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FIFA 11 News Post



Quote:
Firstly, thank you for your patience and feedback while we have been investigating the issues you’ve raised since the launch of the game. Your feedback has, as always, been invaluable.
  • As an update for you, we wanted to let you know that we are actively working on fixes for the following:
  • Various crashes reported through our automated systems;
  • Micro-pausing in offline and online matches;
  • OTP Club issues related to searching, lag during peak and stat reporting;
  • Gameplay fixes around positioning and advantage rule;
  • Career Mode fixes around stat display and growth;
  • Online exploits, Pro Passing in ranked matches, and cheaters punishment;
  • Custom Chants issues.
We will update you as soon as we can on progress there. We’re working around the clock to make sure we can address them all, either directly on our game servers or via a game patch – and that’s something we’re aiming to deliver as soon as we possibly can.

Source - EA Forums

Game: FIFA Soccer 11Reader Score: 7/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / Wii / Xbox 360Votes for game: 16 - View All
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Member Comments
# 21 phillyfan23 @ 10/14/10 02:19 PM
Quote:
Originally Posted by StormJH1
Everybody says "fix tackling, fix tackling!", and I agree that it is a big issue, but it's also kind of ingrained in the whole style of what this game is.

In NHL 11, they basically made a conscious decision that real hockey was far too chaotic and frustrating because you lose the puck every two or three seconds in traffic...so, they made it so that stick checks are either totally ineffective, or draw penalties when you're just trying to hit the puck away.

In FIFA 11, the devs seem to have decided that real soccer would bore most gamers because one side keeps posession of the ball far too long...so the response to this was to create this frenetic gameplay where you get a defender with basically and degree of aggression in the way and he can just shoulder barge the ball away. This causes much more of an arcadey, back-and-forth game.

What I'm saying is that I don't know what change you make with a patch that suddenly turns it into a "sim" game.
it was fine in wc2010.....Thedefending was balanced in that game.....you couldn't just walk into the cpu player and take the ball away from him.

Remember that I play this game with a house rule of not using the standing tackle button....imagine if I played with it, i'd have many more unrealistic tackles, I already have too much as it is right now.

Play wc2010 on world class level and you will not be tackling the cpu as easy as fifa 11, and if you overpressure them, they will make u pay, so the game essentially forced you to play realistic defense to have success.....in fifa 11, why should I play the passing lanes and have a good formation if 9 times out of 10 i can just tackle the cpu ball carrier and take the ball away?

if they don't fix this issue in a patch, fifa 11 is going to be dead in my eyes.....
 
# 22 mjarz02 @ 10/18/10 02:32 PM
Quote:
Originally Posted by phillyfan23
it was fine in wc2010.....Thedefending was balanced in that game.....you couldn't just walk into the cpu player and take the ball away from him.

Remember that I play this game with a house rule of not using the standing tackle button....imagine if I played with it, i'd have many more unrealistic tackles, I already have too much as it is right now.

Play wc2010 on world class level and you will not be tackling the cpu as easy as fifa 11, and if you overpressure them, they will make u pay, so the game essentially forced you to play realistic defense to have success.....in fifa 11, why should I play the passing lanes and have a good formation if 9 times out of 10 i can just tackle the cpu ball carrier and take the ball away?

if they don't fix this issue in a patch, fifa 11 is going to be dead in my eyes.....
I would say that the tackling is VERY close! Standing tackles need to be tuned down just a little bit, and positioning needs to play more of a factor when trying to take the ball away. I try not to use standing tackle as it seems just too easy this year. Hopefully EA will address this in the higher difficulties of the game.

Sliding tackles however have vastly improved IMO.
 
# 23 therizing02 @ 10/18/10 04:11 PM
Quote:
Originally Posted by Lisa_Bonami
It seems also that all AI teams posses a very one dimensional offensive attack that seems to just consist of leading to the nearest downfield man and going in one on one for the shot. I dont get a sense of the CPU passing back, slowing down the tempo and formulating an offensive attack in the zone by working the ball around.

