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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 161 KahneFan4 @ 03/25/11 03:45 PM
Have you ran any of the mile and a half tracks such as Texas, Atlanta, Charlotte? If so do they feel different than each other.

Another question, will I be able to make Kahnes #4 Red Bull car? Is the paint booth that extensive?
 
# 162 mm boost @ 03/25/11 03:55 PM
Quote:
Originally Posted by bluengold34_OS

Well please don't think that there isn't damage at all, there is, and it's done really well. The only issue so far has been, when(out of request) I turned around at Dega and drove head-on into the pack. I was expecting catastrophic damage, and it just wasn't there. Now in game racing(as proven by photo's I uploaded) the damage is done very well, if I am racing in a realistic fashion......but thats your call, and needs to be respected.
Here is a legit question then. Maybe they did that on purpose, to encourage gamers to actually play the game and race instead of just wrecking on purpose (because in the end, Nascar doesn't want their game to be just violent, fiery wrecks, they want the focus to be on the competitiveness on racing). Have you been able to get into the meat of the pack, while racing, and purposefully hit a car in the quarter panel and cause a nice pile up? If so, how was the damage, or was it just like the wreck where you went the wrong way and hit the pack? Maybe this could clear up confusion.

You said earlier you was racing, and the AI wrecked and caused a big one, how was the damage there? Was it toned down, or real time like the replay?
 
# 163 ckgordon24 @ 03/25/11 04:21 PM
Please if you could post a pic or two of Texas that would be nice. I have yet to see a pic of that track and it is my home track. Also is the coke zero 400 at Daytona sunset or is it at night in the game ?
 
# 164 KahneFan4 @ 03/25/11 04:26 PM
The Coke 400 will probably be set at Dusk and may get a little darker as the race goes on.
 
# 165 redsox111820 @ 03/25/11 04:31 PM
Quote:
Originally Posted by KahneFan4
The Coke 400 will probably be set at Dusk and may get a little darker as the race goes on.
Confirmed not to be in by the official site.
Sorry maybe NTG 2012 though...
 
# 166 KahneFan4 @ 03/25/11 04:33 PM
Well show it then. I gurrentie it wont be at daytime. Also richmond, kentucky and a few others have videos for NTG11 and they are set at dusk. So Daytonas Coke 400 will be at dusk.
 
# 167 redsox111820 @ 03/25/11 04:41 PM
I didn't say it was a day race, there is no day night or dusk to night transitions
That was confirmed a while ago
 
# 168 KahneFan4 @ 03/25/11 04:43 PM
Dude, go look at Daves youtube videos. Kentucky is set at dusk and so is richmond. Thats actuall gameplay! I didnt ever say day to night transition did I? I stated that it would be set/start off at dusk!
 
# 169 redsox111820 @ 03/25/11 04:48 PM
I'm not trying to ruffle any feathers here but you said it may get a little darker
 
# 170 bluengold34_OS @ 03/25/11 04:48 PM
Quote:
Originally Posted by KahneFan4
Have you ran any of the mile and a half tracks such as Texas, Atlanta, Charlotte? If so do they feel different than each other.

Another question, will I be able to make Kahnes #4 Red Bull car? Is the paint booth that extensive?
yes I have run all 3 of thos tracks, and they all have a different vibe to them. Each track really does have it's own personality and feel.

Quote:
Originally Posted by mm boost
Here is a legit question then. Maybe they did that on purpose, to encourage gamers to actually play the game and race instead of just wrecking on purpose (because in the end, Nascar doesn't want their game to be just violent, fiery wrecks, they want the focus to be on the competitiveness on racing). Have you been able to get into the meat of the pack, while racing, and purposefully hit a car in the quarter panel and cause a nice pile up? If so, how was the damage, or was it just like the wreck where you went the wrong way and hit the pack? Maybe this could clear up confusion.

You said earlier you was racing, and the AI wrecked and caused a big one, how was the damage there? Was it toned down, or real time like the replay?
The damage that I posted the pics of in Chicagoland and WGlen, were both real-time damage photos.

Quote:
Originally Posted by ckgordon24
Please if you could post a pic or two of Texas that would be nice. I have yet to see a pic of that track and it is my home track. Also is the coke zero 400 at Daytona sunset or is it at night in the game ?
And some very good news on the HUD homefront. I did figure out that actually while in race, you can turn off all the stuff on screen. It's not there in the garage, but in-game right before a race...you can turn off all on-screen display items
 
# 171 kretiztik @ 03/25/11 04:49 PM
how far are you from knowing if career mode has multiple seasons? and if it progresses or is 2010 season every year? thanks
 
# 172 goosedawg68 @ 03/25/11 04:54 PM
Is there a mirror in chase view? Also, any new knowledge on car manufacturers in creat-a-car?
 
