Home
NHL 11 News Post


From the podcast.
  • Saskatoon Blades and a few other teams are now playable in season mode without the game breaking
From ChewieNHL (EA dev)
  • 1500XP bug in BaGM fixed
  • Jr. players becoming FA's too early in BaGM
From Redshirt:
  • Fixes for several rare crashes during gameplay.
  • Fix problem that resulted in attributes of players who drop from OTP/EASHL games not being reset to the default attributes for AI players.
  • Prevent push puck while holding the pass button (prevents an exploit).
  • Prevent the face-off deke move from being done on a backhand face-off grip.
  • Eliminated several situations where the puck could be poked out of the goalie's glove as he is getting up or covering the puck against the side of the net.
  • Allow shots that are blocked without using the shot block control to count in shot block stats (but they will not contribute to teamplay scores in Be A Pro, Online Team Play or EASHL modes).
  • Fix some situations where a puck off the skate was incorrectly being considered a deliberate kick and resulting in goals being disallowed that should not have been.
  • Fix for cases where the goalie would sweep the puck into his own net when attempting to clear it.
  • Fix problem that prevented the opposing team from being able to pick up slap passes in some situations.
  • Prevent fake shot from being used when doing protect puck.
  • Force self-boardplay pin to have a minimum duration to prevent an exploit.
  • Fix for a case where broken or dropped sticks would disappear from the ice.
  • Fix problem where the first powerplay forward line was being put out following a delayed penalty, regardless of what line the user selected.
  • Prevent stick lifts from working on a player while he is doing the "jump over" deke.
  • Fix problem where injured players could get stuck on the ice.
  • Fix problem allowing hard passes off of a face-off.
  • Fix problem that sometimes caused a defenseman to be positioned on the wrong side for short-handed defensive zone face-offs.
  • Increase the effect of the stick checking attribute on stick lifts.
  • Prevent flip dump from being used directly on a face-off.
  • Prevent situations where a player could go directly from being down on the ice into a slapshot windup.
  • Improve defensive awareness attribute effect on interceptions.
  • Cause players to slow down more while skating using protect puck control.
  • Add additional pass error to the AI players to balance the fact that humans players have imprecise controller input.
There are also several bug fixes made possible by the patch that will be activated through the next tuning update, these include:
  • Enabling auto-backskate setting to work in online games.
  • Reducing the ease of losing an edge and falling down while skating without the puck.
  • Fix problem where players will fall easily again immediately after losing an edge a first time.
  • Increase how aggressive AI defenders are on the rush making it less easy to gain the zone by skating wide on them every time.
  • Increase friction when diving and reduce the effectiveness of diving poke checks at knocking the puck away from the puck carrier.
  • Increase the acceleration and top speed of a player using push puck, which had been lowered to prevent the push puck exploit (mentioned above).
That tuning update will also include other gameplay tuning, details to follow. It is possible it will be broken up into two separate updates if the patches for PS3 and 360 do not come out at the same time because the auto-backskate fix has to happen for both at once because they get the same tuning file and without the patch the change will cause problems.

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 36 - View All
NHL 11 Videos
Member Comments
# 1 misch13fRoyale @ 11/06/10 04:19 PM
 
# 2 ssx95351 @ 11/06/10 04:24 PM
I hope this patch fixes the fact that in BAP when you play in Broadcast cam view shooting is not camera relative! Broadcast cam is fine in Online VS and offline. Pushing up to shoot in Broadcast cam is confusing as hell.
 
# 3 Steven547 @ 11/06/10 05:21 PM
What about superstars being sent down to the AHL? Is that a roster issue?

"Eliminated several situations where the puck could be poked out of the goalie's glove as he is getting up or covering the puck against the side of the net."
---Wasn't this an issue last year? Why was it again in this version? Thought it was fixed.

"Fix problem where injured players could get stuck on the ice."
---Again, last years issue? I haven't had this happen to me, but I thought those issues were already fixed?

"Fix for cases where the goalie would sweep the puck into his own net when attempting to clear it."
---Finally!

What about the goalie shooting the puck over the boards for a delay of game call? The tuner that was released to "fix" this, still didn't.

I also haven't seen any improvements to the Goalie constantly coming out of the net to play the puck at the wrong times. I've decreased my goalie's "playing the puck" attribute and it still happens. Too many open net shots happen from this.

Or the goalie playing the puck behind the net, and passing the puck OVER the net, and the puck drops to the front of the net, causing an open net shot again.
 
# 4 misch13fRoyale @ 11/06/10 06:33 PM
maybe im a little excited ... lol, lets just hope the release date is earlier... i know its been said it will be on the 9th... but... &&&& happens, right? !!
 