...Am I correct in this observation and is this something that could be addressed in a patch?
This is the problem. Some teams do attack differently but it's always push forward push forward. Occasionally you can block the passing lanes to the strikers, but the CPU still does not actually build an attack. It happens, but it's all too rare.

If the tackling were patched to be more difficult we would be back to having 30-40 CPU shots in 15 minute games and lower rated CPU players dribbling circles around world class defenders.

Another possible way of fixing it would be to make the refereeing be more strict. You would obviously solve the foul issues, but if there is risk involved in attempting a tackle I would think that players would be more hesitant to approach the CPU player with the ball. Better yet, allow me to choose my referee before every match.

The more I play the game the closer I get to adjusting the CTT for every team.
 
# 24 Stu @ 10/18/10 07:03 PM
Quote:
Originally Posted by Lisa_Bonami
on a side note, I know there are alot of editing tools under MY FIFA. Is it possible to change each team's default tactics and pressure strategies and keep them as their profiles so if you start a tournament or career, the CPU will utilize these settings you configured?
Yes, just change their custom tactics in Team Management under My Fifa and they will use these settings in career mode.

This article is for Fifa10 but it may help to develop some generic tactics. You can then apply these tactics to all teams in a league to get a nice variety of more realistic play styles.

http://www.halln.co.uk/fifa/understa...tomtactics.htm
 
# 25 RA30 @ 10/19/10 03:55 AM
Nothing about tackling issues...

Hope the devs fix the tackling issue where the damn CPU players have such a high success rate of tackles.

IRL, we almost never see strikers sliding tackle the opposing midfielders and getting away with it all the time. Happens a lot in FIFA11.

Also need more yellow and red cards for the CPU.
CPU hardly ever get carded despite blatantly fouling my guys.

Wish there is a slider for tackle success.
 
# 26 mjarz02 @ 10/19/10 11:24 AM
Quote:
Originally Posted by RA30
Nothing about tackling issues...

Hope the devs fix the tackling issue where the damn CPU players have such a high success rate of tackles.

IRL, we almost never see strikers sliding tackle the opposing midfielders and getting away with it all the time. Happens a lot in FIFA11.

Also need more yellow and red cards for the CPU.
CPU hardly ever get carded despite blatantly fouling my guys.

Wish there is a slider for tackle success.

While I do agree that tackling needs to be toned down, I also believe that most of us need to improve on shielding the ball, first touch and laying of the turbo!

My major issue isn't with the the CPU but rather human success vs cpu even on world class.
 
# 27 mjarz02 @ 10/19/10 01:00 PM
Quote:
Originally Posted by Lisa_Bonami
I was also curious about the CPU's AI and inability to realistically cycle the ball around the offensive zone from time to time and even cycle it back to build a strategic attack. As a few others have said, even after tweaking the custom tactics and testing it, the CPU seems to be really hard wired to just push their offensive passing attack full speed forward without any regrouping or slowing down to reposition.

Am I off base with my observations?
What difficulty and speed are you playing on?
 
# 28 natural320 @ 10/19/10 01:56 PM
I wish the CPU would get a few fouls called on them period! my poor guys are absolutely abused and the ref just stares until I bump someone so he can whistle me. I'd be shielding the ball, and then get steamrolled from behind...should be at least a yellow, right? WRONG! it is a no-call...and that is pretty much bugging the hell out of me. that and my guys NOT going on runs and killing any chance of build up. and when I hit L1 to manually send them, they usually go in the wrong direction and not into the WIDE OPEN space in front of them.

