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NCAA Football 11 News Post

As many of you may know already -- and if you don't it's okay because I'm about to enlighten you -- NCAA's dynasty mode is horribly broken this year.

Since EA Tiburon made the decision to rate recruits lower coming into school (but yet I guess forget to work on the progression of the game), most teams end up with middle of the road talent after years 4 or 5. It's like all of the football talent in America dries up after this year and all you are left with are a bunch of players rated in the 70s. I did a sim to see how bad it was and my Oklahoma Sooners went from a team with A ratings to a team with C+ ratings, yet they still won the Big XII in Year 7 with that kind of talent. Mostly because Texas had slipped to a team with C-s across the board. Baylor actually was rated as D+ (roughly where such powerhouses as UL Monroe and Western Kentucky lie today).

To me -- this just shows how horribly stale Dynasty mode is in NCAA.

Read More - NCAA's Broken Dynasty Mode -- Another reason we need a revolution

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Member Comments
# 41 fcboiler87 @ 07/27/10 06:13 PM
Quote:
Originally Posted by CizzLark
So a fix is ludacris? What do you want man? For it to be right in the first place?

BREAKING NEWS! THIS JUST IN! It's a little late for that.

Let's send them a petition or a letter. Get one of the OS contacts to try and get an update. Perhaps strike up a boycott of their products. Doing that would be productive, our ranting is not.
No ####. I realize it's too late for that. I'm saying for next year's edition. Or like it should have been this year because they shouldn't have messed with it. I don't want to have to work a million times harder to change player's ratings to make the game accurate like it already should be. EA should be able to patch fix the ratings and such just like they did last year instead of giving us an option to do it ourselves.

However, I will agree with your last part.
 
# 42 ABR173rd @ 07/27/10 06:23 PM
I have also noticed that after 4 or 5 seasons the players you recruit and their progression ceiling being really low,I believe this is patchable and hopefully it will be.Someone here also mentioned the new max progression gimmick EA is selling for NCAA dynasty,now that may fix the problem on the user controlled team but as stated by the OP the rest of the cpu teams in the game get progressively worse as you go deeper and deeper into dynasty.....


It boggles my mind how EA can pay people to play test its game and yet no one notices these kinds of things before the game is released and most people here have noticed it within a few days of having the game??????
 
# 43 KG @ 07/27/10 06:29 PM
Quote:
Originally Posted by Phobia
I see another one of these threads and I am going to just quit coming to the NCAA forum. Matter of fact, hell i am done with this forum. It is STUPID here!
I'm curious to see how it affects our OD. Might have to change up my recruiting approach a lil.
 
# 44 Hooe @ 07/27/10 06:31 PM
Quote:
Originally Posted by MMChrisS
As I said before, it's just another symptom of an aging system in need of a reboot.
Not to be argumentative here (...but I am...), but what exactly gameplay-wise needs to be rebooted in Dynasty mode? The way I see it, the mode has at least linearly improved year-over-year, and online dynasty in particular is the main reason I even buy NCAA Football at all.

On top of that, there's only so many ways that one can emulate building a college football program in video game form. While I acknowledge the merits of the historic program scenario proposal in your article, I'd posit that most people buying NCAA Football would rather play with their current-year teams.

That the act of recruiting is actually a significant gameplay challenge this year ought to be a welcome enough change gameplay-wise to warrant some praise, IMO.

Finally, while I do agree that there needs to be more emphasis on the head coach of each team in Dynasty mode, my ultimate point now is that what exists now is, IMO, more than fine, and there's no reason to just throw everything out and start over.
 
# 45 fcboiler87 @ 07/27/10 06:36 PM
Quote:
Originally Posted by Krioniq
Not to be argumentative here (...but I am...), but what exactly gameplay-wise needs to be rebooted in Dynasty mode? The way I see it, the mode has at least linearly improved year-over-year, and online dynasty in particular is the main reason I even buy NCAA Football at all.

On top of that, there's only so many ways that one can emulate building a college football program in video game form. While I acknowledge the merits of the historic program scenario proposal in your article, I'd posit that most people buying NCAA Football would rather play with their current-year teams.

