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Madden 12 News Post


Kotaku has posted an article featuring another interview with new EA Sports Football GM Cam Weber discussing Madden NFL 12 and beyond.

Quote:
"Weber showed up in February, halfway through Madden 12's build. What a three-year plan is, Weber says, is a comprehensive focus on football gameplay - "whistle to whistle" as he says - that's meant to keep each year from being purely reactive, so that future editions going forward all have identifiable long-term development behind them. In so doing, he offered that Tiburon's core football gameplay team would double in size. Though this crew works on the engine used by both Madden and NCAA, that became "Madden's team is doubling."

Weber reiterates: Twice as many people will be working on core gameplay for both games. Madden and NCAA retain their own teams of designers, producers and animators, focusing on the features that differentiate them."

Source: EA Sports' "Football Czar" Opens With A Two-Month Drill

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
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Member Comments
# 41 blklightning @ 04/24/11 05:56 PM
Quote:
Originally Posted by Thinking Out Loud
I don't want to get off topic discussing another companies game in a Madden thread but I just mentioned it as a visual reference to what I was suggesting.
i find nba 2k11 to be a great reference. it is an excellent game that does a lot of things that i wish madden were doing right now.
 
# 42 kjcheezhead @ 04/24/11 06:55 PM
Quote:
Originally Posted by Senator Palmer


Sounds dangerously like real life football.

I have always felt like the pre-gameplanning options and tweaking individual assignments on specific plays would be a nice touch. I know that Ian felt similiar in not adding more pre-snap adjustments at the LOS, but build the assignments into the call, which I thought made sense.
I would be ok with having the defensive options at the play call screen like Thinking Out Loud suggested, but it wouldn't be my first choice and it's never made sense to just build them into the call imo.

In Madden 10 or 11, how do you defend the situation I posed earlier? Your playing your friend using the Browns vs the Packers. He has the ball 3rd and 5. You know he likes to throw short to Driver or Findley in this situation but if you play your defenders close to the wrs, Jennings will be burn his defender deep. Is just trusting the cpu to automatically make the adjustments you want for this situation really better than having some way to tell your players how you want them to react, even if it isn't really realistic?
 
# 43 SeahawkNMD @ 04/24/11 07:52 PM
Quote:
Originally Posted by kjcheezhead
I would be ok with having the defensive options at the play call screen like Thinking Out Loud suggested, but it wouldn't be my first choice and it's never made sense to just build them into the call imo.

In Madden 10 or 11, how do you defend the situation I posed earlier? Your playing your friend using the Browns vs the Packers. He has the ball 3rd and 5. You know he likes to throw short to Driver or Findley in this situation but if you play your defenders close to the wrs, Jennings will be burn his defender deep. Is just trusting the cpu to automatically make the adjustments you want for this situation really better than having some way to tell your players how you want them to react, even if it isn't really realistic?
I agree you should have the option to press and play off individually with each CB again. I'm pretty sure most defenses give each CB their own free will of how the want to play the WR on most plays, just recently I watched something on a CB going through film saying he was pretty much deciding what technique he was going to use as he lined up across from his man.
 
# 44 roadman @ 04/24/11 08:38 PM
Quote:
Originally Posted by MJenness
Why does EA feel this is newsworthy?? IMHO, it reeks of a marketing ploy to suck people back in and build the hype once again. It wouldn't matter if they hired every man, woman and child on earth, because that doesn't equate to being a better product.

What they NEED is people who really GET football....radical fans of the game who will not settle for a sub-par representation of what the game of football entails.

People like those at 2k who clearly LOVE the game of basketball, and it shows in their final product.

Give me an NFL game that is represented like that, and you will never hear another complaint from me. And I'd buy that game with ZERO hype and marketing.
A new sheriff comes into town and someone has to douse the fire on the news.

Can we give this guy a peek to find out if he will right the ship? I don't know, a former college QB with Fight Night and FIFA on his resume sounds terribly under achieved for a top spot in Madden.
 
# 45 kjcheezhead @ 04/24/11 09:27 PM
Quote:
Originally Posted by Thinking Out Loud
With what you have described, in Madden 11, I would call a man LB blitz out of the nickel package, match-up Sheldon Brown on Jennings with play off technique if I double team or press with safety help, match-up Eric Wright on Driver with press technique, and match-up Joe Harden on Finley with auto technique, using the defensive match up menu. Of course there are numerous other possibilities but the point is having this stuff in the match-up menu instead of at the LOS can be effective.
I agree with you here, and your idea of having it in the match up menu at least provides a place to set this up. It's having no option to choose who to press and who to play off that bothers me most.


Quote:
Originally Posted by Thinking Out Loud
I am starting to feel like I am trying to convince you to like it but that's not what I want to do. LOL. I am sure you like what you like and that's fine. I just think this is a good way of allowing defensive adjustments while not sacrificing realism.
Sorry, it's just because of how passionate I am about this topic. Take the guys asking for adjustable sock lengths and colored cleats and x1000. I really don't care how it is implemented, I want to at least be able to play press and soft coverage on the same play. I would really love to be able to tell my dbs which way to shade and be able to call my own line stunts as well, but that seems like asking for the moon at this point.

