Home
NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 81 bluengold34_OS @ 03/24/11 06:28 PM
Quote:
Originally Posted by HendrickRules
From Page 7 :

How about the Spotter? Does he accurately tell you if you got cars around or if you´re running 2,3 or even 4 wide.
I´m rather worried about this point as the video footages that we´ve seen indeed included a spotter voice but he almost never told you anything about that.
Thanks in advance for your reply.

~HendrickRules
The spotter is actually decent, for being a digital voice. He, for the most part, is pretty acurate and on time in his delivery of pertinant information. The cross hair cam at the bottom of the screen is what I fell in love with. Without having to look back, you can see what cars are around you, how close they are, and if they are drafting off of you....great tool.


Quote:
Originally Posted by Hibs06
Blue:

Someone on the NASCAR 2011 site has said the following:

here is Richard's quote straight from Facebook

"i think its fine, reviewers often get earlier versions than the ones you see in the shops"

straight from Richard Towler himself

Is this guy full of it, or is there a chance you have an earlier build? Could you please confirm as this potentially could explain the damage.
Well, nothing against Richard at all, but my copy is the full retail version of the game. I was lucky enough to score the only retail review copy in the nation. I am doing an interview with USA Today, tommorrow, and needed some real seat time with the retail version.

Quote:
Originally Posted by TOYOTA-RAClN-9l
does using assists slow you down any when compared to not using them at all?
They do slow you down, and depending on what level your on, it can be pretty significant. The biggest slow down comes from using brake assist(isn't it always this one though) but I won using a small combo of assist on, and was not a real issue.

Eutechnyx's really give's the driver/player so many options that you can configure this game down to the smallest of detail, and make it drive how you pretty much want it to.
 
# 82 Hibs06 @ 03/24/11 06:34 PM
Thank you.
 
# 83 TOYOTA-RAClN-9l @ 03/24/11 06:35 PM
thanks!!! Cannot wait till Tuesday!!!
 
# 84 bluengold34_OS @ 03/24/11 06:37 PM
Quote:
Originally Posted by Hibs06
Thank you.
Quote:
Originally Posted by TOYOTA-RAClN-9l
thanks!!! Cannot wait till Tuesday!!!
No problem guys, happy to do so......


I am going to jump back on the PS3 and get some more time on the track, mess with creat-a-car. I will jump back on in awhile, so if there is a question I can answer...I will try my best to do so.
 
# 85 Hibs06 @ 03/24/11 06:38 PM
Blue:

I understand the delay with regards to multiple cars crashing at once and damage however, if it's a small crash, say 2 or 3 cars, is the damage still delayed or does it show up immediately? This might help us explain if it's a frame rate issue when it comes to, "the big one"
 
# 86 zd23 @ 03/24/11 06:46 PM
Quote:
Originally Posted by Hibs06
Blue:

Someone on the NASCAR 2011 site has said the following:

here is Richard's quote straight from Facebook

"i think its fine, reviewers often get earlier versions than the ones you see in the shops"

straight from Richard Towler himself

Is this guy full of it, or is there a chance you have an earlier build? Could you please confirm as this potentially could explain the damage.
that person who said that was me....and yes, the quote was 100% from richard but i guess blueandgold34_OS says its the retail.
 
# 87 Hibs06 @ 03/24/11 06:49 PM
Guess you weren't full of it, but Richard was wrong.
 
# 88 Rules @ 03/24/11 06:50 PM
Is the lucky dog in the game? Just curious for races like Bristol and Richmond where it is critical.
 
# 89 RunN1st @ 03/24/11 06:58 PM
Quote:
Originally Posted by Hibs06
Guess you weren't full of it, but Richard was wrong.
He usually is though. Bob that is.
 
# 90 kennytomson @ 03/24/11 07:20 PM
"In the HUD settings are there options to turn of the visual draft lines, points for passing, track map, cars around you, ect.... basically can you turn off/on everything on your HUD?

From what I can see so far, only thing I could turn off was the draft wake
Can you customize your HUD? IE - if I want to play on legend driving in car with no draft meter, no wind trails, no RIVAL graphic and no pop up point notifiers, can I do that? The only customizing I have seen so far, is the ability to take the draft wake off. I have found no options to clear the screen or change the HUD in any way."

still haven't seen 'hud' options?
 
