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WWE All Stars News Post


The WWE All Stars demo is available now for the 360 and PS3. Play a few matches and post your impressions here.

Quote:
"The greatest WWE match-ups haven't happened - Until now. WWE All Stars is packed with high-flying, hard hitting and over the top action featuring 30 WWE historic Legends and current Superstars. Play as Rey Mysterio or the Ultimate Warrior in this action-packed demo."

360 owners, add it to your queue, right here.

Game: WWE All StarsReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 8 - View All
WWE All Stars Videos
Member Comments
# 1 ExtremeGamer @ 03/22/11 08:35 AM
I'm impressed. Gameplay is awesome. Flows well through a match. Game is very over the top obviously, but doesn't feel as much playing as it did watching the videos. There are definitely pins, I know people worried before about KO's only. Warrior and Rey Rey both feel 100% different, which IMO is great and one of those things that has been missing from Smackdown for years.

The moves feel very easy to pull off, almost No Mercy-esque.

I'll be getting it for sure now, this will just be a fun wrestling/fighting game to pick up and play.
 
# 2 opd897 @ 03/22/11 10:23 AM
Downloaded and played the demo this morning. I too am impressed. Very fluid and smooth. Moves are great and the reversals are awesome when I am able to pull one off.

Mark me down as a day 1 purchase.
 
# 3 The GIGGAS @ 03/22/11 10:42 AM
Quote:
Originally Posted by ExtremeGamer
I'm impressed. Gameplay is awesome. Flows well through a match. Game is very over the top obviously, but doesn't feel as much playing as it did watching the videos. There are definitely pins, I know people worried before about KO's only. Warrior and Rey Rey both feel 100% different, which IMO is great and one of those things that has been missing from Smackdown for years.

The moves feel very easy to pull off, almost No Mercy-esque.

I'll be getting it for sure now, this will just be a fun wrestling/fighting game to pick up and play.
Dude, No Mercy-esque is what I was hoping for. Can't WAIT to start this one up tonight.
 
# 4 bighurt27 @ 03/22/11 12:29 PM
The demo is quite solid. Definitely more of a "fighting game" feel to it . Moves are really easy to pull off. A surprising 180 for THQ. I'll definitely be picking this one up.
 
# 5 ThaShark28_316 @ 03/22/11 12:35 PM
It's a ton of fun...and I don't feel like I'm not controlling anything...definitely worth a buy.

8.5/10, THQ!
 
# 6 tcrews @ 03/22/11 12:49 PM
It was already a first day buy, if anything, this has moved it up to "try for the love of God to find a midnight release" buy. This is going to be a really long week for someone that has been waiting over a decade for a game that will match the fun/immersion of wrestling games I played when I was a kid. This one, to me, is like Street Fighter meets No Mercy. I couldn't be happier with the outcome.
 
# 7 Fiddy @ 03/22/11 12:52 PM
totally not what i was expecting and thats a good thing.

IMO, just get rid of the juggling moves and they have themselves a HUGE hit IMO.. esp if they make this a yearly type game. add new matches year after year, more legends and current stars. maybe even make the entrance for the guys longer etc..

kudos THQ..
 
# 8 CaptainZombie @ 03/22/11 12:54 PM
The thing is that the controls can be the best in the world, but if the modes do not have replayability......I see a lot of cats not playing this after 2 weeks. I know how this trend goes around here.

Is there some kind of career mode or ladder system, or is this purely a fighting game in a wrestling engine? THQ hasn't mentioned anything on this front and all we have seen is match types.
 
# 9 TheShizNo1 @ 03/22/11 12:59 PM
Quote:
Originally Posted by CaptainZombie
The thing is that the controls can be the best in the world, but if the modes do not have replayability......I see a lot of cats not playing this after 2 weeks. I know how this trend goes around here.

Is there some kind of career mode or ladder system, or is this purely a fighting game in a wrestling engine? THQ hasn't mentioned anything on this front and all we have seen is match types.
Bingo man. I was just about to ask is their any replayability to it, because it looks fun as hell
 
# 10 ExtremeGamer @ 03/22/11 01:20 PM
Quote:
Originally Posted by CaptainZombie
The thing is that the controls can be the best in the world, but if the modes do not have replayability......I see a lot of cats not playing this after 2 weeks. I know how this trend goes around here.

