Chase Becotte: I'm trying to temper my enthusiasm until  I see  what happens with the effectiveness of just juicing your created  player  with power, but it's hard not to be really excited after  playing  this  demo. Everything from a more lively crowd at the U.S.  Open -- when I   played the game at a preview event, the crowd seemed  even more lively  than the one found in the demo -- to the player grunts  to the tweaked  controls are all really working here.
Jayson Young: The crowds definitely sound great with  the way they  build up during rallies and yell between points, but  outside of that, I  don't see a whole lot of improvements over 
Top Spin 3.
Christian McLeod: At the recommendation of my OS staff brethren, I reluctantly downloaded  the 
Top Spin 4   demo. To my surprise, I had a great time with the demo -- so much so   that the game may enter my closely guarded sports gaming rotation in a   few weeks. Graphically, the game is beautiful, and just as Chase   mentioned, my jaw dropped during the first match I played on clay. At   times I felt like I was actually controlling a televised tennis match,   and the buttery smooth control scheme was pretty easy to pick up and   start having success with in a matter of minutes.
Chris Sanner: A few weeks ago someone asked me on Twitter what I thought of the  prospects for 
Top Spin 4. I said I think the game can't possibly be bad, but I'm not sure if it's going to be a can't miss all world title.
I think I was definitely right on that.
Read More - Top Spin 4 Demo Impressions Roundtable