That the act of recruiting is actually a significant gameplay challenge this year ought to be a welcome enough change gameplay-wise to warrant some praise, IMO.

Finally, while I do agree that there needs to be more emphasis on the head coach of each team in Dynasty mode, my ultimate point now is that what exists now is, IMO, more than fine, and there's no reason to just throw everything out and start over.
Perhaps an answer...

I can't even play offline dynasty anymore. I have played offline dynasty like crazy on this game forever. But recruiting is SO SLOW if you want to do it correctly and that's the only way I can do it. It gets to be so tedious. It doesn't help the fact that all the menus within recruiting are incredibly laggy and slow. The idea of the recruit phone call is great, but it just gets so repetitive.

Why change up dynasty? Because it has been the same mode for a while. Chris makes a great point. Who are you in dynasty mode? It should be a coach mode. I could go on about the coaching carousel aspect that has been beat like a dead horse, but that is what NEEDS to happen. Just like that article says. It would make dynasty mode an excellent, refreshed mode.
 
# 46 Buckeyes_Doc @ 07/27/10 06:59 PM
Quote:
Originally Posted by haze56
Is everybody gonna have to quit their online dynasties now? I mean there's no point in continuing when we all know what will happen.
I would assume so. Which is why I'm not starting one til this gets all sorted out.
 
# 47 TarHeelPhenom @ 07/27/10 07:11 PM
1) What grown man with any type of personal life has the time to play 8-25 years in dynasty mode?

2) This problem needs to be fixed hands down.

3) EA would do themselves a great service and take a very close look at hiow 2k implimented dynasty mode into their game...from recruiting to recruit ratings.

4) I guess until this is patched the only thing a hardcore gamer can do do is to create a max number of create-a-recruits
 
# 48 mavfan21 @ 07/27/10 07:12 PM
I've said it in 3 different threads on the Dynasty topic:

Post patch, the recruits, recruiting and CPU logic was close to perfect in NCAA 10.

Why did they screw with it?
 
# 49 sniperhare @ 07/27/10 07:15 PM
This is why I want someone with Madden to import NCAA draft classes from about 2016 so we can see if the players are bad. If Madden upscales the players it will be fine, I just don't want to see the 3rd round and later rookies to get the shaft because they aren't leaving college at a high enough OVR.

Plus to see if the speed issues were fixed.
 
# 50 BROman @ 07/27/10 07:16 PM
Quote:
Originally Posted by fcboiler87
Perhaps an answer...

I can't even play offline dynasty anymore. I have played offline dynasty like crazy on this game forever. But recruiting is SO SLOW if you want to do it correctly and that's the only way I can do it. It gets to be so tedious. It doesn't help the fact that all the menus within recruiting are incredibly laggy and slow. The idea of the recruit phone call is great, but it just gets so repetitive.

Why change up dynasty? Because it has been the same mode for a while. Chris makes a great point. Who are you in dynasty mode? It should be a coach mode. I could go on about the coaching carousel aspect that has been beat like a dead horse, but that is what NEEDS to happen. Just like that article says. It would make dynasty mode an excellent, refreshed mode.
+1, i wasted many a hours playing offline dynasty back when it was addictive as hell on the ps1 and ps2. however, in it's current incarnation, dynasty mode is boooring! it's a feeling of a disconnect that comes from a few factors: recruiting has been refined for the worse and needs to be streamlined, aspects that were on the ps2-differing recruiting budgets, a spring game, med redshirts, player discipline, in-season progression, etc. have not been added to the current gen mode, and the lack of a coach mode (not like ingame coach mode, carousel style) gives no reason to play an offline dynasty longer that a year or 2. add to it the abomination that is the progression/recruit ratings issue, and the former bread and butter of ncaa is no longer playable.
 
# 51 DrPhibes @ 07/27/10 07:50 PM
Quote:
Originally Posted by haze56
Is everybody gonna have to quit their online dynasties now? I mean there's no point in continuing when we all know what will happen.
Do all of these problems apply just for online dynasty or is it for both online or offline? I assume it applies to both
 
# 52 ForceOfPhilly @ 07/27/10 07:51 PM
Glad I didn't get this game, and I won't until a patch is made. EA was okay in my opinion, but now it's starting to lose it. It used to have great games, now it's stripped down it's games to make them boring and sloppy. I don't know what they're thinking.