Is there some kind of career mode or ladder system, or is this purely a fighting game in a wrestling engine? THQ hasn't mentioned anything on this front and all we have seen is match types.
They've shown it several times, there's 3 different career mode paths.

That's any game, people get tired of them in a week. No Mercy had one game mode, people still want it alone to be released again.

 
# 11 tcrews @ 03/22/11 01:25 PM
Personally I see the replayability in a few different lights.

1. The difficulty will be much different than SvR where it becomes impossible to lose a 1v1 match within an hour of playing the game. Why is this? I believe a lot of it has to do with the reversal system. In SvR the reversals barely make sense, seeing the Big Show backflip out of a back-grapple is just ridiculous. But, the grapple reversals aren't contextual thus they do no damage. In All-Stars, not only is every grapple truly reversable (i.e. a moonsault is reversed into a tombstone, powerbomb reversed into hurracanrana, etc.) but every reversable is also reversable, and the reversals actually do damage. So when you couple that with the fast paced action of the game, I truly feel as though it'll be a very complex fighting game that stays challenging for a long time due to the "back and forth" nature of the fights. The CPU always will have a chance, they can truly reverse finishers, and they seem to be pretty intelligent. This is without factoring sliders in (if there are any) and also without knowing just how many difficulty levels there will be.

2. I think online could be a lot of fun. I played a ton of Super Street Fighter 4 online and I feel as though this game mirrors the complexity and fun that you can have online. If you want to be great at this game, you're going to need to log many hours practicing. If you want to play online casually, that's cool too, but the players that have practiced are going to smoke you. This game is a lot deeper than I think people understand at this point. Smackdown vs Raw was never, ever fun for me to play online. At no point did it feel like a match, never had any flow to it, etc. When I played No Mercy with friends it was always a blast, when I played it online with some people (emulator obviously) it was still a blast all these years later. I feel as though All-Stars will resemble a No Mercy type multiplayer experience as opposed to an SvR experience.

3. Last but certainly not least, every fighter seems to have their own thing going. Meaning if you want to be proficient with your favorite 5 or 10 wrestlers in the game, you're going to have to learn how to use each one. This is an element missing from any other wrestling game I've ever played. All the same button presses, moves, etc were used for every fighter. The only difference was a high flyer would use the top rope more, or throw himself outside the ring. But inside the ring, every wrestler was virtually identical in terms of play style. They all looked different and had different moves, but the execution was the same. With All-Stars, every wrestler seems to actually be different. If I spend a few hours and learn the ins and outs of Mr. Perfect (my all time favorite wrestler). That doesn't mean I'll be successful with The Ultimate Warrior, because they're so different. THQ has done a great job of this. It's the same as Street Fighter, I can kick butt with Akuma, but if I attempt the same strategies and play-style with Zangief in my next match, I'm going to get obliterated.

I think all of those things coupled with all of the game modes make this wrestling game the one with the HIGHEST replayability. At the very least, far and away the highest replayability on the next gen systems/wrestling games. There's a couple of Japanese games, Firepro, KOC2 that have high replayability as well. But I absolutely believe this one blows everything on ps3/360 (wrestling games, obviously) out of the water.
 
# 12 MiNiDiTkA @ 03/22/11 01:33 PM
Vid I recorded. Rey Mysterio vs Ultimate Warrior

 
# 13 Steven547 @ 03/22/11 01:45 PM
Quote:
Originally Posted by tcrews
Personally I see the replayability in a few different lights.

1. The difficulty will be much different than SvR where it becomes impossible to lose a 1v1 match within an hour of playing the game. Why is this? I believe a lot of it has to do with the reversal system. In SvR the reversals barely make sense, seeing the Big Show backflip out of a back-grapple is just ridiculous. But, the grapple reversals aren't contextual thus they do no damage. In All-Stars, not only is every grapple truly reversable (i.e. a moonsault is reversed into a tombstone, powerbomb reversed into hurracanrana, etc.) but every reversable is also reversable, and the reversals actually do damage. So when you couple that with the fast paced action of the game, I truly feel as though it'll be a very complex fighting game that stays challenging for a long time due to the "back and forth" nature of the fights. The CPU always will have a chance, they can truly reverse finishers, and they seem to be pretty intelligent. This is without factoring sliders in (if there are any) and also without knowing just how many difficulty levels there will be.

