Sorry I can't answer the CM problem, haven't made it to the offseason yet.
I did figure out something quite remarkable though.
Game Speed matters. I think it's a glitch, but Game Speed is a crucial value for difficulty.
Try this:
Play on World Class, Slow Speed
--- Cheating AI?
--- Teammate AI not tracking back, not challenging?
--- Easy Through balls?
If you said yes to at least 2/3 of those, then that is what the game felt like before the patch.
Since the patch, and
Play on World Class/legendary, NORMAL speed
--- Less cheating (I mean, it's FIFA, come on now)
--- Teammate AI tracks back, makes tackles
--- Through balls must be watched, but not CPU's only form of attack
--- CPU makes mistakes, bad passes, terrible shots depending who you play
I highly suggest someone try just changing the game speed. I'm working on a video right now - the game is seriously like night/day when using slow and normal speed. Granted, on normal - he pace is EPL fast (maybe faster) but it's realistic.
I am nervous about moving from slow (where I am now) to normal.
It already feels like I need more time with the ball.
But I am interested to learn more about this.
What will be the challenge to me (the not-CPU) at the faster speed?
Yes, from Slow to Normal. I honestly can't believe the difference. You will have time, and more importantly your defense will play well. It's really nice to see the CPU make mistakes - bad passes, misjudgements, stuff like that.
I lost a heart breaker on LEGENDARY. I haven't played Legendary since the first week of this game.
Legendary, 15 mins, Normal
Wolves (me) vs Leeds (currently 1st place in the Npower, I'm sitting pretty at 18th, lol)
So, I made the decision to keep both PES 11 and FIFA 11, and am glad I did so. I completely dropped FIFA 11 for about 2 weeks, and enjoyed PES 11, which I still do. But I've also started playing FIFA 11 again, and now with the patch also, I'm finding it much more satisfying. I think the games are broken in such different ways that it balances everything out, and it's still fun!
I'm playing on Slow - are you guys saying that the experience is BETTER on normal? That seems counter-intuitive. I feel like if I had less time, it would just make me more apt to do the dink-and-dunk passes all over the field, which was the problem with FIFA to begin with. I watched GuiltyGamer's video on how to use LT strafing to get around defenders, and I think that has helped...though I still have issues in the final third.
Going to try the 'speed fix' tonight. I've been playing on Slow since 08. I've been playing the heck out of PES, but miss a lot of the control it lacks in comparison to FIFA - though I still think PES masters the presentation and tension aspects of the game. I'm with Storm in that I'm glad I have both.
Yes, from Slow to Normal. I honestly can't believe the difference. You will have time, and more importantly your defense will play well. It's really nice to see the CPU make mistakes - bad passes, misjudgements, stuff like that.
I lost a heart breaker on LEGENDARY. I haven't played Legendary since the first week of this game.
Legendary, 15 mins, Normal
Wolves (me) vs Leeds (currently 1st place in the Npower, I'm sitting pretty at 18th, lol)
One thing I'd like to add based on my experience... I find that normal speed is much more tolerable when using lower-rated teams. I messed around with a Nottingham Forest MM in FIFA10 and had to put the speed up to normal after playing all my other games on slow (with EPL, Bundesliga, etc). I've played the majority of my offline games in FIFA11 on slow, but if I do another Forest CM -- which is likely -- I might go with normal again.
I'm not sure how/why game speed would affect the things Matt mentions, but I always noticed that it seemed to affect the speed of the ball in 10. The slower passes when using slow speed could intensify the effects of CPU pressure since it gives players more time to close down the receiver. Normal speed can also give your players a little extra quickness to dance out of tight spots, again decreasing the feel of constant pressure.
So, I made the decision to keep both PES 11 and FIFA 11, and am glad I did so. I completely dropped FIFA 11 for about 2 weeks, and enjoyed PES 11, which I still do. But I've also started playing FIFA 11 again, and now with the patch also, I'm finding it much more satisfying. I think the games are broken in such different ways that it balances everything out, and it's still fun!
I'm playing on Slow - are you guys saying that the experience is BETTER on normal? That seems counter-intuitive. I feel like if I had less time, it would just make me more apt to do the dink-and-dunk passes all over the field, which was the problem with FIFA to begin with. I watched GuiltyGamer's video on how to use LT strafing to get around defenders, and I think that has helped...though I still have issues in the final third.
I did the same thing as you, kept both games. PES is a solid game for what I need. But if I want tight nets, good atmosphere and illustrious commentary - that's FIFA for now.
