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NBA Elite 11 News Post


NBA Live Series Center has posted an interview with Novell Thomas, Gameplay Producer for NBA Elite 11.

Quote:
"Can you talk a little about the post game in NBA ELITE 11? What changes have been made to the controls and available post moves?

With the ability to control your feet and your hands we really wanted to make sure that came through in the post game. You can easily get into back to basket and backdown moves. From there you can perform jumphooks, sky hooks, drop steps, pro hops, running gathers from a backdown. With all of these controls you have all the tools necessary to pull off the moves you want to in the post.

Is the game balanced between offense and defense? Is the Defensive Assist control still available to help users stay with their man?

From a balance standpoint one of our goals was to make playing defense fun. We've had a lot of people say that steals feel powerful, blocks feel powerful, you can successfully stay with the ball carrier, CPU help defenders are more alert and aware of where the ball is and they will dig at the ball to knock the ball loose. So from a defensive standpoint you have the control available to you this year. We don't have defensive assist control this year but we have spent a considerable amount of time putting the player in a position that makes sense from a basketball standpoint and also from what the user is inputting on the control whether it be off-ball or on-ball."

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 1 BiggD @ 08/26/10 08:20 AM
nice find benny
 
# 2 RayDog253 @ 08/26/10 09:39 AM
Quote:
Are gameplay sliders still available for those who wish to tweak the game to their liking? Have any new sliders been added?

We do have sliders this year, however they have been reduced compared to last year due to the game team focusing on the 5 on 5 core gameplay and physics engine.
uh-oh, I know of a few users who won't like this answer.
 
# 3 sportyguyfl31 @ 08/26/10 09:55 AM
Quote:
Originally Posted by RayDog253
uh-oh, I know of a few users who won't like this answer.

It might send Playmakers into a coma.
 
# 4 P21J @ 08/26/10 11:05 AM
Hopefully the physics play out better than I've seen in the previous videos in the final game. I really am excited for EASBA and the become Legendary mode, and I hope dynasty mode incorporates in a practice mode again, along with improved trade logic, sim stats, etc. Bring on the demo EA!
 
# 5 Dazraz @ 08/26/10 11:40 AM
Reduced sliders. Not good. Every indication shows that this game will be heavily biased towards the offence. Without sliders to make the necessary adjustments EA may have killed their chances of taking some of 2K's sales away. That said,with how good NBA 2K11 is looking, Elite may be dead in the water already.
 
# 6 Muzyk23 @ 08/26/10 11:49 AM
The answer to the last question is kinda puzzling to me. It's Elite 11 , not Jam.
 
# 7 ShindoHikaru @ 08/26/10 11:53 AM
Yeah I felt that one... the sliders effect.
 
# 8 inkpimp007 @ 08/26/10 11:59 AM
not impressed with the interview, most of it's known already.
 
# 9 inkpimp007 @ 08/26/10 12:02 PM
Quote:
Originally Posted by Muzyk23
The answer to the last question is kinda puzzling to me. It's Elite 11 , not Jam.
Yeah not a good note to leave on for those of us who want sim. Not saying thats not a real thing but seriously how often do we see that outside of the all-star game. Come on EA, 2k has jumped out of the dark closet and is beating you silly with the stuff we are seeing and their the guy that don't usually show anything.
 
# 10 mvb34 @ 08/26/10 12:07 PM
Quote:
Originally Posted by Dazraz
Reduced sliders. Not good. Every indication shows that this game will be heavily biased towards the offence. Without sliders to make the necessary adjustments EA may have killed their chances of taking some of 2K's sales away. That said,with how good NBA 2K11 is looking, Elite may be dead in the water already.
What indication is that?? You wont know until you play the demo...
 
# 11 stepsix @ 08/26/10 12:09 PM
Re: new violations, we added clear lane calls at the request of OS'ers
 
# 12 jlbrown143 @ 08/26/10 12:36 PM
sure would be nice to see it...and not just hear that you have it.......he sighs....................

but at any rate thanks for adding it.
 
