01:06 PM - March 11, 2011 by RaychelSnr
Back in the early part of the '90s, going from Wolfenstein 3D or Doom to Marathon forced you to change the way you played a first-person shooter. While Doom only allowed you to look left and right, Marathon allowed you to look up and down as well. The ability to look up and down forced you to play Marathon in a different way, and its aiming scheme ultimately became the new standard in first-person shooters.
The folks behind Shift 2: Unleashed seem to want to push the racing genre forward in a similar fashion. With the “helmet cam” being introduced in Shift 2, the developers want the focus to be on the racing experience; the developers want the focus to be on the driver, not the car.
Read More - Shift 2: Unleashed Hands-Off Preview