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MLB 2K11 News Post


Jon Robinson has just posted an article on the My Player and Franchise Mode improvements for MLB 2K11.

Quote:
"Another change is the fact that when you pause the game, it doesn't show you a pitcher's energy or stamina meter. Now, everything is tracked using actual pitch count data. So if Tim Lincecum is on the mound, there will be a box that tells you how the manager wants to keep him in the 80-110 pitch count range for the game. Keep him in too long throughout the season, and you're going to wear him down. Take him out too early too often, and you'll wear out your bullpen."

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
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Member Comments
# 21 Mercury112491 @ 02/11/11 05:18 PM
Sounds like they've taken a lot of the ideas from the NBA series and put them in here.

I'm with everyone on the concern of the pitch counts. In the future I'd love to see a game recognize the difference between a 3-2 bases empty pitch and a 3-2 bases loaded pitch. With the latter taking up more stamina to throw just like in real life. Some pitchers can throw 120 pitches with no problem if they haven't been in trouble during the game while others can't go over 85-90 if they've been pitching high pressure the whole time.
 
# 22 ChampN252 @ 02/11/11 05:29 PM
I just hate how much wrong doing they admitted to in last year's series. No telling what they're doing this time that they will tell us about in the next series.
 
# 23 mwjr @ 02/11/11 05:30 PM
Good news on injuries and player progression, but not much there in terms of actually running the franchise.

Is the free agent process fixed?
Are contracts more realistic?

Ugh.
 
# 24 anchorsteamer @ 02/11/11 05:40 PM
Quote:
Originally Posted by GrandMaster B
This wasn't considered the second developer diary was it? Or is that still coming today?
They put up the diary here: http://www.facebook.com/notes/mlb-2k/mlb-2k11-developer-diary-2-2k10-vs-2k11-side-by-side-comparison/10150096693908194?ref=mf

So far, the new stuff sounds great!
 
# 25 rudyjuly2 @ 02/11/11 06:12 PM
I have no problem with just showing pitch counts and the range they should be in. That will give you a very good idea of how tired a pitcher is.

I was hoping for some more info. One of the biggest things I want to hear about is sliders. What was added to the game? I don't care if the game plays arcade like on default (too many HRs, too accurate pitchers, whatever) as long as I can tweak the game to suit what I want. 2K10 had a very poor selection of sliders. I want pitch accuracy, cpu batter aggression and tons of defensive sliders. I'd love to get more info on that.

They talked about franchise mode but what about fatigue in franchise? Last year your DH got really tired just swinging a bat. A pinch hitter with one at bat in the game got a full game's fatigue. Playing a short season had fatigue all messed up and nobody got tired due to all the days off.
 
# 26 ElGuapo @ 02/11/11 07:51 PM
Has anyone here read the preview on game-informer the magazine? in it it talks about how it is important for the user to keep the pitcher within the range of pitches, because if you don't then what will start to happen is that your starter may not be at 100% for the next game. so if you are pitching with Tim Lincecum and your range is between 90 and 110 pitches and lets say you pitch 120 he may only be at 80% or 70% for his next start. and that's the importance of the pitch count.
 
# 27 orphadox @ 02/11/11 08:51 PM
Quote:
Originally Posted by SoxFan01605
If it is entirely based on pitch-count, then yes, it could be a problem. I'm not sure this will be the case though. As some of us said in the other thread about pitch count, it sounded more that the indicators for stamina/energy were removed...it never said that the concept of stamina was. Pitch count mainly determined pitcher stamina in 2K10 anyway, so it seems that, at it's worst, it would probably be at least on-par with 2K10.

I disagree about putting an energy bar in the pause menu. If it is more an indication and tracking change than base function, as I suspect it is, I think it adds a nice layer of strategy to franchise and career modes. Managers and players don't get a bar that pops up that say "you're pitcher has 23% left." Conceptually, if we are relying on pitch count and visual/performance indications to make such decisions, it's far more immersive.

Of course, that depends on how well the system itself works, but again...it's impossible for any of us to say at this point.
In My PLAYER - does this years version show you on the field ONLY when the balls coming to you?

That sucked last year as you always knew to react, hopefully it's fixed and you can be on for every batter like a real game.
 
# 28 orphadox @ 02/11/11 08:55 PM
Didn't mean to include that quote in the last message
 
# 29 econoodle @ 02/11/11 09:29 PM
Quote:
Originally Posted by ElGuapo
Has anyone here read the preview on game-informer the magazine? in it it talks about how it is important for the user to keep the pitcher within the range of pitches, because if you don't then what will start to happen is that your starter may not be at 100% for the next game. so if you are pitching with Tim Lincecum and your range is between 90 and 110 pitches and lets say you pitch 120 he may only be at 80% or 70% for his next start. and that's the importance of the pitch count.
yes i have, i wish i had the energy to try to transcribe some of it, but I love it.
 