I can't say for sure if the experience is better, heck it could be a fluke - I'm not a professor so if a theory/finding doesn't pan out, I won't be heart broken. The goal is to make the game playable, and the last couple of games on Legendary on normal speed has been quite fun.
Quote:
Originally Posted by instantpop
Going to try the 'speed fix' tonight. I've been playing on Slow since 08. I've been playing the heck out of PES, but miss a lot of the control it lacks in comparison to FIFA - though I still think PES masters the presentation and tension aspects of the game. I'm with Storm in that I'm glad I have both.
I too have been playing on slow since 08, normal and definitely fast were out of the question. I'm one of those who thinks EA's default sliders/settings/etc are bunk - and they are just doing that for the arcade fan, not the sim fan in me.
Although what's funny, is that most of the EA series lately can be routed back to default and still put up a decent representation of their sport.
Quote:
Originally Posted by Qb
One thing I'd like to add based on my experience... I find that normal speed is much more tolerable when using lower-rated teams. I messed around with a Nottingham Forest MM in FIFA10 and had to put the speed up to normal after playing all my other games on slow (with EPL, Bundesliga, etc). I've played the majority of my offline games in FIFA11 on slow, but if I do another Forest CM -- which is likely -- I might go with normal again.
I'm not sure how/why game speed would affect the things Matt mentions, but I always noticed that it seemed to affect the speed of the ball in 10. The slower passes when using slow speed could intensify the effects of CPU pressure since it gives players more time to close down the receiver. Normal speed can also give your players a little extra quickness to dance out of tight spots, again decreasing the feel of constant pressure.
I'm under the impression that EA have screwed up something. We've seen it before in NCAA and Madden games for the sliders. Where in Madden 09 the CPU sliders were actually the User sliders, and vice versa. I guess if anything supports the game speed, it would be that.
All reaching aside though, I think putting it on normal increases the awareness for the player reaction to the ball. The games feel fast though - not going to lie there. If you want the CPU to do a slow old-school Liverpool build up, you have to get into the custom tactics. I already started my CM and don't plan on changing anything for the AI (yet).
Try it, see if it works - report back, post stats, let's figure this out - maybe it's a diamond in the rough - or just big pile of cow dung, eitherway it's a fun experience.
Still curious on this speed issue (and looking forward to giving it a shot later tonight) ...
What, exactly, does the game speed effect anyway? Are all of the players "sprint speed" and "acceleration" values higher? Why would game speed have an effect on the CPU build-up play? How about the pace of my players?
"Time on the ball in the attacking third" is one big issue for me. I feel like I can get close - but then the CPU instant-tackle (usually a slide tackle from behind) kicks in. So, I either rush a sloppy shot or lose possession. It is a bummer - I want to look for a clean pass or wait for an opening - I want to have to play the game correctly.
Still curious on this speed issue (and looking forward to giving it a shot later tonight) ...
What, exactly, does the game speed effect anyway? Are all of the players "sprint speed" and "acceleration" values higher? Why would game speed have an effect on the CPU build-up play? How about the pace of my players?
"Time on the ball in the attacking third" is one big issue for me. I feel like I can get close - but then the CPU instant-tackle (usually a slide tackle from behind) kicks in. So, I either rush a sloppy shot or lose possession. It is a bummer - I want to look for a clean pass or wait for an opening - I want to have to play the game correctly.
To me, the pace of play doesn't slow down - at least doesn't appear to. I don't have trouble with CPU pulling out defensive stops, actually feel like some of the plays that happen are a result of my players ratings - as it should be.
You know that annoying through pass that makes it perfect everytime, then the strike somehow is made of jello - has 100 percent agility and can shak you by just cutting back and forth - then a shot on goal? Well, I haven't seen that on normal game speed, I see it all the time on slow. It's the little things like that that just tells me there has to be something to it.
Bout to play a couple of games, will report back wiht findings. Attacking third has been strong for me.
In the loss to Leeds, my goal was set up after Leeds won a free kick. We cleared it, Brek Shea (transfer) muscled possesion, quickly through pass outlet to Roberts - Roberts takes it down the wing, through balls to Doyle, who then shakes past his defending - leaving him goal side, before the center back charges on Doyle's right shoulder. Doyle stops the ball (R2) and faces back the other way, cuts across into the center of the 18, before playing a delicate through 1-yard pass to Sobkova in stride - all tied up.
The goal I conceded, the winner, was heart breaking because I had just switched the tactics to opopsite wing attack. My LB had started to the shift when we had possesion - switching with RB. Jarvis loses possesion in the center, and Leeds bring it down the wing. Van Damme, my LB, didn't have time, nor the pace to prevent McCormack from speeding by goalside - and was found wide open in the box for a crashing header.
