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MLB 2K11 News Post



Chase Becotte: Every time I think I'm out, they pull me back in.

Most of my initial thoughts about MLB 2K11 can be found in the preview I wrote a couple days ago, but this demo basically serves to cement a lot of those impressions.

Christian McLeod: For once, I'm with Chase. If you can look past some of its rough graphical and animation edges, the MLB 2K11 demo plays a very solid game of hardball.

Caley Roark: I'm with you guys: I think there is a fun game of baseball buried somewhere in 2K11. However, I'm not sure the demo reflects that. I saw too many flaws in the demo to truly say that 2K11 has improved a great deal over 2K10. (For the record, I thought 2K10 was much better than 2K9.)

Chris Sanner: If you are not as into realism as a hardcore baseball guy is, and if you are willing to overlook some pretty dumb AI moves, I think MLB 2K11 is going to be your type of baseball game. The Show can be a bit overwhelming to the casual baseball player, and I think 2K has wisely tried not to copy The Show's success verbatim.

Read More - MLB 2K11 Demo Impressions

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 121 Jordanfan23 @ 03/06/11 09:58 PM
I haven't bought a 2K for a while so maybe this has been an ongoing thing, but in the demo, the pitcher was fielding every pop fly hit near him, even once in foul territory by the dug out on the 1st base side, while the catcher was next to him watching. I could care less as it's more funny than annoying but has it been this way in past versions??
 
# 122 bigfnjoe96 @ 03/06/11 10:01 PM
Quote:
Originally Posted by Jordanfan23
I haven't bought a 2K for a while so maybe this has been an ongoing thing, but in the demo, the pitcher was fielding every pop fly hit near him, even once in foul territory by the dug out on the 1st base side, while the catcher was next to him watching. I could care less as it's more funny than annoying but has it been this way in past versions??
If you don't switch to another fielder, then YES the pitcher will do that because he is the last player your controlling
 
# 123 Jordanfan23 @ 03/06/11 10:09 PM
Ok thanks, makes sense! What was funny was that the AI pitcher is who I was referring to! Like I said, not a big deal, but I will use MY fielders just in case, since their fielding rating is much better, just to be safe!
 
# 124 catcatch22 @ 03/07/11 07:57 AM
I hate the demo. I will always be a cursor hitting guy and realize the World Series hitting cursor from 94 and 2k4 will not be back anytime soon. What bothers me about that is that I get the feeling like the game is playing itself for me instead of me playing the game. It just at times feels like a QTE in Shenmue or God of War. I don't feel like I have any "control" over what is taking place either good or bad.

I understand Inside edge is a big part of the game but in my opinion calculated random events have taken over far to much of this series. The days where skill decided if you hit a fly ball or grounder has now bee replaced with random outcomes to give you a "feel' like you can make a difference but I don't feel that way at all. I might as just have the AI play each other and me watch.
 
# 125 Kernel Pie @ 03/07/11 08:20 AM
I think you are underestimating the importance of the L stick when hitting. I just played a bunch of 2k10 games specifically trying to see how the L stick affected hits, and I can say confidently that if you hold the L stick for a pull and wait for a pitch middle in with power swing, you will hit a screamer.

Same token: if you hold it to go with the pitch outside, and the pitch goes that way, you will make better contact. This is where the blue pitch indicator for batters with good eyes come into play. If you see that the pitch is gonna be low and you move the L stick that way, you'll make better contact.

I really feel that if you're not using the L stick when hitting you're playing the game as intended. Just my .02 cents.
 
# 126 EnigmaNemesis @ 03/07/11 04:07 PM
Quote:
Originally Posted by Bobolini
The Lead Designer of MVP was Ben Brinkman who moved over to 2k a few years ago. Is that copying or innovation?
2K adopted analog for hitting before Brinkman came over for 2K8.

Either way, there is not such thing as "copying" in the gaming industry. Only "adopting" and "refining/evolving", IMO.
 
# 127 ericdrum @ 03/07/11 04:31 PM
Quote:
Originally Posted by EnigmaNemesis
2K adopted analog for hitting before Brinkman came over for 2K8.
Ben worked at 2k from July 2006 – March 2008 and at EA from July 2002 to July 2006. I thought 2k8 was the first year for analog pitching to appear.
 
# 128 bigfnjoe96 @ 03/07/11 04:35 PM
Brinkman's team developed 2k7, which was the 1st year Analog Hitting was introduced. His team before disbanding added Analog Pitching in 2k8. A game which KUSH never finished. 2k8 was finished by Blue Castle games (The Bigs)
 
# 129 EnigmaNemesis @ 03/07/11 06:04 PM
Quote:
Originally Posted by bigfnjoe96
Brinkman's team developed 2k7, which was the 1st year Analog Hitting was introduced. His team before disbanding added Analog Pitching in 2k8. A game which KUSH never finished. 2k8 was finished by Blue Castle games (The Bigs)
I see. They just didn't toot his horn till 2K8 then. Good to know.
 


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