Can somebody tell me what this revolution thing is? Taking over EA sports or something?
 
# 53 TarHeelPhenom @ 07/27/10 07:51 PM
Quote:
Originally Posted by ConVick
Do you actually think people play every single game?
Man the things I wish I could say to you...


My e-mail is [email protected]. Feel free to speak your mind.
 
# 54 youALREADYknow @ 07/27/10 07:51 PM
Been asking for a Coaching Carousel for years now to no avail. Dynasty Mode is quite bland and boring without it. I agree that the mode needs a drastic overhaul.

Hopefully part of that overhaul is a true Coach Mode or AD Mode.
 
# 55 jmik58 @ 07/27/10 07:55 PM
I'll just echo what I've said in the other progression/dynasty threads...

MMChris is more on topic with the real issue, it's a problem with ratings of incoming recruits.

The progression system may be a great thing but it can't showcase it's talent because the ratings of incoming recruits are too low.


Of course it could be fixed with progression, but players should not be coming in with the low ratings they have. And, players don't progress that much from year to year.

This is a ratings issue, not progression.
 
# 56 TarHeelPhenom @ 07/27/10 07:56 PM
Quote:
Originally Posted by Wilson16NCSU
are we talking bout 2k's College Hoops team? or the team of developers that made those atrocious dreamcast college football games?


I'm referring to their basketball developers. They give the user the option to go in and edit rosters at any given moment. In their ratings system they give recruits and players a grade for "potential" so thta you will have an idea about how much they will progress over a career. They had a system in 2k5 I believe where recruits could actually get in touch with you, the coach by e-mail to try and get a visit. Recruits could come to your school on unofficial visits. You could go to a recruits high school game...and actually play the game as him if you wanted. The cool thing was they had it so perfect that if you were recruiting a 7'0, he was more than likely the tallest player on the floor and the center on the other team was 6'3 just like real life. They got so many things right with their dynasty modes man.
 
# 57 NDAlum @ 07/27/10 08:07 PM
Quote:
Originally Posted by georgiafan
After playing the game this past week I came into work today thinking this was the best game of all time. After reading all the progression threads Im not sure if life is worth living anymore lol
This might be the funniest post I've ever read!
 
# 58 VanillaGorilla @ 07/27/10 08:12 PM
Quote:
Originally Posted by claystone
Here is how EA should handle this. Allow us to edit ALL players attributes for every year. That way the one's who are fine with it is ok, and the one's who hate it can edit.

Problem solved.
Yes, problem solved. I love the idea of manually editing hundreds of players myself, because EA screwed up something as basic as player progression.
 
# 59 StormJH1 @ 07/27/10 08:23 PM
Quote:
Originally Posted by BROman
+1, i wasted many a hours playing offline dynasty back when it was addictive as hell on the ps1 and ps2. however, in it's current incarnation, dynasty mode is boooring! it's a feeling of a disconnect that comes from a few factors: recruiting has been refined for the worse and needs to be streamlined, aspects that were on the ps2-differing recruiting budgets, a spring game, med redshirts, player discipline, in-season progression, etc. have not been added to the current gen mode, and the lack of a coach mode (not like ingame coach mode, carousel style) gives no reason to play an offline dynasty longer that a year or 2. add to it the abomination that is the progression/recruit ratings issue, and the former bread and butter of ncaa is no longer playable.
Good points. I really liked the features that the PS2 version had by around 2005 or 2006. That said, I do like the new recruiting pitch engine quite a bit. I just wish this new interface had the same underlying recruit and progression logic underneath it. There's no "next-gen" reason to change it---all it is is numbers and algebra.
 
# 60 fcboiler87 @ 07/27/10 08:34 PM
Quote:
Originally Posted by VanillaGorilla
Yes, problem solved. I love the idea of manually editing hundreds of players myself, because EA screwed up something as basic as player progression.
At first I read your post and thought you were going to agree with him and I was about to be sick until I realized you were being sarcastic. And I like it. You are dead right.
 


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