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NCAA Football 12 News Post


Check out the newest NCAA Football 12 blog, written by Mike Scantlebury, Developer of NCAA Football 12.

Hey NCAA fans! It's Scantlebury here to give you some insight on what the Central Gameplay team has been cooking up for the NCAA Football 12 title. We’ve touched several core areas of gameplay including: tackling, blocking, catching, and coverage. The changes we have made will be evident on the very first play of the game and I’m not talking about your first snap – I mean from the opening Kickoff. Let me tell you a little bit about what we’re doing for each of the core areas of gameplay to give you guys a brand new gaming experience.

NO MORE SUCTION ON TACKLES. Yeah you read that correctly. Did you hate it when you would do a spin move then get sucked back into a tackle? Or when you would be running through a hole in the line—a clear lane—and then a D-Lineman just warps in front of you and makes the tackle? Well this year there is no more warping on tackles. Tackles only occur on collision. So you won’t see a tackle happen unless actual collision is made between the ball carrier and the defender. Jukes and spins are more valuable than they ever have been and running through holes in the line never felt so good.

MOMENTUM ON TACKLES. We’ve all seen this happen: you’re running down the field with a full head of steam and then when you meet up with a defender WHAM complete momentum stop. It’s like the two of you were never running and collided with each other from only two feet away. Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle. Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle. If the defender wins you’ll see the ball carrier being driven back as soon as they collide and that will carry through even as the players hit the ground. The movement doesn’t stop as soon as the players hit the ground; it carries through just like real life.

TACKLE BUTTON. This is a new feature that we have added this year; the old Dive Button has been replaced by the Tackle Button. Now this doesn’t guarantee that you’ll make the tackle but once you hit the button you are driven towards the ball carrier. There is a timing aspect to this because if you hit the button too early your defender will lunge in a last ditch effort to make a tackle. This is incredibly useful because the same way CPU defenders have no suction on tackle attempts, neither do user defenders. So, as you can imagine, it is somewhat harder to be pin-point accurate and run into that moving ball carrier. The same steering is applied to our Hit Stick and Strip ball Tackle attempt so the choice is yours. Personally, I like the play it safe and hit the Tackle Button.

NO MORE SUCTION ON BLOCKS. You know if we removed the suction on tackles we certainly corrected that on blocks, too. I know too many of us have said at least one time, “hey I got sucked into that block.” Please believe me, I feel your pain. Right when you are about to make a tackle, out of nowhere you get sucked into a block. The crazy thing is you actually feel like you are being pulled, I don’t mean the character in the game I mean YOU (well that’s how I felt anyway). Now that’s a thing of the past. If you get by that blocker or he’s not in the appropriate position to make the blocks you won’t get sucked back into him, you’ll continue traveling to your final destination which is undoubtedly the ball carrier.

CATCHING THE LOVE. Yes, we had to give some love to catching, as well. We made a deliberate effort to add some new sprint catches to reduce warping and sliding when the receiver positions himself to catch a pass. Another great addition is the brand new dive catches. If the ball is far out ahead of you then a dive catch may get you there to make the play. The dive catches in NCAA Football 12 are reliable and incredibly useful. And, in case you were wondering, yes, the user can trigger the same dive catches that the CPU players can trigger. In previous years, you would get the same ineffective generic dive catch every time you hit the button, but now you get a dive catch that matches the same way you get a sideline catch or a jump catch that matches. Trust me; if you make use of it when the opportunity arises you won’t be disappointed.

That’s just a few of the gameplay improvements in NCAA Football 12 that I know will enhance your experience. Stay tuned for Part 2 of this blog for more information regarding tackling (add-ons and stealing tackles), as well as new and improved defensive zone logic.

Additional information will be released soon, including announcements about your favorite features like Dynasty and Road to Glory!

