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MLB 2K11 Developer Diary #2 - 2K10 vs 2K11 Side-by-Side Comparison

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Old 02-11-2011, 05:16 PM   #17
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Re: MLB 2K11 Dev Diary #2: 2k10 vs. 2k11 Side by Side Comparison

I may be in the minority here, but I've never really understood why people complain about graphics in up-close images. We get those, what, 10% of the time during a game?

Yeah, it's not frame-worthy art, but I like it thus far.

Bottom line, for me anyway, is how does the game play and how is the franchise mode? Frankly, you could take 2K10 and add a franchise mode that functions and closely reflects what goes on in real-life MLB, and I'd be very happy.

Just my 2 cents...
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Old 02-11-2011, 05:21 PM   #18
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Re: MLB 2K11 Dev Diary #2: 2k10 vs. 2k11 Side by Side Comparison

That is not Mark Buhrle, that's Chan Ho Park! (2k10)
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Old 02-11-2011, 05:31 PM   #19
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Re: MLB 2K11 Dev Diary #2: 2k10 vs. 2k11 Side by Side Comparison

I like the new crowds models, very Show-like, however I wonder if they still turn bidimensional once in fielding view......
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Old 02-11-2011, 05:56 PM   #20
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Re: MLB 2K11 Dev Diary #2: 2k10 vs. 2k11 Side by Side Comparison

Quote:
Originally Posted by SoxFan01605
The details on the jerseys are more apparent and the facial details are looking about a billion times better, so no complaints there. I really don't see that much of a difference in the overall models (body shape, etc), but some of the improvements they are touting (the fixed depth pop-in, etc) need the game to be in motion to really appreciate.

I just wish they'd stop with the pics and comparisons. Show us the game in motion. If comparisons are to be made, give us video comparisons. Animations make or break the look of a game more than facial details IMO.
I agree with this. The player faces look better but most of the rest of the stuff looks very similar.
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Old 02-11-2011, 06:09 PM   #21
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Re: MLB 2K11 Developer Diary #2 - 2K10 vs 2K11 Side-by-Side Comparison

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Along with all these body types, we made sure that the players kept the right shape as the camera moved further away from them and they become smaller on the screen. This way, when the camera pans out to see your player run the bases, he’ll maintain his shape rather then popping back to an average size body, as was the case in 2K10.
Thank you. That was so ugly when players just instantly got smaller as the camera panned out, and had hats on that were 20 sizes to big for their five inch wide face.

And those faces are certainly improved, very nice.
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Old 02-11-2011, 07:49 PM   #22
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Wats Up With 2k.. Every body wares the Same Gloves... Thats Not Realistic...what about adding in a way for managers to argue certain calls?
What about during season/career/franchise name yourself coach, coach/player, hire and fire hitting coaches, etc...?
what about a way to "charge the mound" after being beaned?
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Old 02-11-2011, 11:05 PM   #23
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Re: MLB 2K11 Developer Diary #2 - 2K10 vs 2K11 Side-by-Side Comparison

Why is it that the crowd in 2K10 are more supportive looking with uniforms on and in 2K11 screen of the crowd in AT&T park only one of the fans (and it's copies) are the only one's with jerseys?

You would think coming off a WS victory the fans in SF would be more supportive of their world champions.
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Old 02-11-2011, 11:37 PM   #24
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Re: MLB 2K11 Developer Diary #2 - 2K10 vs 2K11 Side-by-Side Comparison

Quote:
Originally Posted by Amazing808s
Why is it that the crowd in 2K10 are more supportive looking with uniforms on and in 2K11 screen of the crowd in AT&T park only one of the fans (and it's copies) are the only one's with jerseys?

You would think coming off a WS victory the fans in SF would be more supportive of their world champions.
Yeah, they seem to have gone backwards with this. World Series Baseball 2K3 had this kind of crowd with a bunch of green shirts and not that many whites or team colors. It wasn't until MLB 2K6 when this was turned around again I believe. I don't know about you, but it really makes it hard to believe that road Halladay shot is of Great American Ballpark when I can't see any red in the seats.
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