I'll start recording a bit - will try to get some goals and some gameplay footage as well.
If stats alone - this figures are beautiful to a struggling FIFA fan from September. Have you ever seen this in this year's game? Look at the tackling, it's no longer outrageously in user's advantage.
The second goal I gave up was so bad, I switched to my CB, who shifted too far allowing an acre of space for a through pass.
I have played on normal my entire FIFA career since my first game in 2002. After hearing some buzz on here since joining before the release of 11 I decided to play a few demo games on slow. I wasn't too impressed and didn't think it made enough of a difference for me to have to switch between slow and normal game speeds between CM and games online/against a friend. Normal to me isn't too quick at all, you need to slow the game down yourself, which actually kinda represents real life if you think about it. I am making a complete assumption here because I obviously haven't watched any of you play, but it seems like people feel like they don't have a lot of time on the ball, so they rush what they want to do next. Similar to if you are playing a game of pick up basketball and every time there is a missed shot, someone is trying to run a fast break so everyone sprints down to the opposite end of the floor and a miss results in the same thing coming back the other way. I guess what I'm trying to say is that in that situation, the "game speed" isn't too fast, just everyone is playing in a way that is speeding the style of the game up rather than collecting a rebound and slowing everything down by holding the ball. I have been able to play this game since it came out and haven't had much of a problem with the gameplay (although I believe that it has improved a bit post-patch) and think my best advice for everyone is to try to slow the game down yourself, even if you play on normal game speed. Cut off the passes the CPU makes to their forwards immediately instead of pressuring the ball, make a few seemingly unnecessary passes in your midfield and with your backs, I feel like when I do little stuff like this, the CPU slows themselves as well.
8 games into my restarted CM and a player has increased from an 82 to 83. Don't know if this is due to the patch or if it was just coincidence, I guess time will tell.
8 games into my restarted CM and a player has increased from an 82 to 83. Don't know if this is due to the patch or if it was just coincidence, I guess time will tell.
Played half a game -- great sample size, eh? -- on world class as Forest against another Championship team last night after playing clubs. I was amazed to see the CPU regularly missing ground passes if I played passing lanes and saw the less accurate through balls Matt has mentioned.
No idea if this is patch-related or not and I did have it on normal game speed -- which wasn't too bad using 3* teams. I do find it odd that in all the games I played around release on semi-pro against weak teams to unlock accomplishments, I rarely saw missed passes like this. Sure I could take the ball off them without any difficulty on that level, but they could string passes together if I gave them a chance...
At any rate, I think I'll be starting a manager career with Forest this week with my VP at CB to earn some defensive accomplishments along the way (and to keep me from forcing him the ball all game).
I knew players grew, just that pre-patch it was very rare as players hardly got better. In my pre-patch CM that same player only grew that same amount over the 3 years I had played. I meant it as a possible sign of players being able to grow regularly if they played well.
Played half a game -- great sample size, eh? -- on world class as Forest against another Championship team last night after playing clubs. I was amazed to see the CPU regularly missing ground passes if I played passing lanes and saw the less accurate through balls Matt has mentioned.
No idea if this is patch-related or not and I did have it on normal game speed -- which wasn't too bad using 3* teams. I do find it odd that in all the games I played around release on semi-pro against weak teams to unlock accomplishments, I rarely saw missed passes like this. Sure I could take the ball off them without any difficulty on that level, but they could string passes together if I gave them a chance...
At any rate, I think I'll be starting a manager career with Forest this week with my VP at CB to earn some defensive accomplishments along the way (and to keep me from forcing him the ball all game).
I tried normal speed for a game in my Arsenal CM. Didn't notice any real differences except all the players were faster and the game was a bit more arcade-like. The animations were a tad smoother. Normal is probably fine when using 3 star teams or lower though. Using the bigger clubs, it just seemed too fast paced.
I'm now one and a half seasons into a new CM started post-patch in France's Ligue 2. Absolutely no difference in gameplay except for offsides being fixed while CM is basically the same - most importantly player growth remains a joke. CM is utter trash and I'll probably be heading back to PES as there's just not enough in CM to keep me interested, even if I prefer FIFA's gameplay.
I've played around quite a bit with both slow and normal speed and the only difference between the two... is the speed of gameplay. Who would've thought? Seriously though, changing gamespeed does not change anything other than speed - speed of animations, passing, movement, etc. If you find the game plays differently on one or the other - and you should - it's all down to you and how you deal with the different speeds. How the CPU plays and other gameplay factors are unchanged.