2. I think online could be a lot of fun. I played a ton of Super Street Fighter 4 online and I feel as though this game mirrors the complexity and fun that you can have online. If you want to be great at this game, you're going to need to log many hours practicing. If you want to play online casually, that's cool too, but the players that have practiced are going to smoke you. This game is a lot deeper than I think people understand at this point. Smackdown vs Raw was never, ever fun for me to play online. At no point did it feel like a match, never had any flow to it, etc. When I played No Mercy with friends it was always a blast, when I played it online with some people (emulator obviously) it was still a blast all these years later. I feel as though All-Stars will resemble a No Mercy type multiplayer experience as opposed to an SvR experience.

3. Last but certainly not least, every fighter seems to have their own thing going. Meaning if you want to be proficient with your favorite 5 or 10 wrestlers in the game, you're going to have to learn how to use each one. This is an element missing from any other wrestling game I've ever played. All the same button presses, moves, etc were used for every fighter. The only difference was a high flyer would use the top rope more, or throw himself outside the ring. But inside the ring, every wrestler was virtually identical in terms of play style. They all looked different and had different moves, but the execution was the same. With All-Stars, every wrestler seems to actually be different. If I spend a few hours and learn the ins and outs of Mr. Perfect (my all time favorite wrestler). That doesn't mean I'll be successful with The Ultimate Warrior, because they're so different. THQ has done a great job of this. It's the same as Street Fighter, I can kick butt with Akuma, but if I attempt the same strategies and play-style with Zangief in my next match, I'm going to get obliterated.

I think all of those things coupled with all of the game modes make this wrestling game the one with the HIGHEST replayability. At the very least, far and away the highest replayability on the next gen systems/wrestling games. There's a couple of Japanese games, Firepro, KOC2 that have high replayability as well. But I absolutely believe this one blows everything on ps3/360 (wrestling games, obviously) out of the water.
As far as the reversal damage, you can set that to "ON" for SVR. There is reversal damage in that game.

I'll give this a "chance" and download the DEMO and try it out. But IMO, it's basically SVR on steroids. I hear people saying "I get to play with classic wrestlers..."...so download them in SVR?! You can have 50 of them. If you want "arcade", then just adjust the sliders in SVR.

The odd thing though, in favor of All Stars, is that each wrestler has their own "style" it seems. For an "arcade" game, it has more "sim" flavor than SVR! In the long run, it seems like the type of game that if you don't have SVR and want to play with classic wrestlers, get this. Otherwise, stick with SVR and just download the wrestlers you want.
 
# 14 tcrews @ 03/22/11 02:08 PM
I know what you mean about the SvR damage, which I also turned to on. Their reversal system just has a long way to go. You can put the damage to on, which is fine. But the system itself just is not anywhere near advanced or deep enough. I'm not sure if you've played KoC2 but it has a really great reversal system that can explain what I mean, and is light years ahead of what SvR is offering. I played SvR11 for a few weeks, I felt it was an improvement, but also felt the game still lacked a "back and forth" flow to it, and wasn't difficult at all. Out of myself and all my friends that played it. We tried very hard to find sliders to make the game challenging, to no avail. Unless you threw the match, you couldn't lose.

So I'm not saying this game is more realistic or is only replayable due to the legends. Just that the game captures the back and forth element well, and is more challenging by far. Thus, increasing the replay value. I can't speak for everyone but going into every match knowing you'll win isn't fun at all. I've already lost quite a few matches in All-Stars and it's a long overdue change of pace.
 
# 15 LBzrule @ 03/22/11 03:29 PM
The game is a lot better than I thought it would be control wise. Definitely a purchase for me.
 
# 16 CaptainZombie @ 03/22/11 03:56 PM
Quote:
Originally Posted by ExtremeGamer
They've shown it several times, there's 3 different career mode paths.

That's any game, people get tired of them in a week. No Mercy had one game mode, people still want it alone to be released again.

Thanks for posting.

Quote:
Originally Posted by tcrews
Personally I see the replayability in a few different lights.

1. The difficulty will be much different than SvR where it becomes impossible to lose a 1v1 match within an hour of playing the game. Why is this? I believe a lot of it has to do with the reversal system. In SvR the reversals barely make sense, seeing the Big Show backflip out of a back-grapple is just ridiculous. But, the grapple reversals aren't contextual thus they do no damage. In All-Stars, not only is every grapple truly reversable (i.e. a moonsault is reversed into a tombstone, powerbomb reversed into hurracanrana, etc.) but every reversable is also reversable, and the reversals actually do damage. So when you couple that with the fast paced action of the game, I truly feel as though it'll be a very complex fighting game that stays challenging for a long time due to the "back and forth" nature of the fights. The CPU always will have a chance, they can truly reverse finishers, and they seem to be pretty intelligent. This is without factoring sliders in (if there are any) and also without knowing just how many difficulty levels there will be.