# 91 Senor Nascar @ 03/24/11 07:23 PM
Blue,

So my next questions deal with setups.
Have you been winning your races with stock setups or have you worked on the car?

How do the changes to the setup affect the car?

How about small changes like adding half a pound of pressure on the right rear? Does it make a noticable difference to the feel and lap times?

Lastly,
Have you seen and/or felt the track rubber up and if so did the car tighten up for you?

Thanks in advance for answering these questions whenever you get around to it. I appreciate it.
 
# 92 RowdyTodd @ 03/24/11 08:37 PM
What are your options for the celebrations? Are they mostly generic? I know that Carl Edwards' flip is supposed to be included but I have to know, does the game include the Rowdy Bow? This game sounds great, can't wait til Tuesday! Thanks for all the info Blue!
 
# 93 bluengold34_OS @ 03/24/11 08:39 PM
Quote:
Originally Posted by Senor Nascar
Blue,

So my next questions deal with setups.
Have you been winning your races with stock setups or have you worked on the car?

How do the changes to the setup affect the car?

How about small changes like adding half a pound of pressure on the right rear? Does it make a noticable difference to the feel and lap times?

Lastly,
Have you seen and/or felt the track rubber up and if so did the car tighten up for you?

Thanks in advance for answering these questions whenever you get around to it. I appreciate it.
Ok...just checked on how effective changing certain settings in the set-up are, and changes can make a huge difference. I played around with tire pressure, wedge adjustment, and camber, and some changes were very subtle, while other changes made dramatic differences. It's very nicely done.

I also want to test a theory about having less cars on the track, and real-time damage being adminstered in stronger cosmetic application. It could be just a coincidence, but here is a pic taken in real time, with only 5 cars on the track, at Bristol......

 
# 94 con100 @ 03/24/11 08:54 PM
Hows the force feedback?
 
# 95 erkizzlemynizzle @ 03/24/11 08:57 PM
Can you change paint schemes of the existing cars, or only the create a car?
 
# 96 bluengold34_OS @ 03/24/11 09:00 PM
Quote:
Originally Posted by con100
Hows the force feedback?
The force feedback is very well done. It's strong, but reacts well.

Quote:
Originally Posted by erkizzlemynizzle
Can you change paint schemes of the existing cars, or only the create a car?
You cannot paint over, or change existing paint schemes.
 
# 97 Senor Nascar @ 03/24/11 09:01 PM
Thanks Blue for checking out the set-ups. That is great news. Just like cautions breed cautions...answers to questions lead to more questions.

I was wondering how temperature would affect the car. In other words do you think we will have to make a different setup for Bristol day and Bristol night for example?
 
# 98 pdm76 @ 03/24/11 09:01 PM
Guess mine didn't post...here it is again. Thanks in advance

I've read through every post and didn't see this question, which for those of us who'll be in leagues may want to know.
Like in NASCAR 09, when you go online to race, is there an option to practice with those in the room before the race to test setups, practice lines, etc...?
I heard for NTG 11, you go online, create a race, load your setups, qualify and race...no practice. I hope this isn't true. Thanks
 
# 99 con100 @ 03/24/11 09:04 PM
Quote:
Originally Posted by pdm76
Guess mine didn't post...here it is again. Thanks in advance

I've read through every post and didn't see this question, which for those of us who'll be in leagues may want to know.
Like in NASCAR 09, when you go online to race, is there an option to practice with those in the room before the race to test setups, practice lines, etc...?
I heard for NTG 11, you go online, create a race, load your setups, qualify and race...no practice. I hope this isn't true. Thanks
You heard right. Theres no online practice.
 
# 100 Rules @ 03/24/11 09:05 PM
Quote:
Originally Posted by Senor Nascar
Thanks Blue for checking out the set-ups. That is great news. Just like cautions breed cautions...answers to questions lead to more questions.

I was wondering how temperature would affect the car. In other words do you think we will have to make a different setup for Bristol day and Bristol night for example?
I remember reading the devs saying they had to take surface temps out.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.