12:54 PM - April 11, 2011 by RaychelSnr
Chris Sanner: Let me start this roundtable in a strange sort of way, which is with a brief discussion about why college basketball gaming failed. Put simply, it failed because it didn't capture the audience's attention -- sales were low, attention was lower, and this almost always translated into an average at best game. Even when College Hoops 2K games seemed to break into the realm of being kind of good, they still sold extremely poorly.
I think considering everything, a college hoops game would have to be of just exceptional quality to even start to sell well, but the even bigger problem is that college basketball just isn't that popular from November through February in America. However, this is me framing the basis for the rest of the debate, so how about it OS staffers, can a college basketball game not only survive but thrive and how?
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