03:20 PM - November 6, 2010 by bad_philanthropy
From the podcast.
- Saskatoon Blades and a few other teams are now playable in season mode without the game breaking
- 1500XP bug in BaGM fixed
- Jr. players becoming FA's too early in BaGM
- Fixes for several rare crashes during gameplay.
- Fix problem that resulted in attributes of players who drop from OTP/EASHL games not being reset to the default attributes for AI players.
- Prevent push puck while holding the pass button (prevents an exploit).
- Prevent the face-off deke move from being done on a backhand face-off grip.
- Eliminated several situations where the puck could be poked out of the goalie's glove as he is getting up or covering the puck against the side of the net.
- Allow shots that are blocked without using the shot block control to count in shot block stats (but they will not contribute to teamplay scores in Be A Pro, Online Team Play or EASHL modes).
- Fix some situations where a puck off the skate was incorrectly being considered a deliberate kick and resulting in goals being disallowed that should not have been.
- Fix for cases where the goalie would sweep the puck into his own net when attempting to clear it.
- Fix problem that prevented the opposing team from being able to pick up slap passes in some situations.
- Prevent fake shot from being used when doing protect puck.
- Force self-boardplay pin to have a minimum duration to prevent an exploit.
- Fix for a case where broken or dropped sticks would disappear from the ice.
- Fix problem where the first powerplay forward line was being put out following a delayed penalty, regardless of what line the user selected.
- Prevent stick lifts from working on a player while he is doing the "jump over" deke.
- Fix problem where injured players could get stuck on the ice.
- Fix problem allowing hard passes off of a face-off.
- Fix problem that sometimes caused a defenseman to be positioned on the wrong side for short-handed defensive zone face-offs.
- Increase the effect of the stick checking attribute on stick lifts.
- Prevent flip dump from being used directly on a face-off.
- Prevent situations where a player could go directly from being down on the ice into a slapshot windup.
- Improve defensive awareness attribute effect on interceptions.
- Cause players to slow down more while skating using protect puck control.
- Add additional pass error to the AI players to balance the fact that humans players have imprecise controller input.
- Enabling auto-backskate setting to work in online games.
- Reducing the ease of losing an edge and falling down while skating without the puck.
- Fix problem where players will fall easily again immediately after losing an edge a first time.
- Increase how aggressive AI defenders are on the rush making it less easy to gain the zone by skating wide on them every time.
- Increase friction when diving and reduce the effectiveness of diving poke checks at knocking the puck away from the puck carrier.
- Increase the acceleration and top speed of a player using push puck, which had been lowered to prevent the push puck exploit (mentioned above).