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Madden 12 News Post


Over the next few weeks, EA Sports will show 25 new plays that you will find in Madden NFL 12.

To be clear, there are more than 25 new plays in the game. Each day, a new play will be accompanied by a screen of the play art and a brief description of why the play has been added to Madden NFL 12.

Play #12 features the PA Y-Drag Wheel.

Quote:
"Raiders - Ace Slot Pair - PA Y-Drag Wheel - This is a play that several teams have added to their playbooks over the past season. The TE will run a drag route across the field away from the booting QB and then turn up the field on a wheel route. In this version, the Raiders used this play to perfection for a 43 yard TD pass from QB Jason Campbell to TE Zach Miller in a week 7 game at Denver."

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
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Member Comments
# 1 Palo20 @ 04/08/11 11:54 AM
Awesome play
 
# 2 Jarodd21 @ 04/08/11 04:03 PM
Nice looking play. Hopefully PA is on point for 12.
 
# 3 Palo20 @ 04/08/11 07:07 PM
That's a really long throw to hit the Y on the wheel, it needs to be wide open. The Redskins had a 70 yd pass to Fred Davis on the same play last year where no one covered him.
 
# 4 PantherBeast_OS @ 04/08/11 07:31 PM
Haha I'm loving alot of these new plays with drag routes underneath and all. Alot of these new plays with drag routes are going to be money plays people will use online to gain hugh chunks of yards. But I love this play and it will be going into my Custom Playbook when I get the game in August.
 
# 5 H_Zilla @ 04/08/11 08:42 PM
Going to need a strong armed QB to make this throw and the saftey is going to have to bite hard on either the PA or the crossing/post routes.

If PA is fixed this year and the OL can block this play could be 6 points no problem but if the OL are still revolving doors on PA then could be trouble
 
# 6 PantherBeast_OS @ 04/08/11 10:03 PM
Quote:
Originally Posted by H_Zilla
Going to need a strong armed QB to make this throw and the saftey is going to have to bite hard on either the PA or the crossing/post routes.

If PA is fixed this year and the OL can block this play could be 6 points no problem but if the OL are still revolving doors on PA then could be trouble
Yea that is one of my biggest fears right now is the oline blocking. The oline blocking in madden 11 is decent. But the AI on the oline seems to always be confused half the time when it comes to blocking certain players. I'm hoping this will be one of the things they work on this year is the oline blocking. Do I want the oline to hold blocks for a long time. No I don't but I would love to see the oline do a better job at blocking when it comes to PA and while in shotgun formation.
 
# 7 Evan_OS @ 04/08/11 11:49 PM
Going to need a good line to hold up for enough time to make that drag route pass. If someone isn't usering the safety and you have a speedy wideout, you could probably throw it deep every time without a problem.

Note you'll probably have to audible into the play from the line for that strategy to be effective because you can't sub WR's at TE.
 
# 8 jyoung @ 04/09/11 12:50 PM
Wheel routes took forever to run in Madden 11, even with a fast WR.

I can only imagine how slow this route would be with a TE.

Route running in general is just too slow in Madden.
 
# 9 WFColonel56 @ 04/09/11 03:41 PM
for all you guys who are concerned about the time it takes for the wheel route to develop all u need to do is motion him to the left.
 
# 10 Palo20 @ 04/09/11 04:37 PM
Quote:
Originally Posted by Evan_OS
Going to need a good line to hold up for enough time to make that drag route pass. If someone isn't usering the safety and you have a speedy wideout, you could probably throw it deep every time without a problem.

Note you'll probably have to audible into the play from the line for that strategy to be effective because you can't sub WR's at TE.
So you're saying come out in 4 WR and audible down to this play?
 
# 11 Evan_OS @ 04/09/11 07:35 PM
Quote:
Originally Posted by Palo20
So you're saying come out in 4 WR and audible down to this play?
I'm not sure about all formations, but the two I do know that would work are the 5 WR formations and 4 WR formations with a tailback. I don't do it often so there are probably more formations that you can do this with other than those two.
 
# 12 LBzrule @ 04/10/11 11:30 AM
Quote:
Originally Posted by wEEman33
Wheel routes took forever to run in Madden 11, even with a fast WR.

I can only imagine how slow this route would be with a TE.

Route running in general is just too slow in Madden.
That's a big concern of mine. The route running in a lot of cases is too slow and then to top it off it is way to flustered. WR's do not know how to smoothly get around each other and defenders. They do not do a great job of moving through traffic, which results in you have to hold the football longer than you want to on a play like this.
 
# 13 TheShizNo1 @ 04/10/11 11:35 AM
Quote:
Originally Posted by LBzrule
That's a big concern of mine. The route running in a lot of cases is too slow and then to top it off it is way to flustered. WR's do not know how to smoothly get around each other and defenders. They do not do a great job of moving through traffic, which results in you have to hold the football longer than you want to on a play like this.
Not even that, will the super LB or S be able to magically cover the field and just lift his arm up swatting it down, like what can be done now?

WR getting around DB's is a great point. I watched my WR with 90RTE try to run a 5 and out and just get stuck with the DB.
 
# 14 Palo20 @ 04/10/11 06:29 PM
Quote:
Originally Posted by Evan_OS
I'm not sure about all formations, but the two I do know that would work are the 5 WR formations and 4 WR formations with a tailback. I don't do it often so there are probably more formations that you can do this with other than those two.
Hate to sound like the "sim police" but I don't think it's all that realistic to have 2 WRs playing TE and a WR playing HB just to have them run a good play that happens to be in a 2 TE formation.
 
# 15 Evan_OS @ 04/10/11 08:01 PM
Quote:
Originally Posted by Palo20
Hate to sound like the "sim police" but I don't think it's all that realistic to have 2 WRs playing TE and a WR playing HB just to have them run a good play that happens to be in a 2 TE formation.
Is it SIM to put your DT at fullback in goal line formation?

In all honesty, if you do things within the game that don't cause glitches, make your player speed up quicker after the snap of the ball, run fake punts and go for 4th downs every possession or anything like that, it's not considered cheese imo.
 
# 16 Exonerated @ 04/11/11 01:02 AM
or madden could just let us sub in WRs,TEs,HBs,CBs at receiver positions and let us have our fun.
 
# 17 Palo20 @ 04/11/11 10:07 AM
Quote:
Originally Posted by Evan_OS
Is it SIM to put your DT at fullback in goal line formation?

In all honesty, if you do things within the game that don't cause glitches, make your player speed up quicker after the snap of the ball, run fake punts and go for 4th downs every possession or anything like that, it's not considered cheese imo.
Yeah, I understand your point. It's not like putting WR's at TE "breaks" the game, but when a DT comes in at FB in real life, it alerts the 11 defenders, "hey chances are they're gonna run, and if they pass, the FB probably doesn't need to be covered. Let's sell out for the run."

In Madden, when there are 5 WRs on the field playing TE and HB, there is no way of making the 11 defenders sell out for the pass. They don't recognize that running the ball in that situation would be a poor strategy and should pretty much be ignored. So while it's not breaking the game, it's also not well accounted for as it would be in real life.

And I do believe we should have the ability to sub in any player at any position. As long as the game plays properly, there will be some risk/reward to playing guys out of position.
 
# 18 SpreadEm @ 04/11/11 08:44 PM


At the 43 second mark
 

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