Source - NCAA Football 12 Gameplay Blog Part 1

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 41 poopoop @ 04/22/11 12:07 PM
Backbreaker decided to use Fox's NFL Robot for player models but the tackling in that game is so far beyond what NCAA does it's not fair to compare the games.
 
# 42 supermanemblem @ 04/22/11 12:11 PM
Quote:
Originally Posted by schumj
OK people, we get it. You love back breaker. So go down to gamestop and pick it up. Trust me there are plenty of copies because it was not that great of a game. Do I love the tackling on NCAA? No! R they trying to fix it, I believe yes. But it is not necessarily an easy fix. Nor is changing engines. You have a right to complain and voice opinions but backbreaker was a crap game.
And EA has the cash, staffing and resources to have implemented what BB did several years ago. And they still haven't done it. BB may not be as polished as EA's game, but at least they are bringing something new and useful to the table instead of trumpeting adding bowl game patches.
 
# 43 PaperBoyx703 @ 04/22/11 12:22 PM
Quote:
Originally Posted by UMCanes93
Just watch the videos. Though the tackles DO look nice, and look much more natural than previous years, they are still canned. They're just implemented in a way that makes them look more natural. Backbreaker's whole selling point was that you'd (almost literally) NEVER see the same tackle twice. In Backbreaker, the point of contact and speed of players would have to be EXACTLY the same for the tackle to look the same. This is not the case with NCAA Football 12. While NCAA will use physics, it will use physics to decide which animation is triggered. Backbreaker used physics to create the tackles themselves. See what I'm saying?

Things is I have watched already two 10+ minsof BB games, and I have seen the same tackles just from different angles of the tackle.And from that field camera view you couldnt really tell if they repeated or not. Like every dive tackle resulted in maybe 3 different results but from diff angles and sometimes having one of your own players holding on to you as if he was tackling you as well. To be honest despite readin whats on the natural motion website the tackle simulation was fairly similar through out the game. Some which didnt make much sense, sometimes there own players would tackle each other and there were some bowling pin moments.

I will agree with carnal it was different and cool but after 10 mins of watchin it still was repetitive just not a noticeable as NCAA. You just have to watch closely.
 
# 44 CuseGirl @ 04/22/11 12:59 PM
Oh yea, of course Michigan gets their free fantasy hit on the Bucks....wait, there's new pro combat for tOSU this year?
 
# 45 KG @ 04/22/11 01:50 PM
Quote:
Originally Posted by carnalnirvana
like another poster said, the turning of big guys is a legit issue and i put that on the ratings IMO a 230lb guy should not have more than a 75 agility when you give them 80-90's thats where the game breaks.

the scat backs running over DT's should be an easy fix for the devs, it was fixed with str edits in a friends roster, give a small RB a 30str and he never flipped a DT.... its just a matter of how they expand the str rating. 50 should be weak, but for the sake on LB's and SS they made 50 real powerful.

bottom line the ratings under the hood needs adjusted and if we cant get the global editor they need to expand them so ratings of 70 and lower is bad/barely good.........
Agreed. People won't complain as much if star players have low ratings in strength if they are slightly above their counterparts.
 
# 46 carvis#15 @ 04/22/11 04:17 PM
OOOO, I can't wait until they give us the latest on dynasty and Road To Glory !
 
# 47 NJG-11 @ 04/22/11 05:55 PM
Video games can neva be perfect but as long as they greatly improve on it from last year I'll buy it!
 
# 48 TreyIM2 @ 04/22/11 06:45 PM
Now, I'm REAL excited about this game!! THIS is what I'm talking bout - MEAT AND POTATOES!!!
 
# 49 Dashdagreat @ 04/22/11 09:29 PM
IM excited now because we are speaking abotu GAMEPLAY not gimmicks! Much props to the NCAA devs. Unlike the Madden Devs, they have been making progress on presentation for years. This year seems like it will be a DRASTIC improvement on gameplay! Props! Maybe they should get this team on Madden.
 

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