20. Every team knows how to line up and the basic concept for every formation in existence.

The realism factor is teams cant run all those effective. do you know the practice time it takes to get a functioning amount of timing for a option offense the same thing with the amount of timing for a timing based passing offense. it takes different lineman technique different adjustments audibles ect.

What you hear from most guys who have slight issues, isn't that playbooks cant run any play from any formation. Its the amount of multiple offenses you can run in one playbook.

Its that with out any kind of guide line you can run 4 different type of offenses with no penalty. Each with 90 plays apiece. Think about that number. 90 plays in 4 different offensive philosophies. i can get 90 power runs, 90 shotgun / 4 wide plays, 90 wshbone /flexbone and 90 more pistol / oneback plays. all in one playbook with no penalty on execution.

For anybody who went to practice every day hearing the coach say run it again for the 5th time on the same play, to think about going into game prep with that many of each style is beyond a fantasy.

it is a game meant to be played for fun. But just like all the complaints on physic dbs and all the other things that are less than realistic, from this guy who played and coached it goes beyond realism.

Now dont get it twisted. Im gonna have a blast with this. I just would have loved a 27 formation 300 play limit or some type of penalty or limit to the numbers that are in the game now.
While I can see your point, I have to say the problem of finite practice time can be overcome by innovation.

Look at zone run blocking. A singular technique that efficiently solves the problem of multiple defensive fronts.

As time has passed in modern college football, the amount of information processed by the players and coaches has exponentially increased.There is no way any coach from the 70s could ever have envisioned, let alone executed offenses as they exist today.

It is not out of the realm of possibility that in the near future, a young innovative coach will learn how to incorporate even greater multiplicity than exists in today's offenses.

It is called evolution - which happens to be very "sim".

For example, one of the more compelling arguments you make relates the sheer time required to properly practice and execute the triple option. I would agree, if you were to attempt installing the same triple option the Sooners ran in the Switzer era. What about a very limited triple option package if you have an non-starting athletic QB on your roster who could execute it? Wouldn't that be nice little twist to pull out in your most important game of the season. Now everyone else has to be ready for it too..

More importantly, there is nothing that is preventing Bob Stoops from installing a spread option package, except for his fear of injury to the starting QB. It just so happens OU has a very capable backup QB with the wheels to run the option and a good enough arm to keep defense honest. Unfortunately, Bob has grown fairly conservative and would likely not pursue something like this. It doesn't mean that it is not a good idea or could not be accomplished. And if he did do that, you have just added one more "scheme" to an offense which already gives defensive coordinators "scheme" nightmares.

The bottom line, if you added the spread option to OU's multiple offense as it exists today, and then went back in time and tried to explain it to Woody Hayes, he would laugh in your face. Yet the "reality" is, they are just a dual threat QB away from doing just that.
 


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