# 173 bluengold34_OS @ 03/25/11 04:54 PM
As far as the video upload and record option. Its not there on the PS3, I have been informed by the developers that it will be there in a pacth on release day..................
 
# 174 Skittles6547 @ 03/25/11 05:00 PM
I can't wait!!! I'm dusting off the old capture card getting my RPM ready and ready to start recording races and get in some leagues. Its been a long 3+ years for NASCAR fans!
 
# 175 bluengold34_OS @ 03/25/11 05:01 PM
Quote:
Originally Posted by kretiztik
how far are you from knowing if career mode has multiple seasons? and if it progresses or is 2010 season every year? thanks
I have spent the majority of time today, in create-a-car mode and snapping photos. I am going to jump back into career mode right now actually.

Quote:
Originally Posted by Claymaker52
Can you choose between different kinds of paint in the shop? Gloss, metalic, peralescent ect....And is it possible to make a replica of the General Lee?
yes you can, they have three types of finishes, including Gloss, Flatt, Metalic...and maybe 1 more. Yes you can replicate any car design or skin that you have ever seen. The ease of it, will depend on your skill level though.

Quote:
Originally Posted by Claymaker52
One more question. How many drivers are in the games database? I know there are 43 on race day, but will the same 43 be racing in every race in career mode?
I will check....not sure.

Quote:
Originally Posted by goosedawg68
Is there a mirror in chase view? Also, any new knowledge on car manufacturers in creat-a-car?
Getting an answer on the manufacture choice from the developers as I type this. WIll post it as soon as I have answer. I do not see any option as of yet. The cross hair detection system at the bottom though is just awesome.
 
# 176 bluengold34_OS @ 03/25/11 05:04 PM
Quote:
Originally Posted by Claymaker52
Ok, this is truly my last question (I think). How easy is it to wreck AI cars or wreck your self? Is it realistic to where a slight bump heading into the corner can be enough to send someone spinning, or do you really have to slam them?
Bro, you don't have to worry about asking a lot of questions. That's what this impression session is all about.

Its not too easy, but it's not overly hard either. You will see what I mean come Tuesday. You can bump, grind, and race hard...and the cars will move but maintain. If you catch them in a turn, it's a bit easier to hook them, and yourself.
 
# 177 goosedawg68 @ 03/25/11 05:09 PM
Thanks for all the info. I'm pretty sure all the rest of us wish we were in your shoes right now.
 
# 178 sikolec @ 03/25/11 05:11 PM
First off...thanks again for posting all this wonderful information.

As for my question. I know the developers have mentioned that each AI driver drives like their counterpart NASCAR driver and they each have their own "personality." Do you find this to be true? And when racing in career mode or quick race, how do you feel that certain AI personas (i.e. Jeff Gordon, Tony Stewart, Dale Earnhardt Jr., etc.) race according to their strengths and weaknesses?

For example: This coming weekend is at California (Auto Club) Speedway and Jimmie Johnson tends to dominate at this particular track (or intermediate tracks for that matter). Do you find in-game that Jimmie Johnson is stronger at say California Speedway compared to Daytona (where he tends to struggle a bit more)?

Another example (in case above wasn't very clear): Kyle Busch tends to perform very well at short course tracks compared to the restrictor plate tracks (Talledega, Daytona, etc.) So is Kyle Busch more competitive at the short course tracks then he is at the restrictor plate tracks?

Sorry if this question is too specific. I just have found many games in the past where the AI has been ranked according to strength and far too commonly these AI drivers would finish very similarly to that ranking at all race tracks. Thanks again for your valuable input.
 
# 179 sensfan1996 @ 03/25/11 05:43 PM
Another question for you. how in depth is the career mode? can you describe what you can do in it? also are there any fantasy drivers to choose from? im hoping there isnt but it doesnt really matter that much because there are atleast 43 real drivers.
 
# 180 shock11 @ 03/25/11 05:47 PM
couple of questions
1. Is the high groove ever faster then the low groove. I noticed in nascar 09 the low groove was always faster then the high groove regardless of track.
2. does your car handle any differently in clean air.
3. does your car drive different from practice to the race like in real life. Is bristol day race any different then bristol night handling wise.
4. I noticed in nascar 09 I would run out fuel like 10 laps before the AI cars, does this happen nascar 11.
5. Are lap times and pits times close to real life times
 


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