Q1. still see sliding.
Q2. how can REAL motion cap produce such horrible animations in EA football games??
Q3. Why is the football so BIG in EA football games??
I don't know why the football was originally big, but I do recall someone saying that the reason the football is STILL big is because all of the current animations are based around that football, so if the football was made smaller they'd have to redo every animation, and it's just not worth it.
I always wondered why tackling didn't look natural but after looking at the mo-cap now I know why. The Mo Cap guys are tackling similar to players doing tackling drills or if you are teaching someone to tackle. Just looking at it you can tell that the Ball Carrier wasn't actually trying to run through the tackler and just got drilled in the process; he kinda just gave himself up. None of the Mo-Caps were actual football situations. I bet if they had people actually going after each other(competing) the animations would be awesome.
Q1. still see sliding.
Q2. how can REAL motion cap produce such horrible animations in EA football games??
Q3. Why is the football so BIG in EA football games??
A. laziness?
Laziness? Really, because you have actually made a football video game and you know how to program a better game. That is amazing. Typical response of what happens here at OS!
I agree with the Mo-Cap animations. Those are drill like tackles and nothing like what happens during play. Also I still see sliding and not much foot planting on change of direction. I hope they clean this up before release because it still looks un-natual to me.
Laziness? Really, because you have actually made a football video game and you know how to program a better game. That is amazing. Typical response of what happens here at OS!
I wouldn't worry bout comments like that dude only has two posts for a year. They have their reasons why ball has to be that size. Maybe if something happens and they get two or more years, but yea isn't worth it. I do like the comment of the mo cap being more violent in general maybe it give the same effect in the animation. I believe we are seeing an Alpha model at this points so there is still time to fix alot of what we see,plus with the added community involvement this year I think we are in store for a pretty good game. we have guys with over 50 hrs some over or close to 100 hrs of gameplay. I think we are in better shape for a game especially it being a sports game than any made.
Laziness? Really, because you have actually made a football video game and you know how to program a better game. That is amazing. Typical response of what happens here at OS!
Defensive player changed direction within two steps after running full speed.
What good is the New grass if there still is not any interaction between the foot and grass?
Seems like player sliding until the foot animation arrives at the point of looking like it's on the ground, then a still shot of the foot buried in the grass is injected at that moment, then slide again until the next foot.
Man, if you have Gameplay issues you still see or have not been addressed, you better post your concerns quick becasue this window is closing fast before they move on.
On a good note. the throwing animation looked different to me as he seemed to have a wind-up to it.
Maybe my mind playing tricks on me because I'm wanting to see something different so bad.
I could be wrong but I thought they had said a long time ago that the ball is the size that it is so that it would be easier for the player to see it in the game.
Going along with the oddity that tackles could look so bad even though they are mo-capped, why do throwing animations continue to look bad? The QB throwing animation is awful and has never been changed. Who was the QB they got to go mo-cap that because whoever it was had awful form and now we're stuck with it.
It was probably one of the devs. They've been known to do mo cap themselves.
At the least they should have a few different animations. Have a few coaches come in with their QBs, and have their QB throw the ball the way their coach taught them. then give them generic names or just 'Animation 1, Animation 2' etc. and at least we'd have some variety.
I thought the tackling looked pretty good. I think the animations were slowed down to show the form tackling. If you look at the other videos of tackling they show some harder hits.
Look, at this point EA’s football engine is what it is. A few tweaks here and there—but nothing remotely groundbreaking. And sorry, but anyone who thinks the game play is going to change much at all, is well, living in a fantasy world.
If the warping, slip-sliding and suction blocks don’t bother you now—I’m pretty sure you’ll enjoy the game.
honestly thats what it looks like. It looks like someone who doesnt play football throwing a football. Doesnt Madden have different throwing motions for QBs. I never understood why they dont try to get these guys entering the upcoming draft and bring them in to do some mo-cap. Then youre getting mo-cap from guys who just got out of college.
Lol, I know I remember Ian doing so Mo cap for Madden 10 I think it was. I don't know if its the talent, the mo cap directing, or the way they implement it into the game, but there's a disconnect somewhere with EA's football animations. It just doesn't transfer well into gameplay. Maybe it truly is the software engines they built for this generation. Something just isn't right.
This is a really random observation, but I thought it was a good interview, I feel like every video game interview usually feels awkward and there is no real rhythm, but it was engaging to watch...I guess thats just the Journalism classes talking that I've been taking the past 4 years.
I played 07,08, and 09 religiously but got disinterested after NCAA 10...can't wait to get my hands on this again.