Yea i think that is him.....Wasnt he #10 with phoenix? If im not mistaking, I dont think there was a red arm sleeve in live 10 but in elite this yr....am i wrong? But if its new its a nice addition...
My personal opinion of the videos notwithstanding, I have to say that some of you can express your opinion, but not so harshly. Appreciate the fact that they put themselves out like this to show you work in progress. I for one wonder how they could still be at this stage and not risk hitting their ship date. Shouldn't the games be just about done?
Regardless, I like the fact that the system pays attention to the differences in the players' weight and strength. The LAST thing you should criticize is them setting up the example in a tool and calling it silly because it's not each player's real attributes. But that's just my opinion.
My personal opinion of the videos notwithstanding, I have to say that some of you can express your opinion, but not so harshly. Appreciate the fact that they put themselves out like this to show you work in progress. I for one wonder how they could still be at this stage and not risk hitting their ship date. Shouldn't the games be just about done?
Regardless, I like the fact that the system pays attention to the differences in the players' weight and strength. The LAST thing you should criticize is them setting up the example in a tool and calling it silly because it's not each player's real attributes. But that's just my opinion.
well, alley oop animations are much smoother...those hideous slow-mo hovering alley oops from last year seem to be gone...at least they were smart enough to fix that.
looking at clip 4, it still seems too easy for players to dunk over defenders when there is a defender in their "flight path." if a guy jumps toward the hoop to dunk and there is a defender in his path, he should not be able to complete the dunk...instead, he should hit the defender and lose control of the ball and he should not be able to complete the dunk due to the collision. depending on the positioning and momentum of the defender, he should knock over the defender and be called for a charge, or the defender should be called for a shooting foul.
judging by the clips so far, it just appears way too easy to plow through defenders in mid air to complete dunks. i'm sure this is a deliberate effort by EA to make the game more "arcade" and filled with "highlight moments", but it's not realistic. if their goal is to have an arcade dunk fest, then that is EA's right to creat the type of game they want, but they shouldn't claim to have a "sim" if they are allowing guys to plow through defenders in mid air to complete dunks.
I do like what happened on clip 5 - that was a realistic outcome, but my feeling is that these type of "altered shot" outcomes should happe MUCH MORE OFTEN. as of now it seems to be a very rare occurance for a player to alter the dunk animation due to a collision. very rarely in real life does a player jump with a defender right in his path and plow over him to complete a dunk...unless the defender is a midget...the dunker will usually have to alter his shot when colliding and will not be able to reach the rim to dunk.
my concern is that you should not have to alter the player strength and size ratings so drastically to get an altered shot outcome. that altered shot outcome should have happened with both players set at their normal ratings. this is the problem. now, if you set both players to their normal ratings and the same altered shot animation occurs, then i will be convinced.
The one gripe I have with the alley-oop is the ball warping into Okafors hands.
If the pass is off the mark or whoever's going up for the ball miss times the jump, the ball should deflect off the players hands or just be missed completely. I don't wanna be able to pull alley-oops off at will because I know that the ball will magically warp into the players hands.
I was actually thinking that because of the ball being 'loose' at all times, that these kind of problems would be resolved.
The one gripe I have with the alley-oop is the ball warping into Okafors hands.
If the pass is off the mark or whoever's going up for the ball miss times the jump, the ball should deflect off the players hands or just be missed completely. I don't wanna be able to pull alley-oops off at will because I know that the ball will magically warp into the players hands.
I was actually thinking that because of the ball being 'loose' at all times, that these kind of problems would be resolved.
I didn't notice the warp in the video but I'll go back and look out of curiosity though.
I'm not surprised about it though, I just didn't see it.
We have an IK system that reaches the hands to the ball when they are within a foot or so of the ball. This has been added to the rebound system, blocks and steals. It's going to be added to the alley oop system as well but it just hasn't been done yet.
The guy who's doing it just told me it's only 12 lines of code to get in, so he's going to leave it until later in the week while we work on some riskier changes.
Bottom line, that should be fixed by the time we ship.
Yeah man I think they should have just stuck with Live 09 and built off of that, they had a great foundation with that game especially with the foot planting. Could have been close to catching up with 2k by now.
This is by far the most anticipated game ever to me. i mean im excited at the possibilities. vid#5 was a good explanation of what to expect with all it showed.
i enjoyed vid#4 simply because of the movement of the created player. if you go back and look at the old gamespot demo you can see that this game replicates movement and momentum that a player would have in real life.
all in all there are negatives but the game will not be this raw come release so im all for the positives.
I didn't notice the warp in the video but I'll go back and look out of curiosity though.
I'm not surprised about it though, I just didn't see it.
We have an IK system that reaches the hands to the ball when they are within a foot or so of the ball. This has been added to the rebound system, blocks and steals. It's going to be added to the alley oop system as well but it just hasn't been done yet.
The guy who's doing it just told me it's only 12 lines of code to get in, so he's going to leave it until later in the week while we work on some riskier changes.
Bottom line, that should be fixed by the time we ship.
Does this means that the same alley-oop animation may look a little bit different every time depending on the pass?
Good critique. I put in bumps on the offensive player a while back and have been off work for a bit (new parent) but they are obviously broken...when someone runs into you hard enough to fall down you will definitely see the collision register on the screener as well. This will be fixed shortly.
Thanks, nice to know you had a little rest, just enough for the final sprint.
It is not major, but it would add that physical presence that it can take this game further...
I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)
Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???
My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)
Thanks, nice to know you had a little rest, just enough for the final sprint.
It is not major, but it would add that physical presence that it can take this game further...
I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)
Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???
My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)
PeAcE
Defenders getting floored by screens are pretty uncommon in Elite. That one there that Nate showed is hard to trigger...it's usually the case that defenders will swim around the screen. It's not time based (not a bad idea tho), but this video just shows an extreme example of what can happen when the pick is set.
Is the RTP engine you guys use the same as Euphoria?
Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!
Barniani is not impacted by the PG's forward contact. He just gets pushed back and slides around. Looks just like last year.
For those of you that say this is complaining, it is not. With their physics engine, they should be able to use physics in all contact situations, as well as anything else that involves movement on the court. Some stuff will have to be Mo-capped such as dunks and shots.
where do I start with the recent video, I really hope that was not the CPU on defense, the screen is established he sees it and still runs into the guy, second after the screen the point guard runs into the center and the center skates backwards.
I really agree, if this is something they are proud of, then oh dear EA , you havent got it right in 6 years now, and we could even argue that , last year they promised so much and failed to deliver again , its only a matter of time until it turns into a madden failure, i really hope it doesn't 2k needs competition otherwise it will run over nba elite for another season . 2k jordan mode and gameplay looks like it will be hard to beat.
If you did your homework you will know that everything they say their engine can do is just like the euphoria engine. Here is the the link for you to catch up(http://www.operationsports.com/forum...e-physics.html)
LOL. If I did my homework... OK. Whatever man. Just reread my post. Take it with a grain of salt, dismiss it totally, or heed the warning it poses. That's all I'm saying.