~siiigh~

fortunately, these issues have not been enough for me remove the disc from my ps3 since launch
 
# 29 SpHSpH @ 10/19/10 02:01 PM
from the ea boards ...

=====
UPDATE Oct 19
- Reporting and Cup progress now seem fine, looking at the past 3 days of Club data on 360;
- Still focusing on tracking the lag issue;
- The patch for PS3 and 360 is looking good, tons of fixes going into it (like micro-pausing on PS3 and Career Mode issues on both platforms);
- We are actively working with our partners towards the patch release date; unfortunately this takes some time, as we need to submit the patch through Microsoft and Sony certification; we'll get the patch out as fast as we can!
=====

Are we excited about this news?
 
# 30 instantpop @ 10/19/10 02:07 PM
Quote:
Originally Posted by natural320
I wish the CPU would get a few fouls called on them period! my poor guys are absolutely abused and the ref just stares until I bump someone so he can whistle me. I'd be shielding the ball, and then get steamrolled from behind...should be at least a yellow, right? WRONG! it is a no-call...and that is pretty much bugging the hell out of me. that and my guys NOT going on runs and killing any chance of build up. and when I hit L1 to manually send them, they usually go in the wrong direction and not into the WIDE OPEN space in front of them.

~siiigh~

fortunately, these issues have not been enough for me remove the disc from my ps3 since launch
Fouls have been pretty even-Steven for me lately. Part of it is just being able to lure the CPU into a foul using skill moves. Often times when I'm shielding the ball, I'll make a slight move as soon as I see a defender barreling down on me and will get the foul call every time.

As for teammates making runs, a lot of it for me was just getting a better understanding of my formation and where my teammates like to be. This game favors understanding of positional play like crazy. Even if your team tactic is set to freeform organization, your player match rating takes a massive hit if you spend too much time out of position. Seems like a lot of the fundamentals in this game are really pulled from how Be A Pro stuff is put together (i.e., rewarding good positioning).

I've already been through one love/hate cycle with this game, but am back to love (minus the tackling issue) now that I'm getting a better handle on a few things.
 
# 31 mjarz02 @ 10/19/10 05:07 PM
Quote:
Originally Posted by Lisa_Bonami
Im on Semi Pro with all the gamepad aids switched to manual


I have the game speed set to SLOW
I play on Pro with manual controls and slow speed and notice that the CPU does pass the ball back and build up an attack, however it is not as frequent as forced attacks. I have heard that this improves with World Class, but i struggle with Pro already so I dont think Ill be moving to World Class anytime soon.

I would try Pro and see how that works.
 
# 32 dmacgreg37 @ 10/20/10 12:09 AM
Quote:
Originally Posted by SpHSpH
from the ea boards ...

=====
UPDATE Oct 19
- Reporting and Cup progress now seem fine, looking at the past 3 days of Club data on 360;
- Still focusing on tracking the lag issue;
- The patch for PS3 and 360 is looking good, tons of fixes going into it (like micro-pausing on PS3 and Career Mode issues on both platforms);
- We are actively working with our partners towards the patch release date; unfortunately this takes some time, as we need to submit the patch through Microsoft and Sony certification; we'll get the patch out as fast as we can!
=====

Are we excited about this news?
Not particularly. It doesn't even say that they've submitted the patch yet, it says that they have to. They could still be a bit from doing that. After that, wer'e looking at, what, 7-14 days? Better than nothing, but not thrilling.
 
# 33 Krebstar @ 10/20/10 01:37 PM
Quote:
Originally Posted by SpHSpH
from the ea boards ...

=====
UPDATE Oct 19
- Reporting and Cup progress now seem fine, looking at the past 3 days of Club data on 360;
- Still focusing on tracking the lag issue;
- The patch for PS3 and 360 is looking good, tons of fixes going into it (like micro-pausing on PS3 and Career Mode issues on both platforms);
- We are actively working with our partners towards the patch release date; unfortunately this takes some time, as we need to submit the patch through Microsoft and Sony certification; we'll get the patch out as fast as we can!
=====

Are we excited about this news?
Not excited. I want a much larger list of things that have been fixed. As in, everything. I don't want them to say, "we fixed a bunch" and then have us try and find if they did or not.
 
