01:34 PM - March 4, 2011 by RaychelSnr
Chase Becotte: I'm trying to temper my enthusiasm until I see what happens with the effectiveness of just juicing your created player with power, but it's hard not to be really excited after playing this demo. Everything from a more lively crowd at the U.S. Open -- when I played the game at a preview event, the crowd seemed even more lively than the one found in the demo -- to the player grunts to the tweaked controls are all really working here.
Jayson Young: The crowds definitely sound great with the way they build up during rallies and yell between points, but outside of that, I don't see a whole lot of improvements over Top Spin 3.
Christian McLeod: At the recommendation of my OS staff brethren, I reluctantly downloaded the Top Spin 4 demo. To my surprise, I had a great time with the demo -- so much so that the game may enter my closely guarded sports gaming rotation in a few weeks. Graphically, the game is beautiful, and just as Chase mentioned, my jaw dropped during the first match I played on clay. At times I felt like I was actually controlling a televised tennis match, and the buttery smooth control scheme was pretty easy to pick up and start having success with in a matter of minutes.
Chris Sanner: A few weeks ago someone asked me on Twitter what I thought of the prospects for Top Spin 4. I said I think the game can't possibly be bad, but I'm not sure if it's going to be a can't miss all world title.
I think I was definitely right on that.
Read More - Top Spin 4 Demo Impressions Roundtable