"Damon Bruce is the host of San Francisco-based KNBR's "The Damon Bruce Show", on KNBR 1050, broadcast live from KNBR's downtown studio. The show airs from 12-noon to 4:00pm, M-F on KNBR 1050. Pacific Time.
Bruce joined KNBR in October 2005 as the host of, Sportsphone 680. Along with his hosting duties on Sportsphone 680, Damon Bruce also served as the post-game host of the San Francisco Giants, San Francisco 49ers and the Golden State Warriors. It is believed Damon will continue to host 49ers post-game even though he's departed Sportsphone 680 for his own midday show."
I don't know who this guy is but he betsta be good ;P
Anyway, more goodness about this game but I'm still concerned about those controls. Test drive comes Tuesday.
Oh, for those talking about the dev cycle excuse, I think we also have to remember that we're talking about different engines when it comes to 2K's and EA's sports game engines. EA devs speak on the cycle issue based on what the engine can do such as the Madden engine. It's a limited one and the need for disc space may be something that can help it out but the PS3 and 360 have different amounts of disc space, as we all know so they have to cater lower of the two when it comes to that.
It's been far obvious that the 2K sports engines are more advanced than EA's for years, now. Their engines seem extremely flexible which allows them to add such great detail to the visuals and animations. Definitely looking forward to getting my hands on this demo early Weds morn (sux that my new job is 3p-12a) unless the demo happens to hit early on the PS3 before I leave out on Tues afternoon but I doubt it.
Quote:
Originally Posted by spankdatazz22
It still comes off as an excuse imo. Especially this year in Madden, when there was no added halftime show/huge expansion on presentation across the board, minimal franchise improvements, and the attention to gameplay that was touted resulted in complete imbalance in favor of the offense at default. Not to mention the player interaction/tackling issues that have plagued the game for years. Imo it's less about disc space/resources and more about what the developers chose to focus those resources on. In hindsight it seems the Madden devs put most of their resources into the 22 players on the field (graphics) and didn't place much emphasis on other necessities. And it's slowed progression of the game severely.
Really looking forward to the NBA2K11 halftime presentation though. Don't know if they'd be able to build the intelligence that NFL2K5 had with replays. I'm still amazed that game had commentators breaking down plays using a telestrator (even with offensive lineplay!) w/specific commentary. Still it's shocking what 2K's been able to accomplish with this year's game. They seem to have made a conscious effort to significantly improve every facet of the game, including adding new modes with the Jordan stuff - which almost could be a game by itself. Not sure how much they succeeded in bringing things together, but imo this goes beyond any effort a sports developer has done to date in a single dev cycle - including NFL2K5.
Quote:
Originally Posted by bigsmallwood
Still giving them an excuse and an out. Disc space is meaningless at this point due to the fact that DVD-9 is capable of holding all sorts of goodies. (See: NFL 2K5, CH2K8, etc.) Its just a lack of effort/talent at that company.
I for one cannot wait until this game is released!
I think you both overlooked the part about the different engines in what I said. Engine code is a big factor in making a game and what I was saying that in relation to code limitation, more disc space may be need to do more with the limited engine code, in EA's case.
Like I said, it's obvious that 2K's sport games engines are more advanced and flexible, overall, and possibly because of that, at least it seems, they don't need as much disc space to get such supreme results.
I don't know who this guy is but he betsta be good ;P
Anyway, more goodness about this game but I'm still concerned about those controls. Test drive comes Tuesday.
Oh, for those talking about the dev cycle excuse, I think we also have to remember that we're talking about different engines when it comes to 2K's and EA's sports game engines. EA devs speak on the cycle issue based on what the engine can do such as the Madden engine. It's a limited one and the need for disc space may be something that can help it out but the PS3 and 360 have different amounts of disc space, as we all know so they have to cater lower of the two when it comes to that.
It's been far obvious that the 2K sports engines are more advanced than EA's for years, now. Their engines seem extremely flexible which allows them to add such great detail to the visuals and animations. Definitely looking forward to getting my hands on this demo early Weds morn (sux that my new job is 3p-12a) unless the demo happens to hit early on the PS3 before I leave out on Tues afternoon but I doubt it.
It's very funny you mention this because I remember by when 2K6 came out, people were crying that VC didn't rewrite the engine for nextgen and that 2K6 was just a "port". Now, we may be seeing why? Seems VC has always had a scalable foundation for their games, OR they are just very smart beasts. EA has always had the bigger team, but VC has always been able to hang with them with like products if not succeed. Think about it. I think most people recognize that NFL2K5 was far ahead of it's time. It does things that Madden has YET to replicate. I think that this halftime show WILL be what we were given with NFL2K5 and this excites me. I can't wait to see how this particular feature evolves beyond this year since we never got a chance to see it grow in the NFL title.
Still giving them an excuse and an out. Disc space is meaningless at this point due to the fact that DVD-9 is capable of holding all sorts of goodies. (See: NFL 2K5, CH2K8, etc.) Its just a lack of effort/talent at that company.