2. I think online could be a lot of fun. I played a ton of Super Street Fighter 4 online and I feel as though this game mirrors the complexity and fun that you can have online. If you want to be great at this game, you're going to need to log many hours practicing. If you want to play online casually, that's cool too, but the players that have practiced are going to smoke you. This game is a lot deeper than I think people understand at this point. Smackdown vs Raw was never, ever fun for me to play online. At no point did it feel like a match, never had any flow to it, etc. When I played No Mercy with friends it was always a blast, when I played it online with some people (emulator obviously) it was still a blast all these years later. I feel as though All-Stars will resemble a No Mercy type multiplayer experience as opposed to an SvR experience.

3. Last but certainly not least, every fighter seems to have their own thing going. Meaning if you want to be proficient with your favorite 5 or 10 wrestlers in the game, you're going to have to learn how to use each one. This is an element missing from any other wrestling game I've ever played. All the same button presses, moves, etc were used for every fighter. The only difference was a high flyer would use the top rope more, or throw himself outside the ring. But inside the ring, every wrestler was virtually identical in terms of play style. They all looked different and had different moves, but the execution was the same. With All-Stars, every wrestler seems to actually be different. If I spend a few hours and learn the ins and outs of Mr. Perfect (my all time favorite wrestler). That doesn't mean I'll be successful with The Ultimate Warrior, because they're so different. THQ has done a great job of this. It's the same as Street Fighter, I can kick butt with Akuma, but if I attempt the same strategies and play-style with Zangief in my next match, I'm going to get obliterated.

I think all of those things coupled with all of the game modes make this wrestling game the one with the HIGHEST replayability. At the very least, far and away the highest replayability on the next gen systems/wrestling games. There's a couple of Japanese games, Firepro, KOC2 that have high replayability as well. But I absolutely believe this one blows everything on ps3/360 (wrestling games, obviously) out of the water.
If it plays out like you are posting, then this will be good. I'll rent first through GF and if I like it, I'll just keep it.
 
# 17 scottyo60 @ 03/22/11 04:26 PM
Out of 4 games I am 2 and 2. One win I was lucky to pull off the finisher and KO Rey. The other I just manhandled him quickly.

Pros: Control scheme works well IMO, graphics graphics graphics, cpu AI and difficulty! Yes I said computer difficulty. 3/4 matches were fun and competitive. The biggest issue with Smackdown games is the ai and lack of challenge. Finisher timing. While the finishers happen quickly, If I've not beat the other guy down they are extremely hard to pull off due to the taunt. I list this as a positive because in wrestling this makes sense and makes me look forward to the cage match idea even more!

Cons: Well honestly, lack of modes might be one and the dlc is another if it is not inexpensive. The demo I did not find really any cons. To nit pick maybe the signature move is a little too easy to acquire and moves become repetitive, but that had a very No Mercy feel to it.

I will make this a first day purchase now. Anytime I can pick up and play the computer and have fun, I know there will be plenty of replay value just on one on one modes. For any casual wrestling fan or someone who loves fighting games this is for sure worth a look. It is a WWE product, but almost feels like an ENTERTAINMENT product more than a wrestling game.

Just my 2 cents
 
# 18 WatchTheThrone @ 03/22/11 04:37 PM
Can't wait to try this demo out later tonight!
 
# 19 ExtremeGamer @ 03/22/11 04:57 PM
Look at it this way, it's more of a fighting game than a wrestling game, and THQ is flat out admitting that.

Buying a game like Street Fighter 4 or Marvel vs. Capcom 3, you know you're going to beat the story mode in about 10-15 minutes. Then what?

All-Stars is on that same level of game, it's basically an arcade fighter with wrestlers. Very easy to pick up, and with just about 5 games played earlier I could easily tell will be a blast for awhile.
 
# 20 Ziza9Noles94 @ 03/22/11 04:57 PM
Tried the demo, was surprised how cool it was. But I still hold SVR 2011 above this. It just offers more of what I like in a wrestling game.
 

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