# 5 bad_philanthropy @ 11/06/10 06:43 PM
Quote:
Originally Posted by Steven547
What about superstars being sent down to the AHL? Is that a roster issue?

"Eliminated several situations where the puck could be poked out of the goalie's glove as he is getting up or covering the puck against the side of the net."
---Wasn't this an issue last year? Why was it again in this version? Thought it was fixed.

"Fix problem where injured players could get stuck on the ice."
---Again, last years issue? I haven't had this happen to me, but I thought those issues were already fixed?

"Fix for cases where the goalie would sweep the puck into his own net when attempting to clear it."
---Finally!

What about the goalie shooting the puck over the boards for a delay of game call? The tuner that was released to "fix" this, still didn't.

I also haven't seen any improvements to the Goalie constantly coming out of the net to play the puck at the wrong times. I've decreased my goalie's "playing the puck" attribute and it still happens. Too many open net shots happen from this.

Or the goalie playing the puck behind the net, and passing the puck OVER the net, and the puck drops to the front of the net, causing an open net shot again.
This will correct itself once you get out of the preseason. It's more a function of the game not having an expanded roster capability and cpu teams playing their prospects in the pre-season. Once the regular season starts all the superstar players will be back up.
 
# 6 PhillsPhan26 @ 11/06/10 06:53 PM
Coooooooooooooooool..........
 
# 7 Taku @ 11/06/10 08:04 PM
Ability to save the custom camera?????
 
# 8 Section_25 @ 11/06/10 08:35 PM
Penalty time scaling other than 5 on 4 ?
 
# 9 sroz39 @ 11/06/10 08:50 PM
The only thing I'm truly disappointed in not seeing is the auto-cover brought back for playing goalie in OTP and EASHL play. The rest of it looks money
 
# 10 Steven547 @ 11/06/10 09:46 PM
Quote:
Originally Posted by bad_philanthropy
This will correct itself once you get out of the preseason. It's more a function of the game not having an expanded roster capability and cpu teams playing their prospects in the pre-season. Once the regular season starts all the superstar players will be back up.
So what is everyone talking about then with this new roster update? People are saying that superstars are in the AHL DURING the regular season. Confused here...
 
# 11 jvalverde88 @ 11/06/10 10:03 PM
Quote:
Originally Posted by Steven547
So what is everyone talking about then with this new roster update? People are saying that superstars are in the AHL DURING the regular season. Confused here...
EA released two roster updates this week. The first update had the superstars in the AHL issue, while the second update fixes the issue.
 
# 12 jyoung @ 11/06/10 10:12 PM
Quote:
Originally Posted by Taku
Ability to save the custom camera?????
Saw that one missing from the list.

 
# 13 patsfan188 @ 11/06/10 11:13 PM
Nothing about the broken trade logic in Be a GM mode? Let's go EA!
 
# 14 Woo-Hoo-1 @ 11/06/10 11:48 PM
Quote:
Originally Posted by wEEman33
Saw that one missing from the list.

The majority of the list was written by Redshirt and focuses on gameplay settings only. He wasn't sure about all other changes being made, therefore the list isn't finalized yet.
 
# 15 sroz39 @ 11/06/10 11:54 PM
Quote:
Originally Posted by patsfan188
Nothing about the broken trade logic in Be a GM mode? Let's go EA!
Guys, this list was gameplay ONLY. That extra little nugget about the XP fix was a bonus. The full list of details of the patch has not been released yet. What Redshirt released only pertains to his department, which is gameplay.

Edit: apologies for the reduntant post. The one above wasn't up yet when I hit "reply".
 
# 16 Hack22 @ 11/07/10 12:32 AM
wonder if they will fix when you put a created guy on a CHL team he has a red face after you draft him
 
# 17 nolesfan69 @ 11/07/10 01:20 AM
Quote:
Originally Posted by jvalverde88
EA released two roster updates this week. The first update had the superstars in the AHL issue, while the second update fixes the issue.

Just for my own sanity. I don't like downloading roster updates so
if I don't download the last update. My superstars will be sent
down to the minors in my BeAGM. Just curious.
 
# 18 ChaseB @ 11/07/10 01:48 AM
Nooooooooo, Chase needs different camera angles when playing goalie.
 
# 19 Perceptor @ 11/07/10 01:13 AM
I'm happy with the Be a GM fixes. Now I can start my Hawks' GM mode
 
# 20 Vikes1 @ 11/07/10 01:45 AM
Looking forward to downloading the patch/tuner.

I'm not really all that far into my current GM mode, so I might just restart after the patch comes available. I know we most likely won't HAVE to restart to take advantage of the patch. But it would be kinda nice to restart with some of the game play fixes/adjustments....and the GM mode fixes as well.
 

« Previous123Next »

Post A Comment
This thread has been closed for new comments.