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NBA Elite 11 Video: Quick Clip #4 and #5

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Old 08-10-2010, 07:39 AM   #105
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Re: More NBA Elite vids!!!

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Originally Posted by stepsix
Good critique. I put in bumps on the offensive player a while back and have been off work for a bit (new parent) but they are obviously broken...when someone runs into you hard enough to fall down you will definitely see the collision register on the screener as well. This will be fixed shortly.
Thanks, nice to know you had a little rest, just enough for the final sprint.

It is not major, but it would add that physical presence that it can take this game further...

I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)

Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???

My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)

PeAcE

Last edited by Live_4real; 08-10-2010 at 07:43 AM.
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Old 08-10-2010, 07:48 AM   #106
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Re: NBA Elite 11 Video: Quick Clip #4 and #5

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Originally Posted by Šroke
Does this means that the same alley-oop animation may look a little bit different every time depending on the pass?
Yes, that's correct.
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Old 08-10-2010, 10:44 AM   #107
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Re: NBA Elite 11 Video: Quick Clip #4 and #5

rEAnimator

Is the RTP engine you guys use the same as Euphoria?

Can a sig jumpshot anim look change if contact is made?

Is the user in control of the shot in and1 situations?
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Old 08-10-2010, 02:49 PM   #108
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Re: More NBA Elite vids!!!

Quote:
Originally Posted by Live_4real
Thanks, nice to know you had a little rest, just enough for the final sprint.

It is not major, but it would add that physical presence that it can take this game further...

I just have another thing to say, imagine that Okafor was set for the screen for 2 seconds in the exact same spot, after those 2 seconds the attacking PG uses it, will the other PG collide with him and fall on the ground (like it happened in that video) even after he (supposedly) saw were he was??? (imagining that it is CPU controlled)

Is there even a possibility for that to happen, or the player awareness will have an impact on this, and actually get around the screener instead of colliding with him???

My question is being made because in that video, because of the slow motion, it looked like the screen was set for a long time, it actually wasn´t sooo long, but it raised this question (extreme scenario)

PeAcE
Defenders getting floored by screens are pretty uncommon in Elite. That one there that Nate showed is hard to trigger...it's usually the case that defenders will swim around the screen. It's not time based (not a bad idea tho), but this video just shows an extreme example of what can happen when the pick is set.
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Old 08-10-2010, 05:30 PM   #109
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Re: NBA Elite 11 Video: Quick Clip #4 and #5

Quote:
Originally Posted by Young Murder
rEAnimator

Is the RTP engine you guys use the same as Euphoria?
Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!
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Old 08-10-2010, 07:17 PM   #110
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Re: NBA Elite 11 Video: Quick Clip #4 and #5

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Originally Posted by Boilerbuzz
Guys. I doubt the "RTP" is anything like Euphoria. You guys really should manage your expectations of what the phrase meant. Sometimes, EA's marketing gets carried away. The EA guys can correct me if I'm wrong, but when they say "Physics based" animation, that tells me that they have a system that selects animations based on actual physics calculations as opposed to just random numbers. You're setting yourself up for disappointment if you're expecting Euphoria!
If you did your homework you will know that everything they say their engine can do is just like the euphoria engine. Here is the the link for you to catch up(http://www.operationsports.com/forum...e-physics.html)

http://www.naturalmotion.com/euphoria.htm
euphoria

euphoria brings Dynamic Motion Synthesis (DMS) onto PlaystationŽ 3, Xbox 360 and PC.
With euphoria, animations are not canned but are generated on-the-fly by the hardware's processors as the game is played. Every tackle is your tackle, every haymaker is your haymaker.

Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static, non-interactive data.

euphoria is instead based on a full simulation of a 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time.

Last edited by Young Murder; 08-10-2010 at 07:45 PM.
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Old 08-10-2010, 08:17 PM   #111
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Re: NBA Elite 11 Video: Quick Clip #4 and #5

I don't think everything is running on the RTP only contact situations, becaue the rest looks just liker last year.
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Old 08-10-2010, 08:36 PM   #112
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Barniani is not impacted by the PG's forward contact. He just gets pushed back and slides around. Looks just like last year.

For those of you that say this is complaining, it is not. With their physics engine, they should be able to use physics in all contact situations, as well as anything else that involves movement on the court. Some stuff will have to be Mo-capped such as dunks and shots.
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