# 13 Ermolli @ 08/26/10 12:46 PM
Quote:
Originally Posted by stepsix
Re: new violations, we added clear lane calls at the request of OS'ers
Good to know. Thanks stepsix
 
# 14 scottyp180 @ 08/26/10 01:57 PM
Quote:
Originally Posted by RayDog253
uh-oh, I know of a few users who won't like this answer.
yea that response, plus of few others, makes it seem like there are aspects of the game that were left untouched or were just eliminated from the game. I hate when companies drastically change their game for the better but at the same time they take steps back in some areas. I really can't decide how i feel about this game. The controls and physics sound great but I havent seen anything that gets me too excited. EA is really banking on the demo, as the have repeatedly said you need to play the game, but if the demo leaves people unimpressed EA is in trouble.

Oh and the answer to the last question was very disappointing. I thought he was going to reveal something important to the game, instead he basically tells us that we can play NBA Street style if we want
 
# 15 nccomicfan @ 08/26/10 04:46 PM
reduced sliders will definitely go against EA when I decide the pros and cons and make a choice as to which title..to be honest the last "pro" EA got was adding Jam
 
# 16 Tha_Kid @ 08/26/10 04:58 PM
Not sure how you can hold reduced sliders against them without understanding the context. Reducing useful, working sliders is a bad thing, but if the slider wasn't effective or rendered useless by improvements made, how is it a bad thing?
 
# 17 da ThRONe @ 08/26/10 05:06 PM
Quote:
Originally Posted by RayDog253
uh-oh, I know of a few users who won't like this answer.
I actually like this. I think sport game designers rely too much on sliders and not enough on AI and physics.
 
# 18 Epiffani @ 08/26/10 05:35 PM
Quote:
Originally Posted by Tha_Kid
Not sure how you can hold reduced sliders against them without understanding the context. Reducing useful, working sliders is a bad thing, but if the slider wasn't effective or rendered useless by improvements made, how is it a bad thing?
How about fixing the placebo sliders so in actuality they'd work like they were said and intended to in the first place instead of just removing them? As far as improvements rendering certain sliders useless, that would be completely subjective to an individual because we all have our own preferences, and quirks, and things that get on our nerves that we'd liked to see changed or at the very least, tweaked. More sliders=more options, more depth to a basketball game, more satisfied users with an experience that can be more tailor-made to their liken. As a consumer, I couldn't care less if the sliders didn't work in years past; fix them so they can work NOW. The fact that certain sliders were unintentionally broken from the onset, isn't the consumer's problem.
 
# 19 da ThRONe @ 08/26/10 05:52 PM
Quote:
Originally Posted by Epiffani
How about fixing the placebo sliders so in actuality they'd work like they were said and intended to in the first place instead of just removing them? As far as improvements rendering certain sliders useless, that would be completely subjective to an individual because we all have our own preferences, and quirks, and things that get on our nerves that we'd liked to see changed or at the very least, tweaked. More sliders=more options, more depth to a basketball game, more satisfied users with an experience that can be more tailor-made to their liken. As a consumer, I couldn't care less if the sliders didn't work in years past; fix them so they can work NOW. The fact that certain sliders were unintentionally broken from the onset, isn't the consumer's problem.
Maybe thats what RTP is doing. Fixing them to the point that there obsolete. Clearly the juror is still out but I have never been a big fan of (most) sliders. Why do I have to adjust the rate inwhich a player make lay-ups? Doesnt that player have a million ratings that impact his lay-up skills?
 
# 20 dragon4thQ @ 08/26/10 05:57 PM
Quote:
Originally Posted by inkpimp007
not impressed with the interview, most of it's known already.
The questions in this Q&A had been submitted quite some time ago so yes a lot of the info isn't new.
 

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