Rob Jones has just posted another NBA 2K11 Developer Insight. This one focusing on enhanced control.
Quote:
"Many of you have been clamoring for foot-planting technology. What we realized was that we all wanted a feeling of being planted on the ground, especially when making changes of direction. The new dribbling animation system allows for that. From a control standpoint, we discussed sweeping changes to the dribbling mechanic, but in the end settled on two fundamental changes: immediate and accurate response to input as well as a command system that replicates the needed gestures to achieve a move, instead of randomly throwing sticks and/or mashing buttons. What that means is that holding multiple triggers to activate a special move is no longer necessary and that moves reflect the intention of the user. Mike Wang will go over these controls in more depth at a later stage. We wanted feathering controls, more control over when to protect the ball and when not to, and how to decide whether or not we wanted to stay faced up to the basket or not. All of these were achieved without sacrificing what you have come to expect from an NBA 2K game: Authenticity in AI and movement for every player in the league."
Good information but I'd rather see it than read about it. The screen shots also provide no satisfaction, the info is vague and the timing on insights remains TBD/random. Is it really so early that they can't go more in-depth?
I guess the Jordan info is a tough act to follow. Perhaps I was expecting too much.
I just think that the IGN preview had much more detailed info than what Ron posted ... I even agree that this could be one of the shortest and more vague insights I have red, if not the most ... but then again, anything that comes right after the Jordan challenge and classic teams announcements will pale in comparation ... anyways, this wont prevent me from being as hype as ever ... even more, as now I know that MW will have his say in a more indepth insight.
mein all that wait to c what was in the insight for this week to be disapointed by the lack of emphasis on any real enhanced control.Ign preview was more informal than rob jones was.but overall he did mention that Mike Wang would expand further on the areas mentioned in the insight.nevertheless they still have my attention and i am still on the band wagon to a first day released purchase
They are going to have around 10-12 things from different people on the development team. You will get in depth stuff, its just starting really. To be honest this is more exciting to me then Michael Jordan being in the game. Was never a MJ fan to begin with.
Yeah, I anticipate more in-depth stuff as the weeks pass. They are habitually tight-lipped about the game from year to year... I guess its just gotten a bit old to me. Nevertheless, its more my impatience than anything else. The info revealed thusfar is very promising, which to me excites me more about the Jordan/old school implementation. It just would be real cool to me if they *showed what they are talking about through video as opposed to just talking about it, especially as it pertains to the new control scheme. There's time though.
Yeah, I anticipate more in-depth stuff as the weeks pass. They are habitually tight-lipped about the game from year to year... I guess its just gotten a bit old to me. Nevertheless, its more my impatience than anything else. The info revealed thusfar is very promising, which to me excites me more about the Jordan/old school implementation. It just would be real cool to me if they *showed what they are talking about through video as opposed to just talking about it, especially as it pertains to the new control scheme. There's time though.
How are they habitually tight-lipped when their giving us more information and earlier than ever before?
Anyway, I'm excited about the improved passing (the passer rating finally matters), fastbreak logic on offense/defense and better defensive control overall. Hopefully, we'll finally be able to tell the difference between Chris Paul, Tony Parker and Jonny Flynn's passing ability. We'll also hopefully be able to defend with the sort of skill a Thabo or Mbah a Moute does.
-Improved footplanting
-Passing improved. (Differentiating good passers from bad ones) Fake passes
-A.I. improved across the board.
-Defensive movement improved, along with better blocks.
-In air collisions improved. (in air collision even when drawing a charge.)
-Hints at shot stick improvement
Woot the shiny bulls uniforms are back and in full effect once again!!! Man I can't wait for them to finally change that....anyway pretty decent read, not very in-depth as I would have hoped for but it works for now.
At the end he says mike wang will go more in deoth in the future. I thought mike wang went to ea and live last year. I remember that being a big deal because he was suppose to bring some of the things that made 2k a good game over to live and add to it
Woot the shiny bulls uniforms are back and in full effect once again!!! Man I can't wait for them to finally change that....anyway pretty decent read, not very in-depth as I would have hoped for but it works for now.
the bulls red unis are shinny in real life. Just like denvers light blue, and mil. green , and im sure theres more but i cant think of them now
How are they habitually tight-lipped when their giving us more information and earlier than ever before?
