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*Note - The following guide refers to the Xbox 360 version of All-Pro Football 2K8. Due to Sony's file encryption, the PS3 version can't be edited at this time.


Tools Needed

http://www.amazon.com/USB-Flash-Driv...=operasport-20 - For transferring All Pro Football 2K8 roster files between your PC and Xbox 360.

USBXTAFGUI - Used for reading your USB flash drive after it's been formatted for Xbox 360 use.

HxD Hex Editor - For viewing and editing the All Pro Football 2K8 roster file.

Hexadecimal to Decimal convertor - Useful for understanding hexadecimal code in the All Pro Football 2K8 roster file.

Modio - Used to rehash and resign your roster file after you make edits.

Formatting Your USB Device

First, you will need to format your USB flash drive for Xbox 360 use. Please note that reformatting the flash drive will erase whatever data is on the memory stick, so backup any important files before reformatting.

Read More - Editing All Pro Football 2K8 for Dummies

Game: All-Pro Football 2K8Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 57 - View All
Member Comments
# 1 theDude47 @ 01/06/11 06:24 PM
When you want to add two abilities together that are in the same slot, first convert them to decimal from hexadecimal and then add them together. From there, you can then convert that number back into hexadecimal form. For example, Rocket Arm (04) and Laser Arm (08) added together equal 12 in decimal form but it should then be converted to hex which is 0C, this is the number you will put in that space. It helps when dealing with large values.
 
# 2 jyoung @ 01/06/11 07:32 PM
Valdarez is the guy working on a PC editor.

He was banned from this site for whatever reason, but you can reach him on the official 2K forums or on 2Kfootballstrategy:

http://2ksports.com/forums/showthread.php?t=278120

http://www.2kfootballstrategy.com/mo...&p=46611#46611
 
# 3 Pacman83 @ 01/06/11 08:44 PM
Quote:
Originally Posted by theDude47
When you want to add two abilities together that are in the same slot, first convert them to decimal from hexadecimal and then add them together. From there, you can then convert that number back into hexadecimal form. For example, Rocket Arm (04) and Laser Arm (08) added together equal 12 in decimal form but it should then be converted to hex which is 0C, this is the number you will put in that space. It helps when dealing with large values.
You're assuming that I (we) read this sub-forum daily....what i mean is...please explain or direct me to an explanation. I dunno what that means. Thanks.

(The other thread is pretty long.)


Edit: Thanks for breaking down the process, MSChrisS

Edit Again: Figured out what you said...kinda..thanks
 
# 4 jyoung @ 01/06/11 08:54 PM
Quote:
Originally Posted by theDude47
When you want to add two abilities together that are in the same slot, first convert them to decimal from hexadecimal and then add them together. From there, you can then convert that number back into hexadecimal form. For example, Rocket Arm (04) and Laser Arm (08) added together equal 12 in decimal form but it should then be converted to hex which is 0C, this is the number you will put in that space. It helps when dealing with large values.
Can you not just enter the decimal number as is?

I have done this with some of the linemen attributes that occupy the same slot, and they show up in-game fine.

For example, I have Lions center Dominic Raiola with:

Quote:
Stonewall - 3rd slot / 20
Bulldozer - 3rd slot / 01
Brickwall - 3rd slot / 02
I entered "23" (20 + 01 + 02) into my 3rd ability slot and all three attributes show up fine when I load the roster in-game.

I think the game can read it either way.
 
# 5 theDude47 @ 01/06/11 09:19 PM
Quote:
Originally Posted by wEEman33
Can you not just enter the decimal number as is?

I have done this with some of the linemen attributes that occupy the same slot, and they show up in-game fine.

For example, I have Lions center Dominic Raiola with:



I entered "23" (20 + 01 + 02) into my 3rd ability slot and all three attributes show up fine when I load the roster in-game.

