02:56 PM - February 11, 2011 by ryan36
Check out all the screenshots in Hi-Res,
right here.
MLB 2K11 Developer Diary #2 is available now. Art Director, Heather Marshall talks about reaching a higher level of graphic quality across the board, focusing on player likenesses, lighting, uniforms, and overall realism.
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"Player body types have also received a complete overhaul. We have taken our Minor League players and given them a chest and shoulders worthy of the Majors. From the beginning, we realized that every MLB player must have a more athletic, professional physique. We built the average athletic body, going back to basic anatomy, to make sure it had the right balance of muscle, weight and bone to fill out that uniform. We focused a lot on the chest and shoulders which needed the most attention. From there, we adjusted the weight and muscle to make up the nine different body types in our roster. Along with all these body types, we made sure that the players kept the right shape as the camera moved further away from them and they become smaller on the screen. This way, when the camera pans out to see your player run the bases, he’ll maintain his shape rather then popping back to an average size body, as was the case in 2K10." |
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MLB 2K11 Developer Diary #2 - 2K10 vs 2K11 Side-by-Side Comparison