I for one cannot wait until this game is released!
I don't know man. Many people in the games industry love to work for EA. They pay the best and easily have some of the best perks and benefits this side of Google. I will say that the biggest gripe you get from EA folks are that the "politics" or "suits" get in the way of design and development. If the suits don't like an idea, it gets squashed. But that's just from a handful of views, and I know that doesn't apply across all of their studios.
I think you both overlooked the part about the different engines in what I said. Engine code is a big factor in making a game and what I was saying that in relation to code limitation, more disc space may be need to do more with the limited engine code, in EA's case.
Like I said, it's obvious that 2K's sport games engines are more advanced and flexible, overall, and possibly because of that, at least it seems, they don't need as much disc space to get such supreme results.
As a person that get into these sorts of things, the classic example of the difference between the "engines".
NOTE: This is not "which is better"! I'm just noting differences.
So, since we're talking about presentation, let's look at those. So lets say a shot is made. The camera "cuts" and shows the shooter turning and running back to the defensive end. Both games have these, what I call "get back on defense" sequences. In the EA games, the screen will go black for a moment. To me, that says that they are loading in the sequence. Whether it's animations or a high detailed player model or whatever, it's a load sequence. The VC game doesn't do that. You never really leave the court unless it's a replay. Same for free throws. So, it's not that the EA engine is doing something bad. It's SOP actually and they do it well. But it's interesting what the VC engine has been able to do over the years and it doesn't get much pub. Like I said in my other post - it's just funny when you think about all of the hating VC took for "porting" basketball back in the day.
Its kinda hard to replicate what makes Charles Barkley a good halftime guy into a videogame though..
You're right... Barkley's spontaneity and all-round personality will jut be a bit too hard to replicate without him being plugged in watching your game personally.
good question. it would have been awesome. next year maybe.
Guys, my guess is that they did at least try to get EJ, but couldn't come to a deal. They got Berman - who's bigger than Johnson IMO - so you know they at least tried.
As a person that get into these sorts of things, the classic example of the difference between the "engines".
NOTE: This is not "which is better"! I'm just noting differences.
So, since we're talking about presentation, let's look at those. So lets say a shot is made. The camera "cuts" and shows the shooter turning and running back to the defensive end. Both games have these, what I call "get back on defense" sequences. In the EA games, the screen will go black for a moment. To me, that says that they are loading in the sequence. Whether it's animations or a high detailed player model or whatever, it's a load sequence. The VC game doesn't do that. You never really leave the court unless it's a replay. Same for free throws. So, it's not that the EA engine is doing something bad. It's SOP actually and they do it well. But it's interesting what the VC engine has been able to do over the years and it doesn't get much pub. Like I said in my other post - it's just funny when you think about all of the hating VC took for "porting" basketball back in the day.
Well it wasn't until 2K7 that they starting doing that. It makes a huge difference, just looking at Elite's substitution cutscene in the videos. May be SOP but it's pretty off putting IMO. In Live 10, you couldn't even effectively make subs during freethrows, because the menu would close when the cutscene changed before and between shots.
IIRC most of the hate for porting or calling for a new engine came down to not understanding how the game was built. I think people (myself included) just didn't know how flexible and extensible their engine is, and once they added the new texturing engine in 2K9 most piped down.
It is funny to me though that in an Elite thread, someone ridiculed some part of Live 96(?) code was in Live 07, but i'd assume the same could be said for 2K & 2K11. The age of the code doesn't matter in the grand scheme of things if it's doing its job.
About the half-time show, i haven't seen a decent one since NFL 2K5 and can't say i'm expecting good things from this Damon Bruce guy.
Im not trying to be funny or anything, but it would be totally inexcusable for VC/2k to be using code from NBA Fastbreak on the PS1 or Genesis games into this Nex Gen stuff.
Especially if it was broken then and broken now.. that was what 2 gen's ago.. thats insane.
Regardless though, 2k7, even ID set a standard on some things and there is no turning back. We shouldnt be looking at games from 3 years ago saying they were more advanced than now.
We've seen a company do more with less year after year and at this point the excuses are moot, null and void to people now.
Im sure KD will move the Elite cover to 2k so when the devs come they think he is playing Elite LOL!
Yeah what I'm surprised at though is that LeBron hasn't graced the cover of either 2K or NBA Live. I'm glad he hasn't though because I'm not a fan of his. I was hoping KD would eventually be on the cover of 2K though.
Does anyone know what day we will see the haltime presentation this week? Im guessing it will be a dev insight, cause I know there is a blog about playstation move this week.
Does anyone know what day we will see the haltime presentation this week? Im guessing it will be a dev insight, cause I know there is a blog about playstation move this week.
The blog was over at PS blog or something. We're supposed to have an insight on presentation this week, as I recall. I hope it will include the halftime show.
I think Ronnie said there'll be an insight on wednesday.