I think the game can read it either way.
It works for small values but once you start getting into triple digits, you'll run into problems. I just find it easier to do it for all of them so I don't mess up something. It's just my personal preference. If it works for you, keep doing it.
 
# 6 jyoung @ 01/06/11 09:34 PM
Good to know. The highest value I've gotten in one ability slot was in the 80s, but I can see how you would have to convert it to hex code is the value ended in the triple digits.
 
# 7 ChaseB @ 01/06/11 10:31 PM
Quote:
Originally Posted by wEEman33
Good to know. The highest value I've gotten in one ability slot was in the 80s, but I can see how you would have to convert it to hex code is the value ended in the triple digits.
If you want to add anything to this piece after the fact just let me know
 
# 8 DGMikeBarker @ 01/07/11 02:54 AM
Can you bring your mod teams online without getting banned?
 
# 9 DavonBrown @ 01/07/11 03:04 AM
Quote:
Originally Posted by DGMikeBarker
Can you bring your mod teams online without getting banned?
Yes you can.
 
# 10 badasp83 @ 01/07/11 05:01 AM
Made a bronze WR with zero abilities. Then edited in hex & checked player on my 360 & he had Route God.

Route God - 5th slot / 01.
 
# 11 swaldo @ 01/07/11 06:26 AM
Wow, great job figuring all this stuff out and writing down the instructions. Thanks and props to everyone involved!

"Post of the year" nomination right here

 
# 12 mKoz26 @ 01/07/11 07:42 AM
The colors are only there as a guide and for identification. In the editor, they do not exist.
 
# 13 simfballcritic @ 01/07/11 08:43 AM
I guess I have all weekend to try and figure this stuff out. Great stuff too all the guys involved, I know this took alot of time, much appreciated. Quick question, the editor thats being worked on, how is that going to work once its done?
 
# 14 Uncle Stumpy @ 01/07/11 08:38 PM
I tried to like this game, just couldn't.
 
# 15 ReMeDy @ 01/15/11 05:26 PM
Does anyone know the hex code for the receiving ability "Magic Feet?" I think the author completely forgot about it, otherwise he would have listed it with an "unknown" label like a few of his others.

Edit: I think it might be 6th slot / 08

------
Also, is having more than five abilities on a player fine? I assume APF would only show five, but hide the 6th, but even so, would the 6th ability still register?
 
# 16 mKoz26 @ 01/15/11 06:43 PM
Quote:
Originally Posted by BleedingGreen710
couldn't this be abused? Like giving a player all the best abilities
Yes and it already has ruined lobby play for the most part.

Leagues on 360 are going to be incredibly difficult to run now too.
 
# 17 jyoung @ 01/15/11 06:54 PM
We have a roster inspector who's downloading everyone's team build and joining for them in CAF NFL.
 
# 18 theDude47 @ 01/15/11 06:59 PM
Quote:
Originally Posted by ReMeDy
Does anyone know the hex code for the receiving ability "Magic Feet?" I think the author completely forgot about it, otherwise he would have listed it with an "unknown" label like a few of his others.

Also, is having more than five abilities on a player fine? I assume APF would only show five, but hide the 6th, but even so, would the 6th ability still register?
The 6th one registers as does every ability you give the player. Technically you could give a player every ability and you would still only see 5.
 
# 19 ReMeDy @ 01/16/11 07:55 AM
Awesome, and just to clarify, I believe the Return Specialist ability does not work, at least for HB's. It doesn't register on 2nd slot / 08. Otherwise, everything else I've tested works.

Also, does anyone know the slot that adjusts a player's height? I want to make an EXTREMELY short player. My guess is it's a green number perhaps?
 
# 20 ReMeDy @ 01/16/11 09:27 AM
Sorry for double post.

Has anyone tried copying the facial structure of an existing legend over the facial structure of a created CAP? Could I make my created CAP's look like legends?

Finally, it seems some teams are not in the roster file, such as M.u.s.t.a.n.g.s. I guess if the team has that name, they cant be changed?
 

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