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# 21
Mossfan8480 @ 09/23/10 08:29 PM
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# 22
SgtDillznick @ 09/23/10 08:43 PM
Here's something:
At 10:07 in the video... is that Miller blocking a kimura attempt?
The game looks like it's going to atone for my day 1 purchase of UFC 2010. It looks like so much fun. Can't wait to get my hands on it.
At 10:07 in the video... is that Miller blocking a kimura attempt?
The game looks like it's going to atone for my day 1 purchase of UFC 2010. It looks like so much fun. Can't wait to get my hands on it.
I still have to play the demo but that video shows a lot of positives. It was so nice to see stamina working like that. I'm very content with how that plays out.
Everyone get yo asses ready because it looks like we have a great MMA game for our OS league. After you try the demo if you are planning on getting the game hit me up or the thread up in the MMA online section. This is going to be a kick *** experience

# 25
russwg1970 @ 09/23/10 11:15 PM
This game is looking better and better. I'm not digging the speed much either, but I really want to try the demo. The video commentary was great, thanks.
This video does look awsome. I have a question about Jacare's stamina
though......
When Miller starts the triangle Jacare has 0 stamina. Then as soon as the battle begins it fills up to almost full. What is happening here?
Also, does the AI fight reasonably smart? Are we able to have good back
and forth battles like in this vid?
though......
When Miller starts the triangle Jacare has 0 stamina. Then as soon as the battle begins it fills up to almost full. What is happening here?
Also, does the AI fight reasonably smart? Are we able to have good back
and forth battles like in this vid?
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The yellow bar is the TEMP stamina. Which decreases for any action you are doing. But replenishes when you are not using any stamina.
The bar that houses the yellow bar is the PERMANENT stamina. This bar then decreases with things such as body shots, leg kicks, slams, etc. Once this bar is decreased it does not replenish.
So what most likely happened there is this.
1) He was trying hard to pass or get out the ground game and was using alot of stamina. So the TEMP stamina was low.
2) Then the submission was locked on and he quit all actions to attempt to regain some stamina to fight off the choke.
3) Stamina then starts to refill ONLY up until the max the PERMANENT stamina will allow.
Just my guess on the situation.
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If you have low "current" stamina when you start a submission you are at a large disadvantage because the more stamina you have when you press the button (for joints) or find the vibration (for chokes), the more you push the battle in your direction. (so in other words, the button press is worth the most at max stamina). Guys who learn the battle recognize they are better off letting their stamina regain before they start hitting the button, however this is a precious second or two if your opponent takes advantage of it. Also to prevent ENDLESS battles (which we had at one point) the value of the button presses also increase the longer the battle goes, so the longer the battle lasts the more important it is to let some stamina come back.
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How challenging is the CPU? and how many difficulty levels are there? Also what is the difference in the difficulty(what changes in the CPU AI behavior) in CPU vs Human games?
# 32
23bluesman @ 09/24/10 09:02 PM
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# 33
Sakuraba19 @ 09/25/10 01:21 AM
Games come out same day as my B-DAY. I can't wait. If demo his good it'S a first day buy for me.
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In this game, especially with the double stamina bars, the eyes keep flicking up to the bars to check and it gives a more street fighter feel.
Why the decision to have what is in essence "life bars"? I feel this kind of thing really kills a lot of the immersion.
I also saw earlier in the thread that you mentioned the footwork seems better at 60fps. I haven't played for myself, but looking at the vids, it seems like it can't be just that - they really are scattering and sliding around. I think moving forward if that was made a high priority to have feet plant a bit more and have natural locomotion be respected more it would do wonders.
I just rewatched this video in full screen and really studied it. I am EXTREMELY excited about EA MMA,
Somethings that stood out to me.
Foot Sliding
The foot sliding I don't really see it. For the most part I find it looks good. Some of the combos seem to float a little but at the framerate we are seeing it we could be missing small animations of the foot/ankle which could visually make it look better in person.
Ground Game
Back mount is deadly like it should be. Once Miller got the back it was big trouble for Jacare. I was really impressed to see how dangerous it is, same as real life.
The ground game has very good pacing. It looks in constant flux but still makes you work very hard for each pass.
Striking
The punches seem to carry more weight. I don't know if they have been tuned since previous versions but I like the way punches look and land.
Overall I am loving the look of the striking. Flows well, animations match well with stamina, and the power of shots seem great.
Submission
WOW is a good word. You mean no more me spinning a stick 10,000 times!!!!!! No more broken controllers!!!! The stamina management of power submissions is a very innovated way and matches well to a real life battle. Who has more gas in the tank to supply enough power to end a fight.
The technical subs like the triangle is just sweet. "Finding the sweet spot" is very similar to finding a way to squeeze your forearm under the chin or adjusting your leg to sink in the triangle. Both match up to easy on the controller yet challenging and simple at the same time. Plus requires user skill and knowing your fighter.
Oh and what a dream to have submission battles on the ground that actually will test some will and determination. Long submission battles will make BJJ guys to be feared.