Quote:
Originally Posted by Thinking Out Loud
I personally believe part of the reason there is not more realistic football played in football video games is because of the unrealistic way that, even real football features, are implemented and/or can be used.
I don't know. I think there is a group of players who always want to find money plays and exploits. They play every game this way. Imo, the best way to keep those guys from running the same effective play the whole game is to give his opponent more specific ways to counter it. It also doesn't help that just basic defensive play calling is totally unrealistic in this game right now.
 
# 46 kjcheezhead @ 04/24/11 09:39 PM
Quote:
Originally Posted by Thinking Out Loud
Exactly, the CB decided what technique at the LOS not the coach/coordinator. I think the reason gamers have concerns with even elite DBs being free to make their own adjustments in NCAA/Madden is because of there has not been enough player individuality. Hopefully them adding player tendencies this year will help.
I don't look at it like I'm a coordinator. It's like I'm injecting my own personality into them. It's like I'm thinking if I was that db in that situation I would use press coverage and shade inside, so that's what I want him to do in the game.
 
# 47 Senator Palmer @ 04/24/11 09:52 PM
Quote:
Originally Posted by kjcheezhead
I would be ok with having the defensive options at the play call screen like Thinking Out Loud suggested, but it wouldn't be my first choice and it's never made sense to just build them into the call imo.

In Madden 10 or 11, how do you defend the situation I posed earlier? Your playing your friend using the Browns vs the Packers. He has the ball 3rd and 5. You know he likes to throw short to Driver or Findley in this situation but if you play your defenders close to the wrs, Jennings will be burn his defender deep. Is just trusting the cpu to automatically make the adjustments you want for this situation really better than having some way to tell your players how you want them to react, even if it isn't really realistic?
I feel you. I have been frustrated by this very same scenerio. I've had times where I've looked at a trips set and seen a china play coming a mile away, but I can't tell my corner to shade inside. This is kinda where I go back and forth, because I want as much control in the hands of the players as possible, but I would like to see an emphasis on smart playcalling, instead of button-mashing at the LOS to create a defense.

Of course, the answer to this is more playcall options. Similar to the way that they gave us cover-1 press, or 2 man under press, but didn't take away the ability to press or play off.

Take a look at a simple cover 8 and variations that a coordinator has at his disposal to call.

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# 48 KBLover @ 04/25/11 02:54 AM
Quote:
Originally Posted by kjcheezhead
I don't look at it like I'm a coordinator. It's like I'm injecting my own personality into them. It's like I'm thinking if I was that db in that situation I would use press coverage and shade inside, so that's what I want him to do in the game.
That's the thing I never understand with sports games.

It's like on one hand you're the coach, then you're the QB, then you're the WR.

It's a really strange mish-mash of things. I'm starting to think it's getting in the way.

We can't have mental/physical errors because people can "user" the player to execute perfectly. We lose individuality partly because of this as well. There is no over-running plays or being too aggressive unless the person at the sticks is, never mind if the real life player is always over-aggressive or he's as dumb as his cleats. The human can take a Derek Anderson or Jamarcus Russell and make perfect decisions, even if their AWR is craptastic. A real life QB that prefers the West Coast style can constantly air it out with no problem, while in real life he shoots high velocity 7-10 yd darts all day, not 40 yd bombs.

The rare good player that does have a critical weakness will get that weakness "usered" away (controlling AP will have you cover the ball so he doesn't fumble like he does in real life, etc). So you just have yet another perfect player doing perfect things.

I guess I want sports games where I see the player's strengths and weaknesses come out in THEIR game, not my strengths and weaknesses at the sticks.
 
# 49 parrothead @ 04/25/11 03:12 AM
Things like accuracy or carry rating shouldn't change rather I control a player or not. The vision cone kind of helped differentiate quarterbacks. And If they could implement momentum properly we might see some plays overrun based on some kind of individual "stop" rating. Or maybe a "reaction speed" so even if we controlled a player his rating would determine how quickly he reacts. Oh I would have loved to see the build the CD guys played before Madden 11 went final.
 
# 50 kjcheezhead @ 04/25/11 03:33 AM
Quote:
Originally Posted by Thinking Out Loud

The thing is though, if they let the gamer inject their personality into more than one player, that's not team ball. I am sure coach/coordinators/elite players wish they could inject their personality into multiple guys on the team too but they can only instruct them and watch. In EA football games we are able to instruct our team on the sideline like a coach/coordinator and choose one player to play vicariously through to execute on the field like an elite player.
This is simply a personal preference thing. Some gamers don't want to control anyone on the field and just call the plays against the cpu, others will only control 1 player the entire play and never switch off and then you have guys like me who like to manually do as much as I can.

From my point of view it's a video game, not a true team sport. I don't want to leave it up to the cpu to control 10 out of the 11 guys on my team. The cpu is ********.

Edit: I didn't know that was a blocked word, lol. I guess I meant to say the cpu is "mentally challenged"
 
# 51 bukktown @ 04/25/11 04:46 AM
Correct me if I am wrong. Isn't "core" gameplay the engine/tools that the software engineers write for the designers to use?
 

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