Anyway, I'm excited about the improved passing (the passer rating finally matters), fastbreak logic on offense/defense and better defensive control overall. Hopefully, we'll finally be able to tell the difference between Chris Paul, Tony Parker and Jonny Flynn's passing ability. We'll also hopefully be able to defend with the sort of skill a Thabo or Mbah a Moute does.
This is not 'more information than ever before'. Its been the same process of keeping the game details close to the chest as years prior. We know about the Jordan challenge and some control changes, with like 5 photos. How is this 'more information than ever before'?
This is not 'more information than ever before'. Its been the same process of keeping the game details close to the chest as years prior. We know about the Jordan challenge and some control changes, with like 5 photos. How is this 'more information than ever before'?
because they are starting earlier. Look at Madden and NCAA man, I mean people cant even talk about Madden until August 2nd. Their developer diaries didn't come out weekly, they were just at random. 2K11 is getting diaries every week between now and October. Thats a lot of info to chew on, on top of what other sites will be reporting.
They also need to make taking charges quicker and more responsive to command. I don't want to press the button and had to wait for the player to go through a charging animation....every single time.
am i the only one who noticed that booz is only wearing one sock. lol
It's been discussed in the IGN preview thread. In my opinion, it's an issue of an early build, since there should also be a calf sleeve - and we already know there's a bug concerning the sleeve-sock (in 2K10). Also, he isn't wearing his forearm band. Gotta be something about an early build.
I actually really enjoyed the little details that were written. Some of the things that excited me:
Quote:
That meant more response to controller input, less auto dribbling, and more weight/momentum.
In 2K10, running around the defender(with the ball) using turbo was the same speed as running straight at the defender. A physical impossibility. No more of that with more weight/momentum.
This is what I'm talking about:
Quote:
Many of you have been clamoring for foot-planting technology. What we realized was that we all wanted a feeling of being planted on the ground, especially when making changes of direction.
Yes! Yes!! Yes!!! Maybe now this means momentum jumpshots will be added. Also jumpshots look different depending on how long you hold the button/shot stick.
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All of this translates in appropriate movement models like backpedals, less jittering when making small adjustments, shading appropriately when necessary, etc.
Perhaps the bolded part is the animation I've been clamoring for awhile. The simple yet critical animation of offball defenders 'putting a hand on their man' which will reduce backdoor cuts/lack of resistance when heading towards the rim/lead pass abuse.
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Additionally, we wanted to accurately replicate the feeling of getting a good block in the game. Due to the fact that blocking shots has been made popular again with the great chase down blocks that we’ve seen from Lebron, Wade, Kobe and others.
This means the AI CPU can now do canimation blocks(hoping for real-time blocks) human users can do. In the Draft Combine, the AI CPU was able to do canimation blocks but in 2K10 it was left out(probably to make the game easier).
Quote:
Our AI, smart as it has been has been beefed up on both sides of the ball. We were able to spend good time adjusting transition and fast break behaviors, on both ends of the floor. We added smarter decision making from the AI ballhandlers, incorporating more attacking moves.
Very nice to see as the AI CPU was easy to exploit when you try to run-n-gun. They were too slow to react and they were predictable. Also nice to see more attacking moves from the AI CPU because in 2K10, they didn't use enough crossovers.
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We have a new in air collision system that automatically adjusts and reacts to every situation, providing the game with a different experience every time you pick it up. This system provides accurate physical resolutions to in- air contact, as well as air to ground (say for example in a Take Charge) situations.
I'm sick of seeing the same canned layup animations and with the new in air collision, it will be a blast. Something different happens each time you drive. Which means more body adjustments/contact and perhaps more fouls such as a slap of the hand/arm.
Also probably means some of the hard fouls in 2K9 will return. Other than they won't be the same canned layup foul animations.
Quote:
Passing was another area in need of a major upgrade. We wanted to differentiate good passers from bad ones both from a User standpoint and from a ratings standpoint.
At last, no more crazy accurate/bullet lead pass from every player.
I'm sure defense will have its own developer insight. Having said that, I just want a defense that incorporates the 'Ball/You/Man' concept everyone is taught.
With this programmed, help defense will be realistic/on time as well as help the helper.
the bulls red unis are shinny in real life. Just like denvers light blue, and mil. green , and im sure theres more but i cant think of them now
Nah they are not that shiny as how 2K has made them the last few years.
These are how they should look. 2K's version the red is still a bit off and it's too shiny, but that's a different discussion and I'm not too worried about it, it just stood out to me so I pointed it out earlier. Miami is another team in real life that has shiny jersey there black one.