# 34 Randiesel75 @ 10/20/10 04:00 PM
Just because there is no full listing of items does not mean its been overlooked. I am sure they will post up the full list of patched items when the time is right (date/time for release), as they always do.
 
# 35 BlingBling19 @ 10/20/10 04:44 PM
The only real big problem I have with this game is that the CPU is just "surgical" with all there tackles. You can get flattened and there is no call but yet if your player "steps" on a CPU player it's an automatic foul.

It just doesn't make sense how the CPU can get away with everything and as a player you get called for everything.

Also another problem I have which perhaps is somewhat a result of how I play is a player gets almost no time on the ball without having 2 or 3 CPU players pressing them almost instantaneously. Now maybe that is because I am playing on WC.

If those things get fixed this game would be about as perfect a soccer game as you could hope to get.
 
# 36 LucianoJJ @ 10/20/10 05:36 PM
Last year, someone on the EA forum, who is a fan, found something like 60 issues in the game, before the first major patch. This year, it is encouraging that there don't seem to be as many bugs.

I've gone from love, to love/hate, but not ready to love again until that patch appears. I am trying to cope with tackling and fouls. FIFA 11 really forces you to rethink the way you attack and defend.
 
# 37 RA30 @ 10/21/10 04:25 AM
Just found a huge bug with the game.

Playing as a player manager and i got promoted with Crewe Alexander to league 1.
Well, I'm still manager but my virtual pro player is no longer in the squad or the game! wtf...

In Virtual pro settings, I can reassign him to my team but my team in the virtual pro screen is still on the lower division.
 
# 38 misterbroom12 @ 10/21/10 03:35 PM
I think the problem with the tackling is not necessarily the success rate, just with how the tackles can be made. IRL if i receive the ball and it is at my feet and a defender is just sprinting at me and is going to just dive in on a tackle, whether standing or sliding, it is not hard for me to take one small touch and have him miss the ball. In FIFA this is not the case, while it has improved a bit in 11, you can still just sprint at a player receiving the ball and your player will tackle the ball almost every time, no matter what the player with the ball does. If EA would just make it so that while you are sprinting to defend a player and going to tackle, one flick of the right joystick should work to knock it around the player and take him out of the play 19 out of 20 times. If this happened it would slow the game a lot more and solve a lot of the issues people have with just one small fix. Both the AI and people would then have to worry more about defensive shape, tracking runs, and forcing attackers into more pressure or less space in order to take the ball away. I guess what I'm getting at is make sprinting defenders far less likely to take the ball off a players foot because realistically it doesn't happen unless timed and guessed perfectly.

Also, for the second straight year in CM my English Cup fixtures have been in the same exact order, vs AV, vs Bolton/Blackburn winner, vs Chelsea/Man City winner, vs Sunderland/Man Utd winner, and finals against one of 8 remaining teams. It bothers me so much that something like fixture scheduling is messed up when formulas can be so easily manipulated buy developers and thrown into games. I don't face anyone outside of the EPL in any domestic cup and it is very unrealistic to say the least.
 
# 39 ~LiverpoolRed~ @ 10/21/10 03:49 PM
Quote:
Originally Posted by BlingBling19
The only real big problem I have with this game is that the CPU is just "surgical" with all there tackles. You can get flattened and there is no call but yet if your player "steps" on a CPU player it's an automatic foul.

It just doesn't make sense how the CPU can get away with everything and as a player you get called for everything.
Amen. This is my only gripe with this game. I've reverted back to FIFA 10 until they patch the tackling (hopefully they implement that in the upcoming patch).
 
# 40 RichUT @ 10/22/10 01:49 AM
They need to add back the ability to sell higher rated players in MM. Yes, you can list world class players as "for sale", but good luck getting a single offer for one of them. I've had Drogba/Lampard/Anelka/Malouda on sale for 2 seasons now, and I haven't received a single freaking offer yet.

That's just not acceptable.
 


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