Overall
I was sitting here playing UFC 2010. I really compared the two in every angle.
Striking = better
Options(head movement, foot speed, parry, block) = better
Ground = Not sure yet, but looks light years ahead from video.
Clinch = Unsure
Submission = Uhhh yea its better lol
The most impressive thing about EA MMA. It looks fantastic, everything from the graphics to the way animations blend. Combine that with what looks like a very balanced gameplay and I truly believe we might have us a excellent MMA game here guys.
Somethings that stood out to me.
Foot Sliding
The foot sliding I don't really see it. For the most part I find it looks good. Some of the combos seem to float a little but at the framerate we are seeing it we could be missing small animations of the foot/ankle which could visually make it look better in person.
Ground Game
Back mount is deadly like it should be. Once Miller got the back it was big trouble for Jacare. I was really impressed to see how dangerous it is, same as real life.
The ground game has very good pacing. It looks in constant flux but still makes you work very hard for each pass.
Striking
The punches seem to carry more weight. I don't know if they have been tuned since previous versions but I like the way punches look and land.
Overall I am loving the look of the striking. Flows well, animations match well with stamina, and the power of shots seem great.
Submission
WOW is a good word. You mean no more me spinning a stick 10,000 times!!!!!! No more broken controllers!!!! The stamina management of power submissions is a very innovated way and matches well to a real life battle. Who has more gas in the tank to supply enough power to end a fight.
The technical subs like the triangle is just sweet. "Finding the sweet spot" is very similar to finding a way to squeeze your forearm under the chin or adjusting your leg to sink in the triangle. Both match up to easy on the controller yet challenging and simple at the same time. Plus requires user skill and knowing your fighter.
Oh and what a dream to have submission battles on the ground that actually will test some will and determination. Long submission battles will make BJJ guys to be feared.
Overall
I was sitting here playing UFC 2010. I really compared the two in every angle.
Striking = better
Options(head movement, foot speed, parry, block) = better
Ground = Not sure yet, but looks light years ahead from video.
Clinch = Unsure
Submission = Uhhh yea its better lol
The most impressive thing about EA MMA. It looks fantastic, everything from the graphics to the way animations blend. Combine that with what looks like a very balanced gameplay and I truly believe we might have us a excellent MMA game here guys.
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The decision to have a dynamic HUD was one we discussed extremely early in production (by dynamic I mean the health meters only show up when you are badly hurt, stamina stays on all the time). Basically our unanimous decision was that in reality you don't have to wonder how tired or hurt you are when fighting. You know without having to ask yourself. So we wanted it instantly understandable. However, if you prefer turning it off we also wanted you to have that option.
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that's good to know. For single player that's great, I'm not crazy about online opponents knowing my stamina level by looking at a bar though.
to phobia: the foot sliding thing isn't just animation, in fact it's more the speed. in some of the video's you can see a fighter move the equivalent of 10ft faster than someone can throw a hook or a kick. THAT is the problem with it more than anything in my view.
The striking, I only compare to ufc '09 because that's the better striking game of the two. I still give it a massive edge in that dept, although I have noticed finally improvements from previous videos - jabs/straights are faster and snappier. Head kicks though are terrible in the reaction dept.
overall though, playing the game when the demo drops is what will sway me to buy/no buy/rent.
This game looks like a lot of fun, and i can't wait to get it, but i wonder why so many people are taking shots at ufc undisputed 2010. I own that game and i have to say that while it has problems, it does a lot of aspects of mma very well. The game is a big improvement from 2009, and has a big time amount of depth (especially in the grappling department).
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Fast forward till UFC 2010. It is straight garbage. Let me explain
1) Online is a broken mess. Fights drop all the time, the match making is horrible, even when you find a opponent it will be a lag fest.
2) Fight camps has not worked since day 1
3) The game play of 09 which was very balanced was ruined in 2010. The striking is a great deal worse in 10. You can't link together quick combos such as jab,jab, straight. Because power hooks and such are faster.
4) Ground game is a utter mess. 3 transition attempts = success is STUPID. I am firmly convinced the game does nothing with the ratings. You can take a fighter and make his ground skill the lowest at a 1! You will still pass dominate BJJ guys and reverse them at will.
5) The automatic transition block is a great idea in theory. But where it fails is that the stamina in ufc10 is not done correctly. SO you have guys who will literally lay on you and punch you 400 times just massing the punch button for the entire fight. They don't slow down, stamina does not decrease, power of shots don't weaken. Yea thats real

I just wanted to answer the question. There is other things wrong that have been talked about here. But I wanted to get back on topic.
1 MORE DAY!!!!!!!!
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I agree that the online portion of the game sucks, but some of the other stuff like automatic transitions after 3 attempts, not being able to string together combos, and the ratings not mattering i really don't believe are true, and i play this game a lot. Anyway, I really look forward to this demo (even though I'm buying this game day one anyway lol) because EA sports mma looks it has a lot good things going for it.
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