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EA Sports MMA News Post

Jason Barnes our creative director, and Mark Taylor our amazing gameplay testing lead wanted to show you guys what two very skilled fighters look like playing two very skilled fighters..


Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
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# 41 Phobia @ 09/27/10 05:06 PM
Quote:
Originally Posted by goh
The same reasoning applies doesn't it? A fighter can tell if his oppoent is tired. Just watching as fans we can tell most of the time.

I was gonna ask something about leg kicks but can't remember...oh right...are there any accidental low blows on inside leg kicks?
Good idea. I doubt it but that would be a nice touch. Something to consider when using someone who likes to throw a lot of kicks. Only problem is that you hamper one style of MMA yet all the others have no negatives that could cost them a fight.

I don't think there is a way in the video game world to make it happen and it be fair.
 
# 42 mgoblue @ 09/27/10 05:13 PM
Quote:
Originally Posted by goh
The same reasoning applies doesn't it? A fighter can tell if his oppoent is tired. Just watching as fans we can tell most of the time.
Yeah, it's like when a fighter knows his opponent is gassed and goes for a sub or something...you can't really tell that well just by looking at the game, because part of it is just that innate sense of being an athlete and reading your opponent.
 
# 43 allBthere @ 09/27/10 08:55 PM
Quote:
Originally Posted by goh
The same reasoning applies doesn't it? A fighter can tell if his oppoent is tired. Just watching as fans we can tell most of the time.

I was gonna ask something about leg kicks but can't remember...oh right...are there any accidental low blows on inside leg kicks?
not really imo...you can guess. "make 'em think you're weak when you're strong".

I never played with bars on in ufc '09, because of that my eyes were kept on the action and in my brain I'd estimate if opponent was over-exerting himself and at times quickly go for a sub.

next-gen (this gen...we don't need bars)
 
# 44 Anim8or @ 09/28/10 05:48 PM
Quote:
Originally Posted by Phobia
Good idea. I doubt it but that would be a nice touch. Something to consider when using someone who likes to throw a lot of kicks. Only problem is that you hamper one style of MMA yet all the others have no negatives that could cost them a fight.

I don't think there is a way in the video game world to make it happen and it be fair.
It's funny, we had this and slipping on kicks in at one point. The fact was that it was punishing people when they didn't feel like they did anything wrong, so we started to figure out mechanics for it (make it a risk for some other reward).

e.g. low stamina AND trying to kick AND sucking at head kicks or low kick skill - and in the end it was still really frustrating when they happened.

In the end, after a huge public playtest one day Barnes just asked that we pull them, there was never a time where we felt like it contributed to the game being more fun (and we had a rule about "no dangling features" meaning we didn't want features there just "because" even though no one liked them).

We know they occasionally happen in real life but every time it happened in the game BOTH guys just didn't like it. Someone would go on a rant about it being "Bu## S#*%" (sometimes the guy who was kicked) so we just decided it wasn't worth frustrating and punishing people (mainly just being tired and feeling your speed decrease felt like a punishment enough, and now we are ALSO punishing you for doing something that is almost a defensive move)

Anyway, we are open to suggestions on where you would fit it (keep in mind.. NOTHING is random in this game, and we definitely want to keep that). We brainstormed on several occasions and it just felt like we were forcing it in.
 

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