# 30 blueduke @ 02/11/11 09:58 PM
I'm more intrigued by the fielding ratings than anything else. If it works as advertised I'll be very happy. In too may baseball games it didn't seem to matter who was in the field as they all seemed to have the same fielding ability. Hope it lives up to the hype.

One thing I'd like to see is video footage of actual gameplay from camera angles you'd use while playing. The closeup stuff is okay, but I'd like to see it from camera perspectives we'd use. I'm definately buying the "other game" but looks like 2K may very well get my money too. Time will tell
 
# 31 rock85 @ 02/12/11 01:20 AM
Wow i like everything i read, if everything they said works how its suppose to (pitch count, fielding, injuries, progression) I will be very excited to play this game for a season/franchise.
 
# 32 DJ @ 02/12/11 01:43 AM
Good article overall, but there's still a few things that I'd like to see addressed. Pitch accuracy and sliders are big things for me.

Hopefully we'll get some in-game footage soon so we can see the new fielding animations at work.
 
# 33 Doormat @ 02/12/11 03:11 AM
This is what I needed to read about in weeks from 2K, LOVE these new improvements.
 
# 34 Dazraz @ 02/12/11 04:57 AM
It seems this game is getting really deep into the personality of baseball. It's much more involving when you have to make calculated decisions that can have multiple affects within your game. 2K seem to be giving the game a much bigger role play feel. Most sports games Franchise modes are quite limiting in regards to the actual decisions you can make. It looks like MLB 2K might be changing that.
 
# 35 WazzuRC @ 02/12/11 04:01 PM
Quote:
Originally Posted by UndeniableSkillz9
the show or 2k11 not really a baseball fan and last baseball i game was probably 3 years ago. I don't mind playing the sport but hate watching it just to boring and repetitive. Want to get back into it so what game should i purchase. I do own all 3 systems so i have options i'm not limited to one system
Just so you know, all 2k vs. The Show discussion goes in the Baseball (Other) Forum. So I'd check there.
 
# 36 Jackdog @ 02/12/11 04:33 PM
Quote:
Originally Posted by UndeniableSkillz9
the show or 2k11 not really a baseball fan and last baseball i game was probably 3 years ago. I don't mind playing the sport but hate watching it just to boring and repetitive. Want to get back into it so what game should i purchase. I do own all 3 systems so i have options i'm not limited to one system
http://www.operationsports.com/forum...tant-bans.html
 
# 37 Yeah...THAT Guy @ 02/12/11 04:58 PM
This all sounds good, but I still want to know about simulated stats and pitch accuracy.

Last year when you simulated almost nobody hit .300 and elite pitchers would go 12-12 almost on a year to year basis.

And I definitely want pitch accuracy to matter so that some guys are wild and some are not. Maybe if a pitcher is on a hot streak they can locate their pitches better but a guy on a cold streak might have trouble hitting his spots.
 
# 38 CincinnatiRedlegs @ 02/12/11 06:30 PM
Quote:
Originally Posted by UndeniableSkillz9
what are you guys complaining now. i believe my question ask for a suggestion.
Everyone's simply saying that this is the wrong forum to ask what game to buy.

Back on topic, I'm really looking forward to this game. The improvements sound nice.
 
# 39 SoxFan01605 @ 02/12/11 07:05 PM
Quote:
Originally Posted by UndeniableSkillz9
what are you guys complaining now. i believe my question ask for a suggestion.
Nobody complained. They were just pointing you to the right spot for your question. The second guy is a senior mod and was simply giving you a link to the thread that explains why comparisons aren't being allowed. It was just to help you, not harp on you.

Some people have proven they can't handle comparisons without either attacking or getting defensive, so it was nixed for all of us. That's why nobody answered your question, because it can't really be answered without making such comparisons.

To try to answer your question in general terms though, I don't think anyone can tell you for sure as the games offer two different experiences. It's really best to rent them on release, try them out and see how each one suits your preference.

Or if rentals don't work for you, play the demos for each game from the one of the last couple years (the general feel of the game, in terms of style, will be close enough) and see which style suits you better and then weigh in the new features for 2011 and see if they sway you.
 
# 40 SportsCenter23 @ 02/12/11 09:16 PM
I can't wait for this game to come out. I just hope they also fixed Free Agency in the offseason. It was really annoying to have the best player every year